geom/src/EntityGUI/EntityGUI_Skeleton_QTD.cxx

170 lines
6.4 KiB
C++

// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
/****************************************************************************
** Form implementation generated from reading ui file 'EntityGUI_Skeleton_QTD.ui'
**
** Created: Tue Mar 13 14:04:48 2007
** by: The User Interface Compiler ($Id$)
**
** WARNING! All changes made in this file will be lost!
****************************************************************************/
#include "EntityGUI_Skeleton_QTD.h"
#include <qvariant.h>
#include <qpushbutton.h>
#include <qbuttongroup.h>
#include <qradiobutton.h>
#include <qgroupbox.h>
#include <qlayout.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
/*
* Constructs a EntityGUI_Skeleton_QTD as a child of 'parent', with the
* name 'name' and widget flags set to 'f'.
*
* The dialog will by default be modeless, unless you set 'modal' to
* TRUE to construct a modal dialog.
*/
EntityGUI_Skeleton_QTD::EntityGUI_Skeleton_QTD( QWidget* parent, const char* name, bool modal, WFlags fl )
: QDialog( parent, name, modal, fl )
{
if ( !name )
setName( "EntityGUI_Skeleton_QTD" );
setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)7, 0, 0, sizePolicy().hasHeightForWidth() ) );
EntityGUI_Skeleton_QTDLayout = new QGridLayout( this, 1, 1, 11, 6, "EntityGUI_Skeleton_QTDLayout");
Layout1 = new QGridLayout( 0, 1, 1, 0, 6, "Layout1");
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth() ) );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 6 );
GroupConstructors->layout()->setMargin( 11 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
Layout2 = new QHBoxLayout( 0, 0, 6, "Layout2");
RadioButton1 = new QRadioButton( GroupConstructors, "RadioButton1" );
Layout2->addWidget( RadioButton1 );
RadioButton2 = new QRadioButton( GroupConstructors, "RadioButton2" );
Layout2->addWidget( RadioButton2 );
GroupConstructorsLayout->addLayout( Layout2, 0, 0 );
Layout1->addWidget( GroupConstructors, 0, 0 );
GroupDest = new QGroupBox( this, "GroupDest" );
GroupDest->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupDest->sizePolicy().hasHeightForWidth() ) );
GroupDest->setColumnLayout(0, Qt::Vertical );
GroupDest->layout()->setSpacing( 6 );
GroupDest->layout()->setMargin( 11 );
GroupDestLayout = new QGridLayout( GroupDest->layout() );
GroupDestLayout->setAlignment( Qt::AlignTop );
Layout5 = new QGridLayout( 0, 1, 1, 0, 6, "Layout5");
GroupDest1 = new QButtonGroup( GroupDest, "GroupDest1" );
GroupDest1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupDest1->sizePolicy().hasHeightForWidth() ) );
GroupDest1->setColumnLayout(0, Qt::Vertical );
GroupDest1->layout()->setSpacing( 6 );
GroupDest1->layout()->setMargin( 11 );
GroupDest1Layout = new QGridLayout( GroupDest1->layout() );
GroupDest1Layout->setAlignment( Qt::AlignTop );
Layout4 = new QGridLayout( 0, 1, 1, 0, 6, "Layout4");
RB_Dest2 = new QRadioButton( GroupDest1, "RB_Dest2" );
Layout4->addWidget( RB_Dest2, 0, 1 );
RB_Dest1 = new QRadioButton( GroupDest1, "RB_Dest1" );
Layout4->addWidget( RB_Dest1, 0, 0 );
GroupDest1Layout->addLayout( Layout4, 0, 0 );
Layout5->addMultiCellWidget( GroupDest1, 0, 0, 0, 1 );
GroupDestLayout->addLayout( Layout5, 0, 0 );
Layout1->addWidget( GroupDest, 1, 0 );
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth() ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 6 );
GroupButtons->layout()->setMargin( 11 );
GroupButtonsLayout = new QHBoxLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
Layout3 = new QHBoxLayout( 0, 0, 6, "Layout3");
buttonEnd = new QPushButton( GroupButtons, "buttonEnd" );
Layout3->addWidget( buttonEnd );
buttonClose = new QPushButton( GroupButtons, "buttonClose" );
Layout3->addWidget( buttonClose );
Spacer1 = new QSpacerItem( 91, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
Layout3->addItem( Spacer1 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
Layout3->addWidget( buttonCancel );
buttonHelp = new QPushButton( GroupButtons, "buttonHelp" );
Layout3->addWidget( buttonHelp );
GroupButtonsLayout->addLayout( Layout3 );
Layout1->addWidget( GroupButtons, 3, 0 );
EntityGUI_Skeleton_QTDLayout->addLayout( Layout1, 0, 0 );
languageChange();
resize( QSize(317, 276).expandedTo(minimumSizeHint()) );
clearWState( WState_Polished );
// tab order
setTabOrder( RadioButton1, RadioButton2 );
setTabOrder( RadioButton2, RB_Dest1 );
setTabOrder( RB_Dest1, RB_Dest2 );
setTabOrder( RB_Dest2, buttonEnd );
setTabOrder( buttonEnd, buttonClose );
setTabOrder( buttonClose, buttonCancel );
}
/*
* Destroys the object and frees any allocated resources
*/
EntityGUI_Skeleton_QTD::~EntityGUI_Skeleton_QTD()
{
// no need to delete child widgets, Qt does it all for us
}
/*
* Sets the strings of the subwidgets using the current
* language.
*/
void EntityGUI_Skeleton_QTD::languageChange()
{
}