geom/src/BuildGUI/BuildGUI_ShellDlg.h
2016-03-15 15:27:04 +03:00

72 lines
2.4 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// GEOM GEOMGUI : GUI for Geometry component
// File : BuildGUI_ShellDlg.h
// Author : Damien COQUERET, Open CASCADE S.A.S.
//
#ifndef BUILDGUI_SHELLDLG_H
#define BUILDGUI_SHELLDLG_H
#include "GEOMBase_Skeleton.h"
#include "GEOM_GenericObjPtr.h"
class DlgRef_1Sel;
//=================================================================================
// class : BuildGUI_ShellDlg
// purpose :
//=================================================================================
class BuildGUI_ShellDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
BuildGUI_ShellDlg( GeometryGUI*, QWidget* = 0 );
~BuildGUI_ShellDlg();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
virtual bool execute( ObjectList& );
virtual QList<GEOM::GeomObjPtr> getSourceObjects();
private:
void Init();
void enterEvent( QEvent* );
private:
QList<GEOM::GeomObjPtr> myFacesAndShells;
DlgRef_1Sel* GroupShell;
private slots:
void ClickOnOk();
bool ClickOnApply();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void ActivateThisDialog();
};
#endif // BUILDGUI_SHELLDLG_H