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129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
// GEOM OBJECT : interactive object for Geometry entities visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : GEOM_Actor.h
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// Author : Christophe ATTANASIO
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// Module : GEOM
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// $Header$
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#ifndef GEOM_ACTOR_H
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#define GEOM_ACTOR_H
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#include "SALOME_Actor.h"
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//OpenCASCADE
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#include <TopoDS_Shape.hxx>
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#include <TopoDS.hxx>
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class vtkCamera;
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class TopoDS_Shape;
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#ifdef WNT
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#include <SALOME_WNT.hxx>
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#else
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#define SALOME_WNT_EXPORT
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#endif
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class SALOME_WNT_EXPORT GEOM_Actor : public SALOME_Actor {
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public:
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vtkTypeMacro(GEOM_Actor,SALOME_Actor);
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static GEOM_Actor* New();
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// Description:
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// This causes the actor to be rendered. It, in turn, will render the actor's
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// property and then mapper.
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virtual void Render(vtkRenderer *, vtkMapper *);
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// Description:
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// Release any graphics resources that are being consumed by this actor.
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// The parameter window could be used to determine which graphic
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// resources to release.
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void ReleaseGraphicsResources(vtkWindow *);
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const TopoDS_Shape& getTopo();
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void setInputShape(const TopoDS_Shape& ashape,double adef1,int imode);
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double getDeflection();
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void setDeflection(double adefl);
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// SubShape
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void SubShapeOn();
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void SubShapeOff();
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// Display Mode
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virtual void setDisplayMode(int);
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// Highlight
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virtual void highlight(bool theHighlight);
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virtual bool hasHighlight() { return true; }
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void ShallowCopy(vtkProp *prop);
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// Properties
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void SetHighlightProperty(vtkProperty* Prop);
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void SetWireframeProperty(vtkProperty* Prop);
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void SetShadingProperty(vtkProperty* Prop);
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// Opacity
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void SetOpacity(vtkFloatingPointType opa);
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vtkFloatingPointType GetOpacity();
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// Color
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void SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
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void GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual bool IsInfinite() {return myIsInfinite;}
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protected:
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GEOM_Actor();
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~GEOM_Actor();
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GEOM_Actor(const GEOM_Actor&) {};
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void operator=(const GEOM_Actor&) {};
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void CreateWireframeMapper();
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void CreateShadingMapper();
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void CreateMapper(int theMode);
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void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
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private:
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bool subshape;
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bool myIsInfinite;
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TopoDS_Shape myShape;
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double deflection;
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vtkMapper* ShadingMapper;
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vtkMapper* WireframeMapper;
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vtkProperty* ShadingProperty;
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vtkProperty* WireframeProperty;
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vtkProperty* HighlightProperty;
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};
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#endif //GEOM_ACTOR_H
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