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505 lines
19 KiB
C++
505 lines
19 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : GeometryGUI_CircleDlg.cxx
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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// $Header$
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using namespace std;
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#include "GeometryGUI_CircleDlg.h"
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#include "GeometryGUI.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "QAD_Config.h"
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#include "utilities.h"
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#include <BRepAdaptor_Curve.hxx>
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qvalidator.h>
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#include <qpixmap.h>
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//=================================================================================
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// class : GeometryGUI_CircleDlg()
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// purpose : Constructs a GeometryGUI_CircleDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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GeometryGUI_CircleDlg::GeometryGUI_CircleDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_DLG_CIRCLE_PV")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_SELECT")));
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if ( !name )
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setName( "GeometryGUI_CircleDlg" );
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resize( 303, 251 );
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setCaption( tr( "GEOM_CIRCLE_TITLE" ) );
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setSizeGripEnabled( TRUE );
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GeometryGUI_CircleDlgLayout = new QGridLayout( this );
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GeometryGUI_CircleDlgLayout->setSpacing( 6 );
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GeometryGUI_CircleDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "GEOM_CIRCLE" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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Constructor1->setMinimumSize( QSize( 50, 0 ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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GeometryGUI_CircleDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupC1 = new QGroupBox( this, "GroupC1" );
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GroupC1->setTitle( tr( "GEOM_ARGUMENTS" ) );
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GroupC1->setFrameShape( QGroupBox::Box );
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GroupC1->setFrameShadow( QGroupBox::Sunken );
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GroupC1->setColumnLayout(0, Qt::Vertical );
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GroupC1->layout()->setSpacing( 0 );
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GroupC1->layout()->setMargin( 0 );
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GroupC1Layout = new QGridLayout( GroupC1->layout() );
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GroupC1Layout->setAlignment( Qt::AlignTop );
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GroupC1Layout->setSpacing( 6 );
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GroupC1Layout->setMargin( 11 );
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TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
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TextLabelC1A1->setText( tr( "GEOM_CENTER_POINT" ) );
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TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
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SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
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SelectButtonC1A1->setText( tr( "" ) );
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SelectButtonC1A1->setPixmap( image1 );
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SelectButtonC1A1->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
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LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
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TextLabelC1A2 = new QLabel( GroupC1, "TextLabelC1A2" );
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TextLabelC1A2->setText( tr( "GEOM_VECTOR" ) );
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TextLabelC1A2->setMinimumSize( QSize( 50, 0 ) );
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GroupC1Layout->addWidget( TextLabelC1A2, 1, 0 );
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SelectButtonC1A2 = new QPushButton( GroupC1, "SelectButtonC1A2" );
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SelectButtonC1A2->setText( tr( "" ) );
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SelectButtonC1A2->setPixmap( image1 );
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GroupC1Layout->addWidget( SelectButtonC1A2, 1, 1 );
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LineEditC1A2 = new QLineEdit( GroupC1, "LineEditC1A2" );
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GroupC1Layout->addWidget( LineEditC1A2, 1, 2 );
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TextLabelC1A3 = new QLabel( GroupC1, "TextLabelC1A3" );
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TextLabelC1A3->setText( tr( "GEOM_RADIUS" ) );
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TextLabelC1A3->setMinimumSize( QSize( 50, 0 ) );
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GroupC1Layout->addWidget( TextLabelC1A3, 2, 0 );
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SpinBox_C1A3 = new GeometryGUI_SpinBox( GroupC1, "GeomSpinBox_C1A3" ) ;
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GroupC1Layout->addWidget( SpinBox_C1A3, 2, 2 );
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GeometryGUI_CircleDlgLayout->addWidget( GroupC1, 1, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "GEOM_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "GEOM_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "GEOM_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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GeometryGUI_CircleDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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Init(Sel) ; /* Initialisations */
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}
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//=================================================================================
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// function : ~GeometryGUI_CircleDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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GeometryGUI_CircleDlg::~GeometryGUI_CircleDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::Init( SALOME_Selection* Sel )
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{
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double step ;
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QString St = QAD_CONFIG->getSetting( "Geometry:SettingsGeomStep" ) ;
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step = St.toDouble() ;
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/* min, max, step and decimals for spin boxes */
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SpinBox_C1A3->RangeStepAndValidator( 0.001, 999.999, step, 3 ) ;
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SpinBox_C1A3->SetValue( 100.0 ) ; /* = myRadius */
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GroupC1->show();
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myConstructorId = 0 ;
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Constructor1->setChecked( TRUE );
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myEditCurrentArgument = LineEditC1A1 ;
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mySelection = Sel;
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myGeomGUI = GeometryGUI::GetGeometryGUI() ;
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myRadius = 100.0 ;
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myOkPoint1 = myOkDir = false ;
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mySimulationTopoDs.Nullify() ;
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myGeomGUI->SetActiveDialogBox( (QDialog*)this ) ;
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// TODO : previous selection into argument ?
