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90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : OperationGUI_FilletDlg.h
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// Author : Damien COQUERET
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// Module : GEOM
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// $Header$
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#ifndef DIALOGBOX_FILLET_H
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#define DIALOGBOX_FILLET_H
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#include "GEOMBase_Skeleton.h"
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#include "DlgRef_1Sel1Spin.h"
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#include "OperationGUI.h"
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//=================================================================================
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// class : OperationGUI_FilletDlg
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// purpose :
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//=================================================================================
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class OperationGUI_FilletDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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OperationGUI_FilletDlg(QWidget* parent = 0, const char* name = 0, OperationGUI* theOperationGUI = 0, SALOME_Selection* Sel = 0, Handle(AIS_InteractiveContext) ic = 0, bool modal = FALSE, WFlags fl = 0);
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~OperationGUI_FilletDlg();
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private :
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void Init(Handle(AIS_InteractiveContext) ic);
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void enterEvent(QEvent* e);
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void closeEvent(QCloseEvent* e);
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void MakeFilletSimulationAndDisplay();
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void ResetStateOfDialog();
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void MakePreview();
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OperationGUI* myOperationGUI;
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int myConstructorId; /* Current constructor id = radio button id */
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/* Interactive and local context management see also : bool myUseLocalContext() */
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Handle(AIS_InteractiveContext) myIC; /* Interactive context */
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Standard_Integer myLocalContextId; /* identify a local context used by this method */
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bool myUseLocalContext; /* true when this method as opened a local context */
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TopoDS_Shape myShape;
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bool myOkShape;
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char* myShapeIOR;
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int myShapeType;
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double myRadius;
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DlgRef_1Sel1Spin* Group1;
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private slots:
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void ClickOnOk();
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void ClickOnApply();
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void ClickOnCancel();
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void ActivateThisDialog();
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void DeactivateActiveDialog();
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void SelectionIntoArgument();
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void SetEditCurrentArgument();
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void ValueChangedInSpinBox(double newValue);
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void ConstructorsClicked(int constructorId);
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};
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#endif // DIALOGBOX_FILLET_H
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