geom/src/DependencyTree/DependencyTree_View.cxx
2024-01-20 13:51:38 +00:00

817 lines
32 KiB
C++

// Copyright (C) 2014-2024 CEA, EDF, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// Internal includes
#include "DependencyTree_View.h"
#include "DependencyTree_Object.h"
#include "DependencyTree_Arrow.h"
// GUI includes
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SalomeApp_Study.h>
#include <QtxActionToolMgr.h>
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
// GEOM includes
#include <GEOMBase.h>
// Qt includes
#include <QApplication>
#include <QWidgetAction>
#include <QWheelEvent>
DependencyTree_View::DependencyTree_View( QWidget* theParent )
:GraphicsView_ViewPort( theParent ),
myLevelsNumber(0),
myMaxDownwardLevelsNumber(0),
myMaxUpwardLevelsNumber(0),
myIsUpdate( true )
{
SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( SUIT_Session::session()->activeApplication() );
if ( !app ) return;
mySelectionMgr = app->selectionMgr();
if ( !mySelectionMgr ) return;
myMainEntries = new GEOM::string_array();
getNewTreeModel();
}
DependencyTree_View::~DependencyTree_View()
{
clearView( true );
}
//=================================================================================
// function : init()
// purpose : this method is obligatory for initialize view frame actions
//=================================================================================
void DependencyTree_View::init( GraphicsView_ViewFrame* theViewFrame )
{
myNodesMovable = new QCheckBox( tr( "MOVE_NODES" ) );
QWidgetAction* nodesMovableAction = new QWidgetAction( theViewFrame );
nodesMovableAction->setDefaultWidget( myNodesMovable );
myDisplayAscendants = new QCheckBox( tr( "DISPLAY_ASCENDANTS" ) );
QWidgetAction* displayAscendantsAction = new QWidgetAction( theViewFrame );
displayAscendantsAction->setDefaultWidget( myDisplayAscendants );
myDisplayDescendants = new QCheckBox(tr("DISPLAY_DESCENDANTS"));
QWidgetAction* displayDescendantsAction = new QWidgetAction( theViewFrame );
displayDescendantsAction->setDefaultWidget( myDisplayDescendants );
QLabel* hierarchyDepthLabel = new QLabel( tr( "HIERARCHY_DEPTH" ) );
QWidgetAction* hierarchyDepthLabelAction = new QWidgetAction( theViewFrame );
hierarchyDepthLabelAction->setDefaultWidget( hierarchyDepthLabel );
myLevelsNumber = checkMaxLevelsNumber();
myHierarchyDepth = new QSpinBox();
myHierarchyDepth->setRange( 0, checkMaxLevelsNumber() );
myHierarchyDepth->setSpecialValueText( tr( "SHOW_ALL" ) );
myHierarchyDepth->setValue( 0 );
QWidgetAction* hierarchyDepthAction = new QWidgetAction( theViewFrame );
hierarchyDepthAction->setDefaultWidget( myHierarchyDepth );
updateButton = new QPushButton( tr( "UPDATE" ) );
QWidgetAction* updateAction = new QWidgetAction( theViewFrame );
updateAction->setDefaultWidget( updateButton );
QAction* separator1 = theViewFrame->toolMgr()->separator( false );
QAction* separator2 = theViewFrame->toolMgr()->separator( false );
theViewFrame->toolMgr()->append( separator1, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( hierarchyDepthLabelAction, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( hierarchyDepthAction, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( displayAscendantsAction, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( displayDescendantsAction, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( nodesMovableAction, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( separator2, theViewFrame->getToolBarId() );
theViewFrame->toolMgr()->append( updateAction, theViewFrame->getToolBarId() );
connect( myNodesMovable, SIGNAL( toggled( bool ) ), this, SLOT( onMoveNodes( bool ) ) );
connect( myHierarchyDepth, SIGNAL( valueChanged ( int ) ), this, SLOT( onHierarchyType() ) );
connect( myDisplayAscendants , SIGNAL( toggled( bool ) ), this, SLOT( onHierarchyType() ) );
connect( myDisplayDescendants, SIGNAL( toggled( bool ) ), this, SLOT( onHierarchyType() ) );
connect( updateButton, SIGNAL( clicked() ), this, SLOT( onUpdateModel() ) );
SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( SUIT_Session::session()->activeApplication() );
GeometryGUI* aGeomGUI = dynamic_cast<GeometryGUI*>( app->module( "Geometry" ) );
if ( aGeomGUI ) {
connect( aGeomGUI, SIGNAL( SignalDependencyTreeParamChanged( const QString&, const QString& ) ),