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/* Filter definitions */
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Engines::Component_var comp = QAD_Application::getDesktop()->getEngine("FactoryServer", "Geometry");
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myGeom = GEOM::GEOM_Gen::_narrow(comp);
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myEdgeFilter = new GEOM_EdgeFilter( StdSelect_Line, myGeom );
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myVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX, myGeom );
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mySelection->AddFilter(myVertexFilter) ; /* first filter used */
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectButtonC1A2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( LineEditC1A1, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ;
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connect( LineEditC1A2, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ;
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connect( SpinBox_C1A3, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( myGeomGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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/* to close dialog if study change */
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connect( myGeomGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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myGeomGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* displays Dialog */
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return ;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void GeometryGUI_CircleDlg::ConstructorsClicked(int constructorId)
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{
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/* only a constructor now */
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::ClickOnOk()
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{
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this->ClickOnApply() ;
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this->ClickOnCancel() ;
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return ;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::ClickOnApply()
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{
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myGeomGUI->EraseSimulationShape() ;
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mySimulationTopoDs.Nullify() ;
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switch(myConstructorId)
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{
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case 0 :
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{
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if(myOkPoint1 && myOkDir) {
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myGeomGUI->MakeCircleAndDisplay( myPoint1, myDir, myRadius) ;
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}
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break ;
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}
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}
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// accept();
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return ;
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}
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//=================================================================================
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// function : ClickOnCancel()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::ClickOnCancel()
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{
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mySelection->ClearFilters() ;
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myGeomGUI->EraseSimulationShape() ;
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mySimulationTopoDs.Nullify() ;
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disconnect( mySelection, 0, this, 0 );
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myGeomGUI->ResetState() ;
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reject() ;
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return ;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void GeometryGUI_CircleDlg::SelectionIntoArgument()
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{
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myGeomGUI->EraseSimulationShape() ;
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mySimulationTopoDs.Nullify() ;
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/* Future name of selection */
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QString aString = "";
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int nbSel = myGeomGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
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if ( nbSel != 1 ) {
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if ( myEditCurrentArgument == LineEditC1A1 ) {
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LineEditC1A1->setText("") ;
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myOkPoint1 = false ;
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}
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else if ( myEditCurrentArgument == LineEditC1A2 ) {
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LineEditC1A2->setText("") ;
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myOkDir = false ;
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}
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return ;
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}
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/* nbSel == 1 */
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TopoDS_Shape S;
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if( !myGeomGUI->GetTopoFromSelection(mySelection, S) )
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return ;
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/* gp_Pnt : not used */
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if ( myEditCurrentArgument == LineEditC1A1 && myGeomGUI->VertexToPoint(S, myPoint1) ) {
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LineEditC1A1->setText(aString) ;
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myOkPoint1 = true ;
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}
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else if ( myEditCurrentArgument == LineEditC1A2 /*&& myGeomGUI->LinearLocationAndDirection(S, notUsed, myDir) */) {
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BRepAdaptor_Curve curv(TopoDS::Edge(S));
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myDir = curv.Line().Direction();
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LineEditC1A2->setText(aString) ;
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myOkDir = true ;
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}
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if( myOkPoint1 && myOkDir ) {
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MakeCircleSimulationAndDisplay() ;
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}
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return ;
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}
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//=================================================================================
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// function : SetEditCurrentArgument()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::SetEditCurrentArgument()
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{
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mySelection->ClearFilters() ;
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QPushButton* send = (QPushButton*)sender();
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switch (myConstructorId)
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{
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case 0: /* default constructor */
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{
