geom/GEOMGUI/GeometryGUI_CircleDlg.cxx
2003-07-09 07:30:56 +00:00

505 lines
19 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : GeometryGUI_CircleDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "GeometryGUI_CircleDlg.h"
#include "GeometryGUI.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_Config.h"
#include "utilities.h"
#include <BRepAdaptor_Curve.hxx>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qvalidator.h>
#include <qpixmap.h>
//=================================================================================
// class : GeometryGUI_CircleDlg()
// purpose : Constructs a GeometryGUI_CircleDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
GeometryGUI_CircleDlg::GeometryGUI_CircleDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_DLG_CIRCLE_PV")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_SELECT")));
if ( !name )
setName( "GeometryGUI_CircleDlg" );
resize( 303, 251 );
setCaption( tr( "GEOM_CIRCLE_TITLE" ) );
setSizeGripEnabled( TRUE );
GeometryGUI_CircleDlgLayout = new QGridLayout( this );
GeometryGUI_CircleDlgLayout->setSpacing( 6 );
GeometryGUI_CircleDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "GEOM_CIRCLE" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
GeometryGUI_CircleDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
GroupC1->setTitle( tr( "GEOM_ARGUMENTS" ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "GEOM_CENTER_POINT" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image1 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
TextLabelC1A2 = new QLabel( GroupC1, "TextLabelC1A2" );
TextLabelC1A2->setText( tr( "GEOM_VECTOR" ) );
TextLabelC1A2->setMinimumSize( QSize( 50, 0 ) );
GroupC1Layout->addWidget( TextLabelC1A2, 1, 0 );
SelectButtonC1A2 = new QPushButton( GroupC1, "SelectButtonC1A2" );
SelectButtonC1A2->setText( tr( "" ) );
SelectButtonC1A2->setPixmap( image1 );
GroupC1Layout->addWidget( SelectButtonC1A2, 1, 1 );
LineEditC1A2 = new QLineEdit( GroupC1, "LineEditC1A2" );
GroupC1Layout->addWidget( LineEditC1A2, 1, 2 );
TextLabelC1A3 = new QLabel( GroupC1, "TextLabelC1A3" );
TextLabelC1A3->setText( tr( "GEOM_RADIUS" ) );
TextLabelC1A3->setMinimumSize( QSize( 50, 0 ) );
GroupC1Layout->addWidget( TextLabelC1A3, 2, 0 );
SpinBox_C1A3 = new GeometryGUI_SpinBox( GroupC1, "GeomSpinBox_C1A3" ) ;
GroupC1Layout->addWidget( SpinBox_C1A3, 2, 2 );
GeometryGUI_CircleDlgLayout->addWidget( GroupC1, 1, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "GEOM_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "GEOM_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "GEOM_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
GeometryGUI_CircleDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
Init(Sel) ; /* Initialisations */
}
//=================================================================================
// function : ~GeometryGUI_CircleDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
GeometryGUI_CircleDlg::~GeometryGUI_CircleDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::Init( SALOME_Selection* Sel )
{
double step ;
QString St = QAD_CONFIG->getSetting( "Geometry:SettingsGeomStep" ) ;
step = St.toDouble() ;
/* min, max, step and decimals for spin boxes */
SpinBox_C1A3->RangeStepAndValidator( 0.001, 999.999, step, 3 ) ;
SpinBox_C1A3->SetValue( 100.0 ) ; /* = myRadius */
GroupC1->show();
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
myGeomGUI = GeometryGUI::GetGeometryGUI() ;
myRadius = 100.0 ;
myOkPoint1 = myOkDir = false ;
mySimulationTopoDs.Nullify() ;
myGeomGUI->SetActiveDialogBox( (QDialog*)this ) ;
// TODO : previous selection into argument ?
