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82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
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// File : BlocksGUI_BlockDlg.h
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// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
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//
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#ifndef BLOCKSGUI_BLOCKDLG_H
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#define BLOCKSGUI_BLOCKDLG_H
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#include "GEOMBase_Skeleton.h"
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#include "GEOM_GenericObjPtr.h"
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class DlgRef_2Sel;
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class DlgRef_6Sel;
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//=================================================================================
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// class : BlocksGUI_BlockDlg
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// purpose :
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//=================================================================================
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class BlocksGUI_BlockDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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BlocksGUI_BlockDlg (GeometryGUI*, QWidget*);
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~BlocksGUI_BlockDlg();
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protected:
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// redefined from GEOMBase_Helper
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virtual GEOM::GEOM_IOperations_ptr createOperation();
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virtual bool isValid (QString&);
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virtual bool execute (ObjectList&);
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virtual void addSubshapesToStudy();
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private:
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void Init();
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void enterEvent (QEvent*);
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private:
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int myConstructorId;
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GEOM::GeomObjPtr myFace1, myFace2;
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GEOM::GeomObjPtr myFace3, myFace4, myFace5, myFace6;
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// to initialize the first selection field with a selected object on the dialog creation
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bool myInitial;
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DlgRef_2Sel* Group2F;
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DlgRef_6Sel* Group6F;
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private slots:
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void ClickOnOk();
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bool ClickOnApply();
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void ActivateThisDialog();
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void ConstructorsClicked (int);
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void SelectionIntoArgument();
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void SetEditCurrentArgument();
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};
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#endif // BLOCKSGUI_BLOCKDLG_H
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