geom/src/BooleanGUI/BooleanGUI_FuseDlg.h
2004-01-30 09:45:01 +00:00

75 lines
2.3 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BooleanGUI_FuseDlg.h
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
#ifndef DIALOGBOX_FUSE_H
#define DIALOGBOX_FUSE_H
#include "GEOMBase_Skeleton.h"
#include "DlgRef_2Sel_QTD.h"
#include "BooleanGUI.h"
#include <BRepAlgoAPI_Fuse.hxx>
//=================================================================================
// class : BooleanGUI_FuseDlg
// purpose :
//=================================================================================
class BooleanGUI_FuseDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
BooleanGUI_FuseDlg(QWidget* parent = 0, const char* name = 0, BooleanGUI* theBooleanGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
~BooleanGUI_FuseDlg();
private:
void Init();
void enterEvent(QEvent* e);
BooleanGUI* myBooleanGUI;
GEOM::GEOM_Shape_var myGeomShape1; /* is myShape1 */
GEOM::GEOM_Shape_var myGeomShape2; /* is myShape2 */
bool myOkShape1; /* to check when arguments are defined */
bool myOkShape2;
DlgRef_2Sel_QTD* GroupFuse;
private slots:
void ClickOnOk();
void ClickOnApply();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void LineEditReturnPressed();
void ActivateThisDialog();
};
#endif // DIALOGBOX_FUSE_H