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227 lines
6.9 KiB
C++
227 lines
6.9 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File: NMTDS_PassKeyShape.cxx
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// Created:
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// Author: Peter KURNEV
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// <pkv@irinox>
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//
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#include <NMTDS_PassKeyShape.ixx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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static
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Standard_Integer NormalizedId(const Standard_Integer aId,
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const Standard_Integer aDiv);
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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NMTDS_PassKeyShape::NMTDS_PassKeyShape()
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{
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myUpper=432123;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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NMTDS_PassKeyShape::NMTDS_PassKeyShape(const NMTDS_PassKeyShape& aOther)
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{
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myUpper=432123;
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myNbIds=aOther.myNbIds;
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mySum=aOther.mySum;
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myMap=aOther.myMap;
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}
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//=======================================================================
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//function :~
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//purpose :
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//=======================================================================
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NMTDS_PassKeyShape::~NMTDS_PassKeyShape()
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{
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}
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//=======================================================================
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//function :Assign
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//purpose :
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//=======================================================================
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NMTDS_PassKeyShape& NMTDS_PassKeyShape::Assign(const NMTDS_PassKeyShape& aOther)
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{
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myUpper=432123;
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myNbIds=aOther.myNbIds;
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mySum=aOther.mySum;
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myMap=aOther.myMap;
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return *this;
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}
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//=======================================================================
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//function :Clear
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::Clear()
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{
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myNbIds=0;
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mySum=0;
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myMap.Clear();
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}
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//=======================================================================
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//function :SetShapes
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1)
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{
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Standard_Integer aHC;
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//
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Clear();
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myNbIds=1;
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myMap.Add(aS1);
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aHC=aS1.HashCode(myUpper);
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mySum=NormalizedId(aHC, myNbIds);
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}
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//=======================================================================
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//function :SetShapes
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
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const TopoDS_Shape& aS2)
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{
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TopTools_ListOfShape aLS;
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//
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aLS.Append(aS1);
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aLS.Append(aS2);
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SetShapes(aLS);
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}
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//=======================================================================
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//function :SetShapes
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
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const TopoDS_Shape& aS2,
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const TopoDS_Shape& aS3)
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{
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TopTools_ListOfShape aLS;
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//
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aLS.Append(aS1);
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aLS.Append(aS2);
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aLS.Append(aS3);
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SetShapes(aLS);
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}
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//=======================================================================
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//function :SetShapes
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
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const TopoDS_Shape& aS2,
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const TopoDS_Shape& aS3,
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const TopoDS_Shape& aS4)
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{
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TopTools_ListOfShape aLS;
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//
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aLS.Append(aS1);
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aLS.Append(aS2);
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aLS.Append(aS3);
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aLS.Append(aS4);
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SetShapes(aLS);
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}
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//=======================================================================
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//function :SetShapes
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::SetShapes(const TopTools_ListOfShape& aLS)
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{
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Standard_Integer i, aId, aIdN;
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TopTools_ListIteratorOfListOfShape aIt;
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//
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Clear();
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aIt.Initialize(aLS);
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for (; aIt.More(); aIt.Next()) {
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const TopoDS_Shape& aS=aIt.Value();
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myMap.Add(aS);
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}
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myNbIds=myMap.Extent();
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for(i=1; i<=myNbIds; ++i) {
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const TopoDS_Shape& aS=myMap(i);
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aId=aS.HashCode(myUpper);
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aIdN=NormalizedId(aId, myNbIds);
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mySum+=aIdN;
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}
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}
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//=======================================================================
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//function :NbIds
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//purpose :
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//=======================================================================
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Standard_Integer NMTDS_PassKeyShape::NbIds()const
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{
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return myNbIds;
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}
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//=======================================================================
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//function :IsEqual
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//purpose :
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//=======================================================================
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Standard_Boolean NMTDS_PassKeyShape::IsEqual(const NMTDS_PassKeyShape& aOther) const
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{
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Standard_Boolean bRet;
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Standard_Integer i;
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//
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bRet=Standard_False;
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//
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if (myNbIds!=aOther.myNbIds) {
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return bRet;
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}
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for (i=1; i<=myNbIds; ++i) {
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const TopoDS_Shape& aS=myMap(i);
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if (!aOther.myMap.Contains(aS)) {
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return bRet;
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}
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}
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return !bRet;
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}
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//=======================================================================
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//function : HashCode
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//purpose :
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//=======================================================================
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Standard_Integer NMTDS_PassKeyShape::HashCode(const Standard_Integer aUpper) const
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{
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return ::HashCode(mySum, aUpper);
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}
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//=======================================================================
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//function : Dump
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//purpose :
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//=======================================================================
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void NMTDS_PassKeyShape::Dump(const Standard_Integer)const
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{
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}
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//=======================================================================
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// function: NormalizedId
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// purpose :
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//=======================================================================
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Standard_Integer NormalizedId(const Standard_Integer aId,
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const Standard_Integer aDiv)
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{
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Standard_Integer aMax, aTresh, aIdRet;
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//
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aIdRet=aId;
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aMax=::IntegerLast();
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aTresh=aMax/aDiv;
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if (aId>aTresh) {
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aIdRet=aId%aTresh;
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}
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return aIdRet;
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}
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