geom/OBJECT/GEOM_AssemblyBuilder.h
2003-07-09 07:30:56 +00:00

94 lines
3.0 KiB
C++

// GEOM OBJECT : interactive object for Geometry entities visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : GEOM_AssemblyBuilder.h
// Author : Christophe ATTANASIO
// Module : GEOM
// $Header$
#include <vtkAssembly.h>
#include <vtkPropAssembly.h>
#include <vtkActorCollection.h>
// Open CASCADE Inlcudes
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>
class GEOM_AssemblyBuilder {
private:
static void InitProperties(vtkProperty* IsoProp,
vtkProperty* FaceProp,
vtkProperty* EdgeFProp,
vtkProperty* EdgeSProp,
vtkProperty* EdgeIProp,
vtkProperty* VertexProp,
vtkProperty* IsoPVProp,
vtkProperty* EdgePVProp,
vtkProperty* VertePVProp);
static void MeshShape(const TopoDS_Shape myShape,
Standard_Real deflection,
Standard_Boolean forced);
public:
//------------------------------------------------------------------
// WARNING! Poor graphic performance :-( use BuildActors instead
//------------------------------------------------------------------
static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape,
Standard_Real deflection,
Standard_Integer amode,
Standard_Boolean forced);
//------------------------------------------------------------------
// Good performance
//------------------------------------------------------------------
static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape,
Standard_Real deflection,
Standard_Integer amode,
Standard_Boolean forced);
//------------------------------------------------------------------
// Change mode - Not implemented !!
//------------------------------------------------------------------
static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly);
static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors);
//------------------------------------------------------------------
// Erase/Display - Not implemented !!
//------------------------------------------------------------------
static void DisplayErase(vtkAssembly* mySALOMEAssembly);
static void DisplayErase(vtkActorCollection* mySALOMEActors);
};