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40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*!
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\page create_wplane_page Working Plane
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Definition of a <b>Working Plane</b> is necessary for work with
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\ref create_sketcher_page "Sketcher".
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\n To create a <b>Working Plane</b> in the <b>Main Menu</b> select
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<b>New Entity - > Basic - > Working Plane</b>
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\n There is a number of algorithms to set the <b>Working Plane</b> and the
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Camera Position.
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\n Firstly, you can select a \b Plane, a <b>Planar Face</b> or a <b>Local Coordinate System</b> to be your <b>Working Plane</b>.
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\n <b>Arguments:</b> Name + 1 selection (face or planar face).
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\image html workplane4.png
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\n Secondly, you can define a <b>Working Plane</b> by two <b>Vectors</b>.
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\n <b>Arguments:</b> Name + 2 vectors.
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\image html workplane5.png
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\n Finally, you can select one of three basic projections of XYZ
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coordinate system to be your <b>Working Plane</b>.
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\image html workplane6.png
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<b>Reverse the plane normal</b> checkbox allows changing the direction
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of the working plane.
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<b>Example:</b> Working plane on the upper face of a box.
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\image html image36.gif
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<center>Normal Direction</center>
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\image html image47.gif
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<center>Reversed Direction</center>
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*/ |