geom/src/DisplayGUI/DisplayGUI.h
2010-05-14 15:15:28 +00:00

81 lines
2.7 KiB
C++

// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// GEOM GEOMGUI : GUI for Geometry component
// File : DisplayGUI.h
// Author : Damien COQUERET, Open CASCADE S.A.S.
//
#ifndef DISPLAYGUI_H
#define DISPLAYGUI_H
#include "GEOMGUI.h"
//=================================================================================
// class : DisplayGUI
// purpose :
//=================================================================================
class SUIT_ViewWindow;
class DisplayGUI : public GEOMGUI
{
public:
DisplayGUI( GeometryGUI* );
~DisplayGUI();
// Dispatch menu command
bool OnGUIEvent( int, SUIT_Desktop* );
// Display all GEOM objects
void DisplayAll();
// Erase all GEOM objects
void EraseAll();
// Display selected GEOM objects
void Display();
// Display selected GEOM objects and erase other
void DisplayOnly();
// Erase selected GEOM objects
void Erase();
// DISPLAY MODE methods : 0 - wireframe, 1 - shading
// Set display mode for the viewer (current viewer if <viewWindow> - 0 )
void SetDisplayMode( const int, SUIT_ViewWindow* = 0 );
// Get display mode of the viewer (current viewer if <viewWindow> - 0 )
int GetDisplayMode( SUIT_ViewWindow* = 0 );
// Invert display mode ( shadin <-> wireframe ) for the viewer
// (current viewer if <viewWindow> = 0 )
void InvertDisplayMode( SUIT_ViewWindow* = 0 );
// VECTOR MODE methods
// Set vectror mode for the viewer
void SetVectorMode( const bool, SUIT_ViewWindow* = 0 );
// Get vector mode of the viewer
int GetVectorMode( SUIT_ViewWindow* = 0 );
// Invert vector mode ( shadin <-> wireframe ) for the viewer
// Set display mode for selected objects in the viewer given
// (current viewer if <viewWindow> = 0 )
void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 );
};
#endif // DISPLAYGUI_H