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https://git.salome-platform.org/gitpub/modules/geom.git
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279 lines
9.4 KiB
C++
279 lines
9.4 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : BuildGUI_EdgeDlg.cxx
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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// $Header$
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using namespace std;
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#include "BuildGUI_EdgeDlg.h"
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <Precision.hxx>
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//=================================================================================
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// class : BuildGUI_EdgeDlg()
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// purpose : Constructs a BuildGUI_EdgeDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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BuildGUI_EdgeDlg::BuildGUI_EdgeDlg(QWidget* parent, const char* name, BuildGUI* theBuildGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
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:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_BUILD_EDGE")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
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setCaption(tr("GEOM_EDGE_TITLE"));
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/***************************************************************/
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GroupConstructors->setTitle(tr("GEOM_EDGE"));
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RadioButton1->setPixmap(image0);
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RadioButton2->close(TRUE);
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RadioButton3->close(TRUE);
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GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints");
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GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
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GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
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GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
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GroupPoints->PushButton1->setPixmap(image1);
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GroupPoints->PushButton2->setPixmap(image1);
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Layout1->addWidget(GroupPoints, 1, 0);
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/***************************************************************/
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/* Initialisations */
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myBuildGUI = theBuildGUI;
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Init();
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}
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//=================================================================================
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// function : ~BuildGUI_EdgeDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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BuildGUI_EdgeDlg::~BuildGUI_EdgeDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::Init()
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{
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/* init variables */
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myEditCurrentArgument = GroupPoints->LineEdit1;
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myPoint2.SetCoord(0.0, 0.0, 0.0);
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myOkPoint1 = myOkPoint2 = false;
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/* first filter used */
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myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
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mySelection->AddFilter(myVertexFilter);
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
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/* displays Dialog */
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GroupPoints->show();
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this->show();
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return;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::ClickOnOk()
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{
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this->ClickOnApply();
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ClickOnCancel();
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return;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::ClickOnApply()
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{
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QAD_Application::getDesktop()->putInfo(tr(""));
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if (mySimulationTopoDs.IsNull())
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return;
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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if(myOkPoint1 && myOkPoint2)
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myBuildGUI->MakeLinearEdgeAndDisplay(myPoint1, myPoint2);
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return;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void BuildGUI_EdgeDlg::SelectionIntoArgument()
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{
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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myEditCurrentArgument->setText("");
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QString aString = ""; /* name of selection */
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int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
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if(nbSel != 1) {
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if(myEditCurrentArgument == GroupPoints->LineEdit1)
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myOkPoint1 = false;
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else if(myEditCurrentArgument == GroupPoints->LineEdit2)
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myOkPoint2 = false;
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return;
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}
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// nbSel == 1
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TopoDS_Shape S;
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if(!myGeomBase->GetTopoFromSelection(mySelection, S))
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return;
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if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
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myEditCurrentArgument->setText(aString);
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myOkPoint1 = true;
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}
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else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
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myEditCurrentArgument->setText(aString);
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myOkPoint2 = true;
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}
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if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion())
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this->MakeEdgeSimulationAndDisplay();
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return;
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}
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//=================================================================================
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// function : LineEditReturnPressed()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::LineEditReturnPressed()
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{
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QLineEdit* send = (QLineEdit*)sender();
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if(send == GroupPoints->LineEdit1)
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myEditCurrentArgument = GroupPoints->LineEdit1;
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else if (send == GroupPoints->LineEdit2)
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myEditCurrentArgument = GroupPoints->LineEdit2;
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else
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return;
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GEOMBase_Skeleton::LineEditReturnPressed();
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return;
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}
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//=================================================================================
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// function : SetEditCurrentArgument()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::SetEditCurrentArgument()
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{
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QPushButton* send = (QPushButton*)sender();
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mySelection->ClearFilters();
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if(send == GroupPoints->PushButton1) {
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GroupPoints->LineEdit1->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit1;
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}
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else if(send == GroupPoints->PushButton2) {
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GroupPoints->LineEdit2->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit2;
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}
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mySelection->AddFilter(myVertexFilter);
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this->SelectionIntoArgument();
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return;
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}
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//=================================================================================
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// function : ActivateThisDialog()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::ActivateThisDialog()
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{
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GEOMBase_Skeleton::ActivateThisDialog();
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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mySelection->AddFilter(myVertexFilter);
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if(!mySimulationTopoDs.IsNull())
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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return;
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}
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//=================================================================================
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// function : enterEvent()
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// purpose :
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//=================================================================================
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void BuildGUI_EdgeDlg::enterEvent(QEvent* e)
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{
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if (GroupConstructors->isEnabled())
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return;
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this->ActivateThisDialog();
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return;
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}
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//=================================================================================
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// function : MakeMirrorSimulationAndDisplay()
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// purpose : S1 is a shape and S2 a mirror.
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//=================================================================================
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void BuildGUI_EdgeDlg::MakeEdgeSimulationAndDisplay()
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{
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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try {
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mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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}
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catch(Standard_Failure) {
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MESSAGE("Exception catched in MakeEdgeSimulationAndDisplay");
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return;
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}
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return;
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}
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