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118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : GEOMGUI.cxx
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// Author : Vadim SANDLER
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// Module : GEOM
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// $Header$
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#include "GEOMGUI.h"
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#include "SUIT_Desktop.h"
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#include "SUIT_ViewWindow.h"
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#include "GeometryGUI.h"
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#include <qevent.h>
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//=================================================================================
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// class : GEOMGUI::GEOMGUI
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// purpose : Constructor
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//=================================================================================
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GEOMGUI::GEOMGUI( GeometryGUI* parent ) :
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QObject ( parent ),
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myGeometryGUI( parent )
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{
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}
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//=================================================================================
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// class : GEOMGUI::GEOMGUI
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// purpose : Destructor
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//=================================================================================
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GEOMGUI::~GEOMGUI()
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{
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}
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//=================================================================================
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// class : GEOMGUI::OnGUIEvent
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// purpose : Main/popup menu events processing
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//=================================================================================
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bool GEOMGUI::OnGUIEvent( int /*theCommandID*/, SUIT_Desktop* /*parent*/ )
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{
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return TRUE;
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}
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//=================================================================================
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// class : GEOMGUI::OnMousePress
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// purpose : Mouse press event processing. Should return FALSE to let the event
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// be processed further.
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//=================================================================================
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bool GEOMGUI::OnMousePress( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
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{
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return FALSE;
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}
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//=================================================================================
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// class : GEOMGUI::OnMouseMove
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// purpose : Mouse move event processing
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//=================================================================================
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bool GEOMGUI::OnMouseMove( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
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{
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return TRUE;
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}
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//=================================================================================
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// class : GEOMGUI::OnKeyPress
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// purpose : Key press event processing
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//=================================================================================
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bool GEOMGUI::OnKeyPress( QKeyEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
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{
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return TRUE;
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}
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//=================================================================================
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// class : GEOMGUI::SetSettings
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// purpose : Called when GEOM component is activated
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//=================================================================================
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void GEOMGUI::activate( SUIT_Desktop* /*parent*/ )
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{
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}
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//=================================================================================
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// class : GEOMGUI::Deactivate
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// purpose : Called when GEOM component is deactivated
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//=================================================================================
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void GEOMGUI::deactivate()
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{
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}
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//=================================================================================
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// class : GEOMGUI::Deactivate
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// purpose : Called when GEOM component is deactivated
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//=================================================================================
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GeometryGUI* GEOMGUI::getGeometryGUI()
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{
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return myGeometryGUI;
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}
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