this, SLOT( onPreferenceChanged( const QString&, const QString& ) ) );
connect( aGeomGUI, SIGNAL( SignalDependencyTreeRenameObject( const QString& ) ),
this, SLOT( onRenameObject( const QString& ) ) );
}
SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
setPrefBackgroundColor( resMgr->colorValue( "Geometry", "dependency_tree_background_color", QColor( 255, 255, 255 ) ) );
setNodesMovable( resMgr->booleanValue( "Geometry", "dependency_tree_move_nodes", true ) );
setHierarchyType( resMgr->integerValue( "Geometry", "dependency_tree_hierarchy_type", 0 ) );
}
//=================================================================================
// function : updateModel()
// purpose : run all stage of dependency tree creation
//=================================================================================
void DependencyTree_View::updateModel( bool theUseSelectedObject, bool theUseOB )
{
getNewTreeModel( theUseSelectedObject, theUseOB );
onHierarchyType();
}
//=================================================================================
// function : mouseMoveEvent()
// purpose : make some actions when mouse was moved
//=================================================================================
void DependencyTree_View::mouseMoveEvent( QMouseEvent *event )
{
QGraphicsView::mouseMoveEvent( event );
ArrowsInfo::const_iterator i;
for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
if( DependencyTree_Arrow* arrow = myArrows[ i->first ] )
arrow->update();
}
}
//=================================================================================
// function : wheelEvent()
// purpose : add zoom action when wheel is spinning
//=================================================================================
void DependencyTree_View::wheelEvent( QWheelEvent* event )
{
int inc = 10; // zoom coefficient
double cx = width() / 2;
double cy = height() / 2;
if( event->delta() > 0 )
zoom( cx, cy, cx + inc, cy + inc );
else
zoom( cx, cy, cx - inc, cy - inc );
QGraphicsView::wheelEvent( event );
}
//=================================================================================
// function : getViewName()
// purpose : return the name of current view
//=================================================================================
QString DependencyTree_View::getViewName() const
{
return tr( "DEPENDENCY_TREE" );
}
//=================================================================================
// function : getObjectByEntry()
// purpose : return DependencyTree_Object by entry
//=================================================================================
DependencyTree_Object* DependencyTree_View::getObjectByEntry( const std::string& theEntry )
{
return myTreeMap[ theEntry ];
}
//=================================================================================
// function : setHierarchyType()
// purpose : set hierarchy type of dependency tree
//=================================================================================
void DependencyTree_View::setHierarchyType( const int theType )
{
myIsUpdate = false;
switch( theType ) {
case 0:
myDisplayAscendants->setChecked( true );
myDisplayDescendants->setChecked( true );
break;
case 1:
myDisplayAscendants->setChecked( true );
myDisplayDescendants->setChecked( false );
break;
case 2:
myDisplayAscendants->setChecked( false );
myDisplayDescendants->setChecked( true );
break;
}
myIsUpdate = true;
myLevelsNumber = checkMaxLevelsNumber();
onHierarchyType();
}
//=================================================================================
// function : setNodesMovable()
// purpose : set possibility to move nodes or not
//=================================================================================
void DependencyTree_View::setNodesMovable( const bool theIsMovable )
{
myNodesMovable->setChecked( theIsMovable );
}
//=================================================================================
// function : setPrefBackgroundColor()
// purpose : set background color from preferences
//=================================================================================
void DependencyTree_View::setPrefBackgroundColor( const QColor& theColor )
{
if( isForegroundEnabled() )
