geom/src/BooleanGUI/BooleanGUI_CommonDlg.cxx
2004-01-07 15:46:21 +00:00

251 lines
8.3 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BooleanGUI_CommonDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BooleanGUI_CommonDlg.h"
//=================================================================================
// class : BooleanGUI_CommonDlg()
// purpose : Constructs a BooleanGUI_CommonDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
BooleanGUI_CommonDlg::BooleanGUI_CommonDlg(QWidget* parent, const char* name, BooleanGUI* theBooleanGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_COMMON")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_COMMON_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_COMMON"));
RadioButton1->setPixmap(image0);
RadioButton2->close(TRUE);
RadioButton3->close(TRUE);
GroupCommon = new DlgRef_2Sel_QTD(this, "GroupCommon");
GroupCommon->GroupBox1->setTitle(tr("GEOM_ARGUMENTS"));
GroupCommon->TextLabel1->setText(tr("GEOM_OBJECT_I").arg("1"));
GroupCommon->TextLabel2->setText(tr("GEOM_OBJECT_I").arg("2"));
GroupCommon->PushButton1->setPixmap(image1);
GroupCommon->PushButton2->setPixmap(image1);
Layout1->addWidget(GroupCommon, 1, 0);
/***************************************************************/
/* Initialisation */
myBooleanGUI = theBooleanGUI;
Init();
}
//=================================================================================
// function : ~BooleanGUI_CommonDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BooleanGUI_CommonDlg::~BooleanGUI_CommonDlg()
{
/* no need to delete child widgets, Qt does it all for us */
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupCommon->LineEdit1;
myShape1.Nullify();
myShape2.Nullify();
myOkShape1 = myOkShape2 = false;
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupCommon->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupCommon->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupCommon->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupCommon->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* displays Dialog */
GroupCommon->show();
this->show();
return;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::ClickOnApply()
{
QAD_Application::getDesktop()->putInfo(tr(""));
if(myOkShape1 && myOkShape2)
myBooleanGUI->MakeBooleanAndDisplay(myGeomShape1 ,myGeomShape2, 1);
return;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void BooleanGUI_CommonDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("");
QString aString = "";
int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
if(nbSel != 1) {
if(myEditCurrentArgument == GroupCommon->LineEdit1)
myOkShape1 = false;
else if( myEditCurrentArgument == GroupCommon->LineEdit2)
myOkShape2 = false;
return;
}
/* nbSel == 1 */
TopoDS_Shape S;
Standard_Boolean testResult;
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
if(!myGeomBase->GetTopoFromSelection(mySelection, S))
return;
if(myEditCurrentArgument == GroupCommon->LineEdit1) {
myGeomShape1 = myGeomBase->ConvertIOinGEOMShape(IO, testResult);
if(!testResult)
return;
myShape1 = S;
GroupCommon->LineEdit1->setText(aString);
myOkShape1 = true;
}
else if(myEditCurrentArgument == GroupCommon->LineEdit2) {
myGeomShape2 = myGeomBase->ConvertIOinGEOMShape(IO, testResult);
if(!testResult)
return;
myShape2 = S;
GroupCommon->LineEdit2->setText(aString);
myOkShape2 = true;
}
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
if(send == GroupCommon->PushButton1) {
GroupCommon->LineEdit1->setFocus();
myEditCurrentArgument = GroupCommon->LineEdit1;
}
else if(send == GroupCommon->PushButton2) {
GroupCommon->LineEdit2->setFocus();
myEditCurrentArgument = GroupCommon->LineEdit2;
}
SelectionIntoArgument();
return;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if(send == GroupCommon->LineEdit1)
myEditCurrentArgument = GroupCommon->LineEdit1;
else if(send == GroupCommon->LineEdit2)
myEditCurrentArgument = GroupCommon->LineEdit2;
else
return;
GEOMBase_Skeleton::LineEditReturnPressed();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BooleanGUI_CommonDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
return;
}
//=================================================================================
// function : enterEvent()
// purpose : when mouse enter onto the QWidget
//=================================================================================
void BooleanGUI_CommonDlg::enterEvent(QEvent * e)
{
if (GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}