geom/src/BuildGUI/BuildGUI_EdgeDlg.cxx
2004-01-07 15:46:21 +00:00

279 lines
9.4 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BuildGUI_EdgeDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BuildGUI_EdgeDlg.h"
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <Precision.hxx>
//=================================================================================
// class : BuildGUI_EdgeDlg()
// purpose : Constructs a BuildGUI_EdgeDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
BuildGUI_EdgeDlg::BuildGUI_EdgeDlg(QWidget* parent, const char* name, BuildGUI* theBuildGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_BUILD_EDGE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_EDGE_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_EDGE"));
RadioButton1->setPixmap(image0);
RadioButton2->close(TRUE);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
GroupPoints->PushButton1->setPixmap(image1);
GroupPoints->PushButton2->setPixmap(image1);
Layout1->addWidget(GroupPoints, 1, 0);
/***************************************************************/
/* Initialisations */
myBuildGUI = theBuildGUI;
Init();
}
//=================================================================================
// function : ~BuildGUI_EdgeDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BuildGUI_EdgeDlg::~BuildGUI_EdgeDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupPoints->LineEdit1;
myPoint1.SetCoord(0.0, 0.0, 0.0);
myPoint2.SetCoord(0.0, 0.0, 0.0);
myOkPoint1 = myOkPoint2 = false;
/* first filter used */
myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
mySelection->AddFilter(myVertexFilter);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
/* displays Dialog */
GroupPoints->show();
this->show();
return;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::ClickOnApply()
{
QAD_Application::getDesktop()->putInfo(tr(""));
if (mySimulationTopoDs.IsNull())
return;
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
if(myOkPoint1 && myOkPoint2)
myBuildGUI->MakeLinearEdgeAndDisplay(myPoint1, myPoint2);
return;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BuildGUI_EdgeDlg::SelectionIntoArgument()
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
myEditCurrentArgument->setText("");
QString aString = ""; /* name of selection */
int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
if(nbSel != 1) {
if(myEditCurrentArgument == GroupPoints->LineEdit1)
myOkPoint1 = false;
else if(myEditCurrentArgument == GroupPoints->LineEdit2)
myOkPoint2 = false;
return;
}
// nbSel == 1
TopoDS_Shape S;
if(!myGeomBase->GetTopoFromSelection(mySelection, S))
return;
if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
myEditCurrentArgument->setText(aString);
myOkPoint1 = true;
}
else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
myEditCurrentArgument->setText(aString);
myOkPoint2 = true;
}
if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion())
this->MakeEdgeSimulationAndDisplay();
return;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if(send == GroupPoints->LineEdit1)
myEditCurrentArgument = GroupPoints->LineEdit1;
else if (send == GroupPoints->LineEdit2)
myEditCurrentArgument = GroupPoints->LineEdit2;
else
return;
GEOMBase_Skeleton::LineEditReturnPressed();
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
mySelection->ClearFilters();
if(send == GroupPoints->PushButton1) {
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
}
else if(send == GroupPoints->PushButton2) {
GroupPoints->LineEdit2->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit2;
}
mySelection->AddFilter(myVertexFilter);
this->SelectionIntoArgument();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelection->AddFilter(myVertexFilter);
if(!mySimulationTopoDs.IsNull())
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
return;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BuildGUI_EdgeDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}
//=================================================================================
// function : MakeMirrorSimulationAndDisplay()
// purpose : S1 is a shape and S2 a mirror.
//=================================================================================
void BuildGUI_EdgeDlg::MakeEdgeSimulationAndDisplay()
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
try {
mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
catch(Standard_Failure) {
MESSAGE("Exception catched in MakeEdgeSimulationAndDisplay");
return;
}
return;
}