{
setForegroundColor( theColor );
updateForeground();
}
else
setBackgroundColor( theColor );
}
//=================================================================================
// function : setNodeColor()
// purpose : set node color from preferences
//=================================================================================
void DependencyTree_View::setNodeColor( const QColor& theColor )
{
EntryObjectMap::const_iterator i;
for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setColor( theColor );
}
}
//=================================================================================
// function : setMainNodeColor()
// purpose : set main node color from preferences
//=================================================================================
void DependencyTree_View::setMainNodeColor( const QColor& theColor )
{
EntryObjectMap::const_iterator i;
for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setMainObjectColor( theColor );
}
}
//=================================================================================
// function : setUnpublishNodeColor()
// purpose : set unpublished node color from preferences
//=================================================================================
void DependencyTree_View::setUnpublishNodeColor( const QColor& theColor )
{
EntryObjectMap::const_iterator i;
for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setUnpublishObjectColor( theColor );
}
}
//=================================================================================
// function : setSelectNodeColor()
// purpose : set selected node color from preferences
//=================================================================================
void DependencyTree_View::setSelectNodeColor( const QColor& theColor )
{
EntryObjectMap::const_iterator i;
for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setSelectColor( theColor );
}
}
//=================================================================================
// function : setArrowColor()
// purpose : set arrow color from preferences
//=================================================================================
void DependencyTree_View::setArrowColor( const QColor& theColor )
{
ArrowsInfo::const_iterator i;
for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setColor( theColor );
}
}
//=================================================================================
// function : setHighlightArrowColor()
// purpose : set highlighted arrow color from preferences
//=================================================================================
void DependencyTree_View::setHighlightArrowColor( const QColor& theColor )
{
ArrowsInfo::const_iterator i;
for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setHighlightColor( theColor );
}
}
//=================================================================================
// function : setSelectArrowColor()
// purpose : set selected arrow color from preferences
//=================================================================================
void DependencyTree_View::setSelectArrowColor( const QColor& theColor )
{
ArrowsInfo::const_iterator i;
for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setSelectColor( theColor );
}
}
//=================================================================================
// function : onRebuildModel()
// purpose : slot for updating tree model using selected objects in viewer
//=================================================================================
void DependencyTree_View::onRebuildModel()
{
updateModel( true, false );
}
//=================================================================================
// function : resizeEvent()
// purpose : reimplemented from QGraphicsView::resizeEvent()
//=================================================================================
void DependencyTree_View::resizeEvent(QResizeEvent *event)
{
QPointF aCenter = mapToScene( event->oldSize().width()/2,
event->oldSize().height()/2 );
QGraphicsView::resizeEvent( event );
centerOn( aCenter.x(),aCenter.y() );
}
//=================================================================================
// function : onUpdateModel()
// purpose : slot for updating tree model for main objects in viewer
