mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
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240 lines
6.5 KiB
C++
240 lines
6.5 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File: GEOMAlgo_VertexSolid.cxx
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// Created: Wed Jan 12 16:36:40 2005
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// Author: Peter KURNEV
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// <pkv@irinox>
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//
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#include <GEOMAlgo_VertexSolid.ixx>
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#include <gp_Pnt.hxx>
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#include <TopAbs_ShapeEnum.hxx>
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#include <TopAbs_State.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Solid.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopExp.hxx>
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#include <BRep_Tool.hxx>
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#include <BRepClass3d_SolidClassifier.hxx>
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#include <BOPTColStd_Dump.hxx>
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#include <IntTools_Context.hxx>
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#include <BooleanOperations_StateOfShape.hxx>
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#include <BooleanOperations_ShapesDataStructure.hxx>
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#include <BOPTools_InterferencePool.hxx>
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#include <BOPTools_CArray1OfVVInterference.hxx>
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#include <BOPTools_VVInterference.hxx>
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#include <BOPTools_PaveFiller.hxx>
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#include <BOPTools_DSFiller.hxx>
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//=======================================================================
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//function : GEOMAlgo_VertexSolid
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//purpose :
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//=======================================================================
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GEOMAlgo_VertexSolid::GEOMAlgo_VertexSolid()
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:
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GEOMAlgo_ShapeSolid()
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{
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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GEOMAlgo_VertexSolid::~GEOMAlgo_VertexSolid()
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{
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}
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//=======================================================================
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// function: Perform
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// purpose:
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//=======================================================================
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void GEOMAlgo_VertexSolid::Perform()
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{
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myErrorStatus=0;
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//
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try {
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if (myDSFiller==NULL) {
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myErrorStatus=10;
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return;
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}
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if(!myDSFiller->IsDone()) {
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myErrorStatus=11;
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return;
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}
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//
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Standard_Boolean bIsNewFiller;
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Standard_Integer aNbF;
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TopTools_IndexedMapOfShape aM;
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//
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const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
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const TopoDS_Shape& aObj=aDS.Object();
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//
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TopExp::MapShapes(aObj, TopAbs_FACE, aM);
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aNbF=aM.Extent();
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myRank=(aNbF) ? 2 : 1;
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//
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bIsNewFiller=myDSFiller->IsNewFiller();
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if (bIsNewFiller) {
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Prepare();
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myDSFiller->SetNewFiller(!bIsNewFiller);
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}
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BuildResult();
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}
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//
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catch (Standard_Failure) {
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myErrorStatus = 12;
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}
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}
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//=======================================================================
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// function: Prepare
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// purpose:
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//=======================================================================
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void GEOMAlgo_VertexSolid::Prepare()
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{
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Standard_Integer i, iBeg, iEnd, aNbVV, j, n1, n2, iFound;
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Standard_Real aTol;
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TopAbs_State aSt;
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TopAbs_ShapeEnum aType;
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BooleanOperations_StateOfShape aState;
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gp_Pnt aP3D;
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//
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const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
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BooleanOperations_ShapesDataStructure* pDS=(BooleanOperations_ShapesDataStructure*)&aDS;
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const BOPTools_InterferencePool& aIP=myDSFiller->InterfPool();
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BOPTools_InterferencePool* pIP=(BOPTools_InterferencePool*) &aIP;
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BOPTools_CArray1OfVVInterference& aVVs=pIP->VVInterferences();
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const BOPTools_PaveFiller& aPF=myDSFiller->PaveFiller();
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BOPTools_PaveFiller* pPF=(BOPTools_PaveFiller*)&aPF;
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IntTools_Context& aCtx=pPF->ChangeContext();
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//
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const TopoDS_Shape& aObj=aDS.Object();
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const TopoDS_Shape& aTool=aDS.Tool();
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//
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const TopoDS_Solid& aSolid=(myRank==1) ? TopoDS::Solid(aTool) : TopoDS::Solid(aObj);
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//
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BRepClass3d_SolidClassifier& aSC=aCtx.SolidClassifier(aSolid);
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//
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iBeg=1;
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iEnd=aDS.NumberOfShapesOfTheObject();
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if (myRank==2) {
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iBeg=iEnd+1;
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iEnd=aDS.NumberOfSourceShapes();
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}
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//
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for (i=iBeg; i<=iEnd; ++i) {
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aType=aDS.GetShapeType(i);
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if (aType!=TopAbs_VERTEX) {
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continue;
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}
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//
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const TopoDS_Vertex& aV=TopoDS::Vertex(aDS.Shape(i));
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//
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aState=aDS.GetState(i);
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if (aState==BooleanOperations_ON ||
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aState==BooleanOperations_IN ||
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aState==BooleanOperations_OUT) {
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continue;
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}
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//
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iFound=0;
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aNbVV=aVVs.Extent();
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for (j=1; j<=aNbVV; ++j) {
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BOPTools_VVInterference& aVV=aVVs(j);
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aVV.Indices(n1, n2);
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if (n1==i || n2==i) {
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pDS->SetState (n1, BooleanOperations_ON);
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pDS->SetState (n2, BooleanOperations_ON);
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iFound=1;
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break;
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}
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}
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if (iFound) {
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continue;
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}
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//
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aP3D=BRep_Tool::Pnt(aV);
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aTol=1.E-7;
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aSC.Perform(aP3D, aTol);
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aSt=aSC.State();
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if (aSt==TopAbs_IN) {
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pDS->SetState (i, BooleanOperations_IN);
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}
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else if (aSt==TopAbs_OUT) {
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pDS->SetState (i, BooleanOperations_OUT);
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}
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}
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}
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//=======================================================================
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// function: BuildResult
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// purpose:
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//=======================================================================
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void GEOMAlgo_VertexSolid::BuildResult()
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{
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const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
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//
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Standard_Integer i, iBeg, iEnd;
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TopAbs_ShapeEnum aType;
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BooleanOperations_StateOfShape aState;
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//
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myLSIN.Clear();
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myLSOUT.Clear();
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myLSON.Clear();
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//
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iBeg=1;
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iEnd=aDS.NumberOfShapesOfTheObject();
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if (myRank==2) {
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iBeg=iEnd+1;
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iEnd=aDS.NumberOfSourceShapes();
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}
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//
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for (i=iBeg; i<=iEnd; ++i) {
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aType=aDS.GetShapeType(i);
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if (aType!=TopAbs_VERTEX) {
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continue;
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}
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const TopoDS_Shape& aV=aDS.Shape(i);
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aState=aDS.GetState(i);
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//
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if (aState==BooleanOperations_IN) {
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myLSIN.Append(aV);
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}
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else if (aState==BooleanOperations_OUT) {
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myLSOUT.Append(aV);
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}
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else if (aState==BooleanOperations_ON) {
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myLSON.Append(aV);
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}
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}
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}
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