geom/OBJECT/GEOM_AISShape.cxx
2003-07-09 07:30:56 +00:00

148 lines
4.5 KiB
C++

// GEOM OBJECT : interactive object for Geometry entities visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : GEOM_AISShape.cxx
// Author : Nicolas REJNERI
// Module : GEOM
// $Header$
using namespace std;
/*!
\class GEOM_AISShape GEOM_AISShape.hxx
\brief ....
*/
#include "GEOM_AISShape.ixx"
#include "SALOME_InteractiveObject.hxx"
#include "utilities.h"
// Open CASCADE Includes
#include <AIS_Drawer.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <StdSelect_DisplayMode.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
const Standard_CString aName): SALOME_AISShape(shape)
{
myIO = NULL;
myName = new char [strlen(aName)+1];
strcpy( myName, aName);
myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
}
void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
myIO = io;
}
Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
return myIO;
}
Standard_Boolean GEOM_AISShape::hasIO(){
return !( myIO == NULL ) ;
}
void GEOM_AISShape::setName(const Standard_CString aName)
{
myName = new char [strlen(aName)+1];
strcpy( myName, aName);
if ( hasIO() )
myIO->setName(aName);
}
Standard_CString GEOM_AISShape::getName(){
return myName;
}
void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer aMode)
{
if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
switch (d) {
case StdSelect_DM_Wireframe:
{
StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
break;
}
case StdSelect_DM_Shading:
{
myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Graphic3d_NOM_BRASS);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
// P->SetPrimitivesAspect(a4bis);
// G->SetGroupPrimitivesAspect(a4bis);
//a4bis->SetInteriorColor(myShadingColor);
myDrawer->ShadingAspect()->SetColor(myShadingColor);
StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
break;
}
}
// aPrs->ReCompute(); // for hidden line recomputation if necessary...
}
void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
{
if(aValue<0.0 || aValue>1.0) return;
if(aValue<=0.05)
{
UnsetTransparency();
return;
}
Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
myTransparency = aValue;
}
void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
{
myShadingColor = aCol;
}