//=================================================================================
void DependencyTree_View::onUpdateModel()
{
updateModel( false );
}
//=================================================================================
// function : onMoveNodes()
// purpose : slot for setting the possibility to move nodes in viewer
//=================================================================================
void DependencyTree_View::onMoveNodes( bool theIsMoveNodes )
{
EntryObjectMap::const_iterator i;
for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
if( object )
object->setMovable( theIsMoveNodes );
}
}
//=================================================================================
// function : onHierarchyType()
// purpose : slot for setting the hierarchy type of tree
//=================================================================================
void DependencyTree_View::onHierarchyType()
{
myHierarchyDepth->setRange( 0, checkMaxLevelsNumber() );
if( myHierarchyDepth->value() > checkMaxLevelsNumber() )
myHierarchyDepth->setValue( checkMaxLevelsNumber() );
if( myHierarchyDepth->value() == 0 )
myLevelsNumber = myHierarchyDepth->maximum();
else
myLevelsNumber = myHierarchyDepth->value();
updateView();
}
//=================================================================================
// function : onPreferencesChanged()
// purpose : slot for changing tree parameters from preferences
//=================================================================================
void DependencyTree_View::onPreferenceChanged( const QString& section, const QString& param )
{
SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
if( param == QString("dependency_tree_hierarchy_type") ) {
int hierarchyType = resMgr->integerValue( section, param, 0);
setHierarchyType( hierarchyType );
}
else if( param == QString("dependency_tree_move_nodes") ) {
bool isNodesMovable = resMgr->booleanValue( section, param, true);
setNodesMovable( isNodesMovable );
}
else if( param == QString("dependency_tree_background_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 255, 255, 255 ) );
setPrefBackgroundColor( c );
}
else if( param == QString("dependency_tree_node_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 62, 180, 238 ) );
setNodeColor( c );
}
else if( param == QString("dependency_tree_main_node_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 238, 90, 125 ) );
setMainNodeColor( c );
}
else if( param == QString("dependency_tree_unpublish_node_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 255, 255, 255 ) );
setUnpublishNodeColor( c );
}
else if( param == QString("dependency_tree_select_node_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 237, 243, 58 ) );
setSelectNodeColor( c );
}
else if( param == QString("dependency_tree_arrow_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 0, 0, 130 ) );
setArrowColor( c );
}
else if( param == QString("dependency_tree_highlight_arrow_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 0, 0, 255 ) );
setHighlightArrowColor( c );
}
else if( param == QString("dependency_tree_select_arrow_color") ) {
QColor c = resMgr->colorValue( section, param, QColor( 255, 0, 0 ) );
setSelectArrowColor( c );
}
}
//=================================================================================
// function : onRenameObject()
// purpose : update object name, having edited it in Object Browser
//=================================================================================
void DependencyTree_View::onRenameObject( const QString& theEntry )
{
if( DependencyTree_Object* object = getObjectByEntry( theEntry.toStdString() ) )
object->updateName();
}
//=================================================================================
// function : parseTree()
// purpose : parse created model to initialize all nodes and arrows
//=================================================================================
void DependencyTree_View::parseTree()
{
GEOMUtils::TreeModel::const_iterator i;
for( i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
std::string objectEntry = i->first;
addNode( objectEntry );
parseTreeWard( i->second.first );
if((int) i->second.first.size() > myMaxUpwardLevelsNumber )
myMaxUpwardLevelsNumber = i->second.first.size();
