geom/src/BlocksGUI/BlocksGUI_QuadFaceDlg.h

90 lines
2.5 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 CEA
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
//
//
//
// File : BlocksGUI_QuadFaceDlg.h
// Author : Julia DOROVSKIKH
// Module : GEOM
// $Header$
#ifndef DIALOGBOX_QUAD_FACE_H
#define DIALOGBOX_QUAD_FACE_H
#include "GEOMBase_Skeleton.h"
//=================================================================================
// class : BlocksGUI_QuadFaceDlg
// purpose :
//=================================================================================
class BlocksGUI_QuadFaceDlg : public GEOMBase_Skeleton
{
Q_OBJECT
enum { Vertex1, Vertex2, Vertex3, Vertex4,
Edge12, Edge22,
Edge14, Edge24, Edge34, Edge44 };
public:
BlocksGUI_QuadFaceDlg (QWidget* parent,
bool modal = FALSE);
~BlocksGUI_QuadFaceDlg();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid (QString& msg);
virtual bool execute (ObjectList& objects);
private:
void Init();
void enterEvent (QEvent* e);
void createSelWg (const QString&, QPixmap&, QWidget*, const int);
void activateSelection();
private:
int myConstructorId;
GEOM::GEOM_Object_var myShape1;
GEOM::GEOM_Object_var myShape2;
GEOM::GEOM_Object_var myShape3;
GEOM::GEOM_Object_var myShape4;
QFrame* myGrp1;
QFrame* myGrp2;
QFrame* myGrp3;
QMap<int, QPushButton*> mySelBtn;
QMap<int, QLineEdit*> mySelName;
private slots:
void ClickOnOk();
bool ClickOnApply();
void ActivateThisDialog();
// void DeactivateActiveDialog();
void ConstructorsClicked( int constructorId );
void SelectionIntoArgument();
void SetEditCurrentArgument();
};
#endif // DIALOGBOX_QUAD_FACE_H