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89 lines
3.1 KiB
Plaintext
89 lines
3.1 KiB
Plaintext
// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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-- See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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-- GEOM PARTITION : partition algorithm
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--
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-- Copyright (C) 2003 CEA/DEN, EDF R&D
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--
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--
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--
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-- File : Partition_Loop3d.cdl
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-- Module : GEOM
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class Loop3d from Partition
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---Purpose: Builds the shells from a set of faces.
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-- Provides methods for comparing faces mutual
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-- location.
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uses
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Vec from gp,
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MapOfOrientedShape from TopTools,
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IndexedDataMapOfShapeListOfShape from TopTools,
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Face from TopoDS,
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Edge from TopoDS,
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ListOfShape from TopTools,
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Shape from TopoDS
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is
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Create;
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AddConstFaces (me : in out; S : Shape from TopoDS)
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---Purpose: Add faces of <S> as unique faces in the result.
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is static;
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AddSectionFaces (me : in out; S : Shape from TopoDS)
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---Purpose: Add faces of <S> as double faces in the result.
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is static;
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MakeShells (me : in out; AvoidFacesMap : MapOfOrientedShape from TopTools)
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returns ListOfShape from TopTools is static;
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---Purpose: Make and return shells.
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-- <AvoidFacesMap> can contain faces that must not be
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-- added to result shells.
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---C++: return const &
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---Category: class methods
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IsInside (myclass; E : Edge from TopoDS;
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F1, F2 : Face from TopoDS;
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CountDot : Boolean from Standard;
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Dot : in out Real from Standard;
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GoodOri : in out Boolean from Standard)
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returns Boolean from Standard;
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---Purpose: check if <F2> is inside <F1> by edge <E>.
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-- if <CountDot>, compute <Dot>: scalar production of
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-- normalized vectors pointing inside faces, and
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-- check if faces are oriented well for sewing
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Normal (myclass; E : Edge from TopoDS;
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F : Face from TopoDS) returns Vec from gp;
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fields
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myNewShells : ListOfShape from TopTools; -- result
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myFaces : ListOfShape from TopTools;
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myEFMap : IndexedDataMapOfShapeListOfShape from TopTools;
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end Loop3d;
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