parseTreeWard( i->second.second );
if((int) i->second.second.size() > myMaxDownwardLevelsNumber )
myMaxDownwardLevelsNumber = i->second.second.size();
}
for( i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
DependencyTree_Object* Main_object = myTreeMap[ i->first ];
if( i->second.first.size() > 0 ) {
GEOMUtils::LevelInfo Levelup = i->second.first.at(0);
GEOMUtils::LevelInfo::const_iterator node;
for( node = Levelup.begin(); node != Levelup.end(); node++ ) {
DependencyTree_Object* object = myTreeMap[ node->first ];
addArrow( object, Main_object );
}
}
parseTreeWardArrow( i->second.first );
parseTreeWardArrow( i->second.second );
}
}
//=================================================================================
// function : parseTreeWard()
// purpose : parse tree ward to initialize all nodes of current ward
//=================================================================================
void DependencyTree_View::parseTreeWard( const GEOMUtils::LevelsList& theWard )
{
int levelsNumber = theWard.size();
for( int level = 0; level < levelsNumber; level++ ) {
GEOMUtils::LevelInfo levelInfo = theWard[ level ];
GEOMUtils::LevelInfo::const_iterator node;
for( node = levelInfo.begin(); node != levelInfo.end(); node++ )
addNode( node->first );
}
}
//=================================================================================
// function : parseTreeWardArrow()
// purpose : parse tree ward to initialize all arrows of current ward
//=================================================================================
void DependencyTree_View::parseTreeWardArrow( const GEOMUtils::LevelsList& theWard)
{
for( size_t j = 0; j < theWard.size(); j++ ) {
GEOMUtils::LevelInfo Level = theWard.at(j);
GEOMUtils::LevelInfo::const_iterator node;
for( node = Level.begin(); node != Level.end(); node++ ) {
DependencyTree_Object* object = myTreeMap[ node->first ];
std::vector<std::string> Links = node->second;
for( size_t link = 0; link < Links.size(); link++ ) {
DependencyTree_Object* LinkObject = myTreeMap[ Links[ link ] ];
if( object && LinkObject )
addArrow( LinkObject, object );
}
}
}
}
//=================================================================================
// function : addNode()
// purpose : add node to viewer
//=================================================================================
void DependencyTree_View::addNode( const std::string& theEntry )
{
if( !myTreeMap[theEntry] )
myTreeMap[theEntry] = new DependencyTree_Object( theEntry );
}
//=================================================================================
// function : addArrow()
// purpose : add arrow to viewer
//=================================================================================
void DependencyTree_View::addArrow( DependencyTree_Object* startItem, DependencyTree_Object* endItem )
{
bool isFind = false;
ArrowsInfo::const_iterator i;
for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
DependencyTree_Arrow* arrow = i->second;
if( arrow->getStartItem() == startItem && arrow->getEndItem() == endItem )
isFind = true;
else if( arrow->getStartItem() == endItem && arrow->getEndItem() == startItem ) {
arrow->setIsBiLink( true );
isFind = true;
}
}
if( !isFind ) {
DependencyTree_Arrow *arrow = new DependencyTree_Arrow( startItem, endItem );
myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( startItem, endItem ) ] = arrow;
}
}
//=================================================================================
// function : drawTree()
// purpose : redraw dependency tree using existing model
//=================================================================================
void DependencyTree_View::drawTree()
{
clearView( false );
clearSelected();
// draw nodes on scene
std::map< std::string, int > entryLevelMap;
std::map< int, std::vector< std::string > > levelObjects;
int currentLevel;
int horDistance, verDistance;
GEOMUtils::TreeModel::const_reverse_iterator i;
for( i = myTreeModel.rbegin(); i != myTreeModel.rend(); i++ ) {
currentLevel = 0;
std::string objectEntry = i->first;
DependencyTree_Object* objectItem = myTreeMap[ objectEntry ];
horDistance = 100 + int( objectItem->boundingRect().width() );
verDistance = 3 * int( objectItem->boundingRect().height() );
