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109 lines
3.4 KiB
Plaintext
Executable File
109 lines
3.4 KiB
Plaintext
Executable File
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File: GEOMAlgo_BndSphere.lxx
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// Created:
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// Author: Peter KURNEV
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// <pkv@irinox>
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//=======================================================================
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//function : SetCenter
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//purpose :
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//=======================================================================
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inline void GEOMAlgo_BndSphere::SetCenter(const gp_Pnt& theP)
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//
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{
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myCenter=theP;
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}
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//=======================================================================
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//function : Center
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//purpose :
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//=======================================================================
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inline const gp_Pnt& GEOMAlgo_BndSphere::Center()const
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{
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return myCenter;
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}
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//=======================================================================
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//function : SetRadius
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//purpose :
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//=======================================================================
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inline void GEOMAlgo_BndSphere::SetRadius(const Standard_Real theR)
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{
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myRadius=theR;
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}
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//=======================================================================
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//function : Radius
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//purpose :
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//=======================================================================
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inline Standard_Real GEOMAlgo_BndSphere::Radius()const
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{
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return myRadius;
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}
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//=======================================================================
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//function : SetGap
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//purpose :
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//=======================================================================
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inline void GEOMAlgo_BndSphere::SetGap(const Standard_Real theGap)
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{
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myGap=theGap;
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}
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//=======================================================================
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//function : Gap
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//purpose :
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//=======================================================================
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inline Standard_Real GEOMAlgo_BndSphere::Gap()const
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{
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return myGap;
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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inline void GEOMAlgo_BndSphere::Add(const GEOMAlgo_BndSphere& theOther)
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{
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Standard_Real aTmax, aR, aT, aTOther;
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gp_Pnt aPc;
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//
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aPc.SetXYZ(0.5*(myCenter.XYZ()+theOther.myCenter.XYZ()));
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//
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aR=aPc.Distance(myCenter);
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//
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aT=myRadius+myGap;
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aTOther=theOther.myRadius+theOther.myGap;
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aTmax=(aT>aTOther) ? aT: aTOther;
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//
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aR=aR+aTmax;
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//
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myCenter=aPc;
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myRadius=aR;
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}
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//=======================================================================
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//function : SquareExtent
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//purpose :
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//=======================================================================
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inline Standard_Real GEOMAlgo_BndSphere::SquareExtent()const
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{
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Standard_Real aD;
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//
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aD=myRadius+myGap;
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aD=aD+aD;
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aD=aD*aD;
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//
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return aD;
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}
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