geom/src/NMTDS/NMTDS_PassKeyShape.cxx
2011-06-06 07:23:11 +00:00

227 lines
6.9 KiB
C++

// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: NMTDS_PassKeyShape.cxx
// Created:
// Author: Peter KURNEV
// <pkv@irinox>
//
#include <NMTDS_PassKeyShape.ixx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
static
Standard_Integer NormalizedId(const Standard_Integer aId,
const Standard_Integer aDiv);
//=======================================================================
//function :
//purpose :
//=======================================================================
NMTDS_PassKeyShape::NMTDS_PassKeyShape()
{
myUpper=432123;
}
//=======================================================================
//function :
//purpose :
//=======================================================================
NMTDS_PassKeyShape::NMTDS_PassKeyShape(const NMTDS_PassKeyShape& aOther)
{
myUpper=432123;
myNbIds=aOther.myNbIds;
mySum=aOther.mySum;
myMap=aOther.myMap;
}
//=======================================================================
//function :~
//purpose :
//=======================================================================
NMTDS_PassKeyShape::~NMTDS_PassKeyShape()
{
}
//=======================================================================
//function :Assign
//purpose :
//=======================================================================
NMTDS_PassKeyShape& NMTDS_PassKeyShape::Assign(const NMTDS_PassKeyShape& aOther)
{
myUpper=432123;
myNbIds=aOther.myNbIds;
mySum=aOther.mySum;
myMap=aOther.myMap;
return *this;
}
//=======================================================================
//function :Clear
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::Clear()
{
myNbIds=0;
mySum=0;
myMap.Clear();
}
//=======================================================================
//function :SetShapes
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1)
{
Standard_Integer aHC;
//
Clear();
myNbIds=1;
myMap.Add(aS1);
aHC=aS1.HashCode(myUpper);
mySum=NormalizedId(aHC, myNbIds);
}
//=======================================================================
//function :SetShapes
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
const TopoDS_Shape& aS2)
{
TopTools_ListOfShape aLS;
//
aLS.Append(aS1);
aLS.Append(aS2);
SetShapes(aLS);
}
//=======================================================================
//function :SetShapes
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
const TopoDS_Shape& aS2,
const TopoDS_Shape& aS3)
{
TopTools_ListOfShape aLS;
//
aLS.Append(aS1);
aLS.Append(aS2);
aLS.Append(aS3);
SetShapes(aLS);
}
//=======================================================================
//function :SetShapes
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::SetShapes(const TopoDS_Shape& aS1,
const TopoDS_Shape& aS2,
const TopoDS_Shape& aS3,
const TopoDS_Shape& aS4)
{
TopTools_ListOfShape aLS;
//
aLS.Append(aS1);
aLS.Append(aS2);
aLS.Append(aS3);
aLS.Append(aS4);
SetShapes(aLS);
}
//=======================================================================
//function :SetShapes
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::SetShapes(const TopTools_ListOfShape& aLS)
{
Standard_Integer i, aId, aIdN;
TopTools_ListIteratorOfListOfShape aIt;
//
Clear();
aIt.Initialize(aLS);
for (; aIt.More(); aIt.Next()) {
const TopoDS_Shape& aS=aIt.Value();
myMap.Add(aS);
}
myNbIds=myMap.Extent();
for(i=1; i<=myNbIds; ++i) {
const TopoDS_Shape& aS=myMap(i);
aId=aS.HashCode(myUpper);
aIdN=NormalizedId(aId, myNbIds);
mySum+=aIdN;
}
}
//=======================================================================
//function :NbIds
//purpose :
//=======================================================================
Standard_Integer NMTDS_PassKeyShape::NbIds()const
{
return myNbIds;
}
//=======================================================================
//function :IsEqual
//purpose :
//=======================================================================
Standard_Boolean NMTDS_PassKeyShape::IsEqual(const NMTDS_PassKeyShape& aOther) const
{
Standard_Boolean bRet;
Standard_Integer i;
//
bRet=Standard_False;
//
if (myNbIds!=aOther.myNbIds) {
return bRet;
}
for (i=1; i<=myNbIds; ++i) {
const TopoDS_Shape& aS=myMap(i);
if (!aOther.myMap.Contains(aS)) {
return bRet;
}
}
return !bRet;
}
//=======================================================================
//function : HashCode
//purpose :
//=======================================================================
Standard_Integer NMTDS_PassKeyShape::HashCode(const Standard_Integer aUpper) const
{
return ::HashCode(mySum, aUpper);
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void NMTDS_PassKeyShape::Dump(const Standard_Integer)const
{
}
//=======================================================================
// function: NormalizedId
// purpose :
//=======================================================================
Standard_Integer NormalizedId(const Standard_Integer aId,
const Standard_Integer aDiv)
{
Standard_Integer aMax, aTresh, aIdRet;
//
aIdRet=aId;
aMax=::IntegerLast();
aTresh=aMax/aDiv;
if (aId>aTresh) {
aIdRet=aId%aTresh;
}
return aIdRet;
}