if( isItemAdded( objectItem ) )
currentLevel = entryLevelMap[ objectEntry ];
else {
addItem( objectItem );
objectItem->unselect();
entryLevelMap[ objectEntry ] = currentLevel;
levelObjects[ currentLevel ].push_back( objectEntry );
}
objectItem->setIsMainObject( true );
if( myDisplayAscendants->isChecked() )
drawWard( i->second.first, entryLevelMap, levelObjects, currentLevel, -1 );
if( myDisplayDescendants->isChecked() )
drawWard( i->second.second, entryLevelMap, levelObjects, currentLevel, 1 );
}
std::map< int, std::vector< std::string > >::const_iterator level;
for( level = levelObjects.begin(); level != levelObjects.end(); level++ ) {
int step = -horDistance * ( int(level->second.size()) - 1 ) / 2;
for( size_t objIter = 0; objIter < level->second.size(); objIter++ ) {
DependencyTree_Object* anObject = myTreeMap[ level->second.at( objIter ) ];
anObject->setPos( step, verDistance * level->first );
step += horDistance;
}
}
// draw arrows on scene
GEOMUtils::TreeModel::const_iterator j;
for( j = myTreeModel.begin(); j != myTreeModel.end(); j++ ) {
DependencyTree_Object* Main_object = myTreeMap[ j->first ];
if( j->second.first.size() > 0 ) {
GEOMUtils::LevelInfo Levelup = j->second.first.at(0);
if( myDisplayAscendants ->isChecked() ) {
GEOMUtils::LevelInfo::const_iterator node;
for( node = Levelup.begin(); node != Levelup.end(); node++ ) {
DependencyTree_Object* object = myTreeMap[ node->first ];
DependencyTree_Arrow* arrow =
myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( object, Main_object )];
if( arrow && !isItemAdded( arrow ) )
addItem( arrow );
}
}
}
if( myDisplayAscendants->isChecked() )
drawWardArrows( j->second.first );
if( myDisplayDescendants->isChecked() )
drawWardArrows( j->second.second );
}
}
//=================================================================================
// function : drawWard()
// purpose : draw nodes of dependency tree ward (ascendant or descendant)
//=================================================================================
void DependencyTree_View::drawWard( const GEOMUtils::LevelsList& theWard,
std::map< std::string, int >& theEntryLevelMap,
std::map< int, std::vector< std::string > >& theLevelObjects,
int theCurrentLevel, const int theLevelStep )
{
for( int level = 0, size = theWard.size(); level < size; level++ ) {
if( level >= myLevelsNumber )
return;
theCurrentLevel += theLevelStep;
GEOMUtils::LevelInfo levelInfo = theWard.at( level );
GEOMUtils::LevelInfo::const_iterator node;
for( node = levelInfo.begin(); node != levelInfo.end(); node++ ) {
DependencyTree_Object* object = myTreeMap[ node->first ];
if( object && !isItemAdded( object ) ) {
addItem( object );
object->unselect();
theEntryLevelMap[ node->first ] = theCurrentLevel;
theLevelObjects[ theCurrentLevel ].push_back( node->first );
}
}
}
}
//=================================================================================
// function : drawWardArrows()
// purpose : draw arrows of dependency tree ward (ascendant or descendant)
//=================================================================================
void DependencyTree_View::drawWardArrows( const GEOMUtils::LevelsList& theWard )
{
for( int j = 0, size = theWard.size(); j < size; j++ ) {
if( j >= myLevelsNumber )
break;
GEOMUtils::LevelInfo Level = theWard.at(j);
GEOMUtils::LevelInfo::const_iterator node;
for( node = Level.begin(); node != Level.end(); node++ ) {
DependencyTree_Object* object = myTreeMap[ node->first ];
GEOMUtils::NodeLinks Links = node->second;
for( size_t link = 0; link < Links.size(); link++ ) {
DependencyTree_Object* LinkObject = myTreeMap[ Links[ link ] ];
if( isItemAdded( object ) && isItemAdded( LinkObject ) ) {
DependencyTree_Arrow* arrow = myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( LinkObject, object ) ];
if( arrow && !isItemAdded( arrow ) )
addItem( arrow );
}
}
}
}
}
//=================================================================================
// function : updateView()
// purpose : update viewer using created dependency tree model
//=================================================================================
void DependencyTree_View::updateView()
{
if( !myIsUpdate )
return;
drawTree();
fitWindow();
}