/* Filter definitions */
Engines::Component_var comp = QAD_Application::getDesktop()->getEngine("FactoryServer", "Geometry");
myGeom = GEOM::GEOM_Gen::_narrow(comp);
myEdgeFilter = new GEOM_EdgeFilter( StdSelect_Line, myGeom );
myVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX, myGeom );
mySelection->AddFilter(myVertexFilter) ; /* first filter used */
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButtonC1A2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( LineEditC1A1, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ;
connect( LineEditC1A2, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ;
connect( SpinBox_C1A3, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( myGeomGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( myGeomGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
/* Move widget on the botton right corner of main widget */
int x, y ;
myGeomGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void GeometryGUI_CircleDlg::ConstructorsClicked(int constructorId)
{
/* only a constructor now */
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::ClickOnApply()
{
myGeomGUI->EraseSimulationShape() ;
mySimulationTopoDs.Nullify() ;
switch(myConstructorId)
{
case 0 :
{
if(myOkPoint1 && myOkDir) {
myGeomGUI->MakeCircleAndDisplay( myPoint1, myDir, myRadius) ;
}
break ;
}
}
// accept();
return ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::ClickOnCancel()
{
mySelection->ClearFilters() ;
myGeomGUI->EraseSimulationShape() ;
mySimulationTopoDs.Nullify() ;
disconnect( mySelection, 0, this, 0 );
myGeomGUI->ResetState() ;
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void GeometryGUI_CircleDlg::SelectionIntoArgument()
{
myGeomGUI->EraseSimulationShape() ;
mySimulationTopoDs.Nullify() ;
/* Future name of selection */
QString aString = "";
int nbSel = myGeomGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
if ( nbSel != 1 ) {
if ( myEditCurrentArgument == LineEditC1A1 ) {
LineEditC1A1->setText("") ;
myOkPoint1 = false ;
}
else if ( myEditCurrentArgument == LineEditC1A2 ) {
LineEditC1A2->setText("") ;
myOkDir = false ;
}
return ;
}
/* nbSel == 1 */
TopoDS_Shape S;
if( !myGeomGUI->GetTopoFromSelection(mySelection, S) )
return ;
/* gp_Pnt : not used */
if ( myEditCurrentArgument == LineEditC1A1 && myGeomGUI->VertexToPoint(S, myPoint1) ) {
LineEditC1A1->setText(aString) ;
myOkPoint1 = true ;
}
else if ( myEditCurrentArgument == LineEditC1A2 /*&& myGeomGUI->LinearLocationAndDirection(S, notUsed, myDir) */) {
BRepAdaptor_Curve curv(TopoDS::Edge(S));
myDir = curv.Line().Direction();
LineEditC1A2->setText(aString) ;
myOkDir = true ;
}
if( myOkPoint1 && myOkDir ) {
MakeCircleSimulationAndDisplay() ;
}
return ;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::SetEditCurrentArgument()
{
mySelection->ClearFilters() ;
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
mySelection->AddFilter(myVertexFilter) ;
}
else if(send == SelectButtonC1A2) {
LineEditC1A2->setFocus() ;
myEditCurrentArgument = LineEditC1A2;
mySelection->AddFilter(myEdgeFilter) ;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if( send == LineEditC1A1 )
myEditCurrentArgument = LineEditC1A1 ;
else if ( send == LineEditC1A2 )
myEditCurrentArgument = LineEditC1A2 ;
else
return ;
/* User name of object input management */
/* If successfull the selection is changed and signal emitted... */
/* so SelectionIntoArgument() is automatically called. */
const QString objectUserName = myEditCurrentArgument->text() ;
QWidget* thisWidget = (QWidget*)this ;
if( myGeomGUI->SelectionByNameInDialogs( thisWidget, objectUserName, mySelection ) ) {
myEditCurrentArgument->setText( objectUserName ) ;
}
return ;
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::ValueChangedInSpinBox( double newValue )
{
myRadius = newValue ;
if (myOkPoint1 && myOkDir) {
MakeCircleSimulationAndDisplay() ;
}
else {
myGeomGUI->EraseSimulationShape() ;
mySimulationTopoDs.Nullify() ;
}
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
disconnect( mySelection, 0, this, 0 );
myGeomGUI->EraseSimulationShape() ;
mySelection->ClearFilters() ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
myGeomGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
if( !mySimulationTopoDs.IsNull() )
myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ;
return ;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::closeEvent( QCloseEvent* e )
{
this->ClickOnCancel() ; /* same than click on cancel button */
}
//=================================================================================
// function : MakeCircleSimulationAndDisplay()
// purpose :
//=================================================================================
void GeometryGUI_CircleDlg::MakeCircleSimulationAndDisplay()
{
myGeomGUI->EraseSimulationShape() ;
try {
gp_Ax2 axis( this->myPoint1, this->myDir ) ;
gp_Circ circ( axis, this->myRadius);
BRepBuilderAPI_MakeEdge MakeEdge( circ );
mySimulationTopoDs = MakeEdge.Shape();
myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ;
}
catch(Standard_Failure) {
MESSAGE( "Exception catched in MakeCircleSimulationAndDisplay" ) ;
}
return ;
}