mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
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170 lines
6.4 KiB
C++
170 lines
6.4 KiB
C++
// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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/****************************************************************************
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** Form implementation generated from reading ui file 'EntityGUI_Skeleton_QTD.ui'
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**
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** Created: Tue Mar 13 14:04:48 2007
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** by: The User Interface Compiler ($Id$)
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**
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** WARNING! All changes made in this file will be lost!
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****************************************************************************/
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#include "EntityGUI_Skeleton_QTD.h"
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#include <qvariant.h>
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#include <qpushbutton.h>
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#include <qbuttongroup.h>
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#include <qradiobutton.h>
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#include <qgroupbox.h>
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#include <qlayout.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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/*
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* Constructs a EntityGUI_Skeleton_QTD as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* TRUE to construct a modal dialog.
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*/
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EntityGUI_Skeleton_QTD::EntityGUI_Skeleton_QTD( QWidget* parent, const char* name, bool modal, WFlags fl )
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: QDialog( parent, name, modal, fl )
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{
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if ( !name )
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setName( "EntityGUI_Skeleton_QTD" );
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setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)7, 0, 0, sizePolicy().hasHeightForWidth() ) );
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EntityGUI_Skeleton_QTDLayout = new QGridLayout( this, 1, 1, 11, 6, "EntityGUI_Skeleton_QTDLayout");
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Layout1 = new QGridLayout( 0, 1, 1, 0, 6, "Layout1");
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth() ) );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 6 );
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GroupConstructors->layout()->setMargin( 11 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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Layout2 = new QHBoxLayout( 0, 0, 6, "Layout2");
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RadioButton1 = new QRadioButton( GroupConstructors, "RadioButton1" );
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Layout2->addWidget( RadioButton1 );
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RadioButton2 = new QRadioButton( GroupConstructors, "RadioButton2" );
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Layout2->addWidget( RadioButton2 );
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GroupConstructorsLayout->addLayout( Layout2, 0, 0 );
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Layout1->addWidget( GroupConstructors, 0, 0 );
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GroupDest = new QGroupBox( this, "GroupDest" );
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GroupDest->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupDest->sizePolicy().hasHeightForWidth() ) );
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GroupDest->setColumnLayout(0, Qt::Vertical );
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GroupDest->layout()->setSpacing( 6 );
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GroupDest->layout()->setMargin( 11 );
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GroupDestLayout = new QGridLayout( GroupDest->layout() );
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GroupDestLayout->setAlignment( Qt::AlignTop );
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Layout5 = new QGridLayout( 0, 1, 1, 0, 6, "Layout5");
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GroupDest1 = new QButtonGroup( GroupDest, "GroupDest1" );
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GroupDest1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupDest1->sizePolicy().hasHeightForWidth() ) );
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GroupDest1->setColumnLayout(0, Qt::Vertical );
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GroupDest1->layout()->setSpacing( 6 );
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GroupDest1->layout()->setMargin( 11 );
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GroupDest1Layout = new QGridLayout( GroupDest1->layout() );
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GroupDest1Layout->setAlignment( Qt::AlignTop );
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Layout4 = new QGridLayout( 0, 1, 1, 0, 6, "Layout4");
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RB_Dest2 = new QRadioButton( GroupDest1, "RB_Dest2" );
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Layout4->addWidget( RB_Dest2, 0, 1 );
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RB_Dest1 = new QRadioButton( GroupDest1, "RB_Dest1" );
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Layout4->addWidget( RB_Dest1, 0, 0 );
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GroupDest1Layout->addLayout( Layout4, 0, 0 );
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Layout5->addMultiCellWidget( GroupDest1, 0, 0, 0, 1 );
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GroupDestLayout->addLayout( Layout5, 0, 0 );
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Layout1->addWidget( GroupDest, 1, 0 );
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth() ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 6 );
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GroupButtons->layout()->setMargin( 11 );
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GroupButtonsLayout = new QHBoxLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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Layout3 = new QHBoxLayout( 0, 0, 6, "Layout3");
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buttonEnd = new QPushButton( GroupButtons, "buttonEnd" );
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Layout3->addWidget( buttonEnd );
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buttonClose = new QPushButton( GroupButtons, "buttonClose" );
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Layout3->addWidget( buttonClose );
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Spacer1 = new QSpacerItem( 91, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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Layout3->addItem( Spacer1 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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Layout3->addWidget( buttonCancel );
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buttonHelp = new QPushButton( GroupButtons, "buttonHelp" );
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Layout3->addWidget( buttonHelp );
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GroupButtonsLayout->addLayout( Layout3 );
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Layout1->addWidget( GroupButtons, 3, 0 );
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EntityGUI_Skeleton_QTDLayout->addLayout( Layout1, 0, 0 );
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languageChange();
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resize( QSize(317, 276).expandedTo(minimumSizeHint()) );
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clearWState( WState_Polished );
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// tab order
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setTabOrder( RadioButton1, RadioButton2 );
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setTabOrder( RadioButton2, RB_Dest1 );
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setTabOrder( RB_Dest1, RB_Dest2 );
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setTabOrder( RB_Dest2, buttonEnd );
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setTabOrder( buttonEnd, buttonClose );
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setTabOrder( buttonClose, buttonCancel );
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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EntityGUI_Skeleton_QTD::~EntityGUI_Skeleton_QTD()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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/*
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* Sets the strings of the subwidgets using the current
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* language.
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*/
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void EntityGUI_Skeleton_QTD::languageChange()
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{
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}
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