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if(send == SelectButtonC1A1) {
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LineEditC1A1->setFocus() ;
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myEditCurrentArgument = LineEditC1A1;
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mySelection->AddFilter(myVertexFilter) ;
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}
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else if(send == SelectButtonC1A2) {
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LineEditC1A2->setFocus() ;
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myEditCurrentArgument = LineEditC1A2;
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mySelection->AddFilter(myEdgeFilter) ;
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}
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SelectionIntoArgument() ;
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break;
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}
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}
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return ;
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}
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//=================================================================================
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// function : LineEditReturnPressed()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::LineEditReturnPressed()
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{
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QLineEdit* send = (QLineEdit*)sender();
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if( send == LineEditC1A1 )
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myEditCurrentArgument = LineEditC1A1 ;
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else if ( send == LineEditC1A2 )
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myEditCurrentArgument = LineEditC1A2 ;
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else
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return ;
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/* User name of object input management */
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/* If successfull the selection is changed and signal emitted... */
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/* so SelectionIntoArgument() is automatically called. */
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const QString objectUserName = myEditCurrentArgument->text() ;
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QWidget* thisWidget = (QWidget*)this ;
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if( myGeomGUI->SelectionByNameInDialogs( thisWidget, objectUserName, mySelection ) ) {
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myEditCurrentArgument->setText( objectUserName ) ;
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}
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return ;
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}
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//=================================================================================
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// function : ValueChangedInSpinBox()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::ValueChangedInSpinBox( double newValue )
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{
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myRadius = newValue ;
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if (myOkPoint1 && myOkDir) {
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MakeCircleSimulationAndDisplay() ;
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}
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else {
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myGeomGUI->EraseSimulationShape() ;
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mySimulationTopoDs.Nullify() ;
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}
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return ;
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}
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//=================================================================================
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// function : DeactivateActiveDialog()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::DeactivateActiveDialog()
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{
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if ( GroupConstructors->isEnabled() ) {
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GroupConstructors->setEnabled(false) ;
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GroupC1->setEnabled(false) ;
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GroupButtons->setEnabled(false) ;
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disconnect( mySelection, 0, this, 0 );
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myGeomGUI->EraseSimulationShape() ;
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mySelection->ClearFilters() ;
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}
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return ;
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}
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//=================================================================================
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// function : ActivateThisDialog()
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// purpose :
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//=================================================================================
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void GeometryGUI_CircleDlg::ActivateThisDialog()
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{
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/* Emit a signal to deactivate the active dialog */
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myGeomGUI->EmitSignalDeactivateDialog() ;
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GroupConstructors->setEnabled(true) ;
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GroupC1->setEnabled(true) ;
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GroupButtons->setEnabled(true) ;
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connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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if( !mySimulationTopoDs.IsNull() )
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myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ;
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return ;
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}
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//=================================================================================
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// function : enterEvent()
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// purpose :
|
|
//=================================================================================
|
|
void GeometryGUI_CircleDlg::enterEvent(QEvent* e)
|
|
{
|
|
if ( GroupConstructors->isEnabled() )
|
|
return ;
|
|
ActivateThisDialog() ;
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void GeometryGUI_CircleDlg::closeEvent( QCloseEvent* e )
|
|
{
|
|
this->ClickOnCancel() ; /* same than click on cancel button */
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : MakeCircleSimulationAndDisplay()
|
|
// purpose :
|
|
//=================================================================================
|
|
void GeometryGUI_CircleDlg::MakeCircleSimulationAndDisplay()
|
|
{
|
|
myGeomGUI->EraseSimulationShape() ;
|
|
|
|
try {
|
|
gp_Ax2 axis( this->myPoint1, this->myDir ) ;
|
|
gp_Circ circ( axis, this->myRadius);
|
|
BRepBuilderAPI_MakeEdge MakeEdge( circ );
|
|
mySimulationTopoDs = MakeEdge.Shape();
|
|
myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ;
|
|
}
|
|
catch(Standard_Failure) {
|
|
MESSAGE( "Exception catched in MakeCircleSimulationAndDisplay" ) ;
|
|
}
|
|
return ;
|
|
}
|