geom/src/EntityGUI/EntityGUI_IsolineDlg.h
2024-01-20 13:51:38 +00:00

86 lines
2.7 KiB
C++

// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// GEOM GEOMGUI : GUI for Geometry component
// File : EntityGUI_IsolineDlg.h
#ifndef ENTITYGUI_ISOLINEDLG_H
#define ENTITYGUI_ISOLINEDLG_H
#include <GEOMBase_Skeleton.h>
class DlgRef_3Radio1Sel1Spin;
//=================================================================================
// class : EntityGUI_IsolineDlg
// purpose :
//=================================================================================
class EntityGUI_IsolineDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
EntityGUI_IsolineDlg (GeometryGUI *theGeometryGUI,
QWidget *parent = 0,
bool modal = false,
Qt::WindowFlags fl = 0);
~EntityGUI_IsolineDlg();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
virtual bool execute( ObjectList& );
virtual void addSubshapesToStudy();
virtual QList<GEOM::GeomObjPtr> getSourceObjects();
private:
void Init();
void enterEvent( QEvent* );
private:
DlgRef_3Radio1Sel1Spin *myGroup;
QButtonGroup *myRBGroup;
GEOM::GeomObjPtr myFace;
private slots:
void ClickOnOk();
bool ClickOnApply();
void SetEditFace();
void ValueChangedInSpinBox( double );
void SelectionIntoArgument();
void ActivateThisDialog();
void SetDoubleSpinBoxStep( double );
void TypeChanged(int);
};
#endif // ENTITYGUI_ISOLINEDLG_H