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https://git.salome-platform.org/gitpub/modules/geom.git
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274 lines
6.0 KiB
C++
274 lines
6.0 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : EntityGUI_Widgets.cxx
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// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
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//
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#include "EntityGUI_Widgets.h"
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#include <QButtonGroup>
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//////////////////////////////////////////
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// EntityGUI_1Sel
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//////////////////////////////////////////
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EntityGUI_1Sel::EntityGUI_1Sel( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_1Sel::~EntityGUI_1Sel()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_2Sel1Check
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//////////////////////////////////////////
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EntityGUI_2Sel1Check::EntityGUI_2Sel1Check( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_2Sel1Check::~EntityGUI_2Sel1Check()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_1Sel1Spin1Check
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//////////////////////////////////////////
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EntityGUI_1Sel1Spin1Check::EntityGUI_1Sel1Spin1Check( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_1Sel1Spin1Check::~EntityGUI_1Sel1Spin1Check()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_1Spin
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//////////////////////////////////////////
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EntityGUI_1Spin::EntityGUI_1Spin( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_1Spin::~EntityGUI_1Spin()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_2Spin
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//////////////////////////////////////////
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EntityGUI_2Spin::EntityGUI_2Spin( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_2Spin::~EntityGUI_2Spin()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_3Spin
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//////////////////////////////////////////
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EntityGUI_3Spin::EntityGUI_3Spin( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_3Spin::~EntityGUI_3Spin()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_3Spin1Check
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//////////////////////////////////////////
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EntityGUI_3Spin1Check::EntityGUI_3Spin1Check( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_3Spin1Check::~EntityGUI_3Spin1Check()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_4Spin
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//////////////////////////////////////////
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EntityGUI_4Spin::EntityGUI_4Spin( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_4Spin::~EntityGUI_4Spin()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_4Spin1Check
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//////////////////////////////////////////
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EntityGUI_4Spin1Check::EntityGUI_4Spin1Check( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_4Spin1Check::~EntityGUI_4Spin1Check()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Dir1
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//////////////////////////////////////////
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EntityGUI_Dir1::EntityGUI_Dir1( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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ButtonGroup = new QButtonGroup( this );
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ButtonGroup->addButton( RB_Dir11, 2 );
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ButtonGroup->addButton( RB_Dir12, 0 );
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ButtonGroup->addButton( RB_Dir13, 1 );
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ButtonGroup->addButton( RB_Dir14, 3 );
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}
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EntityGUI_Dir1::~EntityGUI_Dir1()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Dir2
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//////////////////////////////////////////
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EntityGUI_Dir2::EntityGUI_Dir2( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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ButtonGroup = new QButtonGroup( this );
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ButtonGroup->addButton( RB_Dir21, 2 );
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ButtonGroup->addButton( RB_Dir22, 0 );
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ButtonGroup->addButton( RB_Dir23, 1 );
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}
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EntityGUI_Dir2::~EntityGUI_Dir2()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Point
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//////////////////////////////////////////
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EntityGUI_Point::EntityGUI_Point( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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ButtonGroup = new QButtonGroup( this );
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ButtonGroup->addButton( RB_Point1, 1 );
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ButtonGroup->addButton( RB_Point2, 0 );
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ButtonGroup->addButton( RB_Point3, 2 );
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}
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EntityGUI_Point::~EntityGUI_Point()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Type
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//////////////////////////////////////////
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EntityGUI_Type::EntityGUI_Type( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_Type::~EntityGUI_Type()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Angles
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//////////////////////////////////////////
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EntityGUI_Angles::EntityGUI_Angles( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_Angles::~EntityGUI_Angles()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Controls
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//////////////////////////////////////////
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EntityGUI_Controls::EntityGUI_Controls( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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}
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EntityGUI_Controls::~EntityGUI_Controls()
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{
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}
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//////////////////////////////////////////
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// EntityGUI_Skeleton
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//////////////////////////////////////////
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EntityGUI_Skeleton::EntityGUI_Skeleton( QWidget* parent, Qt::WindowFlags f )
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: QWidget( parent, f )
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{
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setupUi( this );
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ButtonGroup = new QButtonGroup( this );
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ButtonGroup->addButton( RadioButton1, 0 );
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ButtonGroup->addButton( RadioButton2, 1 );
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ButtonGroup->addButton( RadioButton3, 2 );
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}
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EntityGUI_Skeleton::~EntityGUI_Skeleton()
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{
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}
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