//=================================================================================
// function : clearView()
// purpose : clear viewer and initialize all variables
//=================================================================================
void DependencyTree_View::clearView( bool isClearModel )
{
EntryObjectMap::const_iterator objectIter;
for( objectIter = myTreeMap.begin(); objectIter != myTreeMap.end(); objectIter++ ) {
if( DependencyTree_Object* object = objectIter->second )
if( isItemAdded( object ) )
removeItem( object );
}
ArrowsInfo::const_iterator arrowIter;
for( arrowIter = myArrows.begin(); arrowIter != myArrows.end(); arrowIter++ ) {
if( DependencyTree_Arrow* arrow = arrowIter->second )
if( isItemAdded( arrow ) )
removeItem( arrow );
}
if( isClearModel ) {
EntryObjectMap::const_iterator objectIter;
for( objectIter = myTreeMap.begin(); objectIter != myTreeMap.end(); objectIter++ ) {
if( DependencyTree_Object* object = objectIter->second )
delete object;
}
ArrowsInfo::const_iterator arrowIter;
for( arrowIter = myArrows.begin(); arrowIter != myArrows.end(); arrowIter++ ) {
if( DependencyTree_Arrow* arrow = arrowIter->second )
delete arrow;
}
myTreeMap.clear();
myArrows.clear();
myTreeModel.clear();
myLevelsNumber = 0;
myMaxDownwardLevelsNumber = 0;
myMaxUpwardLevelsNumber = 0;
myIsUpdate = true;
}
}
//=================================================================================
// function : fitWindow()
// purpose : scale the window considering a size of scene
//=================================================================================
void DependencyTree_View::fitWindow()
{
int sizeFactor = 4;
if( objectsBoundingRect(true).width() > sizeFactor*size().width() ||
objectsBoundingRect(true).height() > sizeFactor*size().width() ) {
QRectF aRect = QRectF( -sizeFactor*size().width()/2, -sizeFactor*size().height()/2,
sizeFactor*size().width(), sizeFactor*size().height() );
fitInView( aRect, Qt::KeepAspectRatio );
}
else
fitAll();
}
//=================================================================================
// function : getNewTreeModel()
// purpose : get dependency tree model from engine
//=================================================================================
void DependencyTree_View::getNewTreeModel( bool theUseSelectedObject, bool theUseOB )
{
GEOM::string_array_var objectsEntry = new GEOM::string_array();
int iter = 0;
if( theUseSelectedObject ) {
if( theUseOB ) {
SALOME_ListIO mainObjects;
mySelectionMgr->selectedObjects( mainObjects );
// create a list of selected object entry
objectsEntry->length( mainObjects.Extent() );
for ( SALOME_ListIteratorOfListIO It( mainObjects ); It.More(); It.Next(), iter++ ) {
Handle( SALOME_InteractiveObject ) io = It.Value();
if( !io->hasEntry() )
continue;
GEOM::GEOM_Object_var geomObject = GEOM::GEOM_Object::_nil();
geomObject = GEOMBase::ConvertIOinGEOMObject( io );
QString entry = geomObject->GetEntry();
objectsEntry[ iter ] = entry.toUtf8().constData();
}
}
else {
objectsEntry->length( nbSelected() );
for( initSelected(); moreSelected(); nextSelected(), iter++ )
if( DependencyTree_Object* treeObject = dynamic_cast<DependencyTree_Object*>( selectedObject() ) )
objectsEntry[ iter ] = treeObject->getEntry().c_str();
}
myMainEntries = objectsEntry;
}
// get string which describes dependency tree structure
SALOMEDS::TMPFile_var SeqFile =
GeometryGUI::GetGeomGen()->GetDependencyTree( myMainEntries );
char* buf = (char*)&SeqFile[0];
clearView( true );
mySelectionMgr->clearSelected();
// get dependency tree structure
GEOMUtils::ConvertStringToTree( buf, myTreeModel );
parseTree();
}
//=================================================================================
// function : checkMaxLevelsNumber()
// purpose : calculate max levels number
//=================================================================================
int DependencyTree_View::checkMaxLevelsNumber()
{
if( myDisplayAscendants->isChecked() && myDisplayDescendants->isChecked() )
return myMaxUpwardLevelsNumber > myMaxDownwardLevelsNumber ?
myMaxUpwardLevelsNumber : myMaxDownwardLevelsNumber;
else if( myDisplayAscendants ->isChecked() )
return myMaxUpwardLevelsNumber;
else if( myDisplayDescendants->isChecked() )
return myMaxDownwardLevelsNumber;
return 0;
}