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516 lines
15 KiB
C++
516 lines
15 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM OBJECT : interactive object for Geometry entities visualization
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// File : GEOM_AISShape.cxx
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// Author : Nicolas REJNERI
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// Module : GEOM
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/*!
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\class GEOM_AISShape GEOM_AISShape.hxx
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\brief ....
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*/
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#include "GEOM_AISShape.ixx"
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#include "SALOME_InteractiveObject.hxx"
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#include "GEOM_AISVector.hxx"
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// Open CASCADE Includes
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#include <AIS_Drawer.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <BRep_Tool.hxx>
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#include <GCPnts_AbscissaPoint.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Vec.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Prs3d_Arrow.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <SelectBasics_SensitiveEntity.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <StdSelect_BRepOwner.hxx>
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#include <SelectMgr_IndexedMapOfOwner.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <StdSelect_DisplayMode.hxx>
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#include <StdPrs_WFDeflectionShape.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TopExp.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TColStd_SequenceOfInteger.hxx>
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#include <V3d_View.hxx>
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#include <SalomeApp_Tools.h>
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#include <SUIT_Session.h>
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#include <SUIT_ResourceMgr.h>
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GEOM_AISShape::TopLevelDispMode GEOM_AISShape::myTopLevelDm = GEOM_AISShape::TopKeepCurrent;
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Quantity_Color GEOM_AISShape::myTopLevelColor;
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static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj,
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const Handle(AIS_InteractiveContext)& theIC,
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SelectMgr_IndexedMapOfOwner& theMap )
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{
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if ( theObj.IsNull() || theIC.IsNull() )
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return;
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TColStd_ListOfInteger modes;
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theIC->ActivatedModes( theObj, modes );
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TColStd_ListIteratorOfListOfInteger itr( modes );
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for (; itr.More(); itr.Next() ) {
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int m = itr.Value();
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if ( !theObj->HasSelection( m ) )
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continue;
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Handle(SelectMgr_Selection) sel = theObj->Selection( m );
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for ( sel->Init(); sel->More(); sel->Next() ) {
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Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive();
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if ( entity.IsNull() )
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continue;
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Handle(SelectMgr_EntityOwner) owner =
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Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId());
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if ( !owner.IsNull() )
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theMap.Add( owner );
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}
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}
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}
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static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap,
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const TopoDS_Shape& aMainShape,
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const SelectMgr_IndexedMapOfOwner& anAllMap,
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SelectMgr_IndexedMapOfOwner& aToHiliteMap )
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{
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TopTools_IndexedMapOfShape aMapOfShapes;
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TopExp::MapShapes(aMainShape, aMapOfShapes);
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for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) {
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Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast(anAllMap( i ));
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if ( anOwner.IsNull() || !anOwner->HasShape() )
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continue;
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const TopoDS_Shape& aSubShape = anOwner->Shape();
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Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape );
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if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) )
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continue;
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if ( !aToHiliteMap.Contains( anOwner ) )
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aToHiliteMap.Add( anOwner );
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}
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}
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GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
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const Standard_CString aName)
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: SALOME_AISShape(shape), myName(aName), myDisplayVectors(false)
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{
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myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
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myPrevDisplayMode = 0;
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storeBoundaryColors();
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myEdgesInShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
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myUIsoNumber = -1;
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myVIsoNumber = -1;
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myTopLevel = Standard_False;
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Graphic3d_MaterialAspect aMatAspect;
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if ( !HasMaterial() ) {
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aMatAspect.SetAmbient( 0.5 );
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aMatAspect.SetDiffuse( 0.5 );
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aMatAspect.SetEmissive( 0.5 );
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aMatAspect.SetShininess(0.5 );
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aMatAspect.SetSpecular( 0.5 );
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(aMatAspect);
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}
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myCurrentMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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}
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void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
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SetOwner( io );
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}
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Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
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Handle(SALOME_InteractiveObject) IO;
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if ( !GetOwner().IsNull() )
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IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() );
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return IO;
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}
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Standard_Boolean GEOM_AISShape::hasIO(){
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return !getIO().IsNull();
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}
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void GEOM_AISShape::setName(const Standard_CString aName)
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{
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myName = aName;
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Handle(SALOME_InteractiveObject) IO = getIO();
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if ( !IO.IsNull() )
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IO->setName(aName);
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}
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Standard_CString GEOM_AISShape::getName(){
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return myName.ToCString();
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}
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void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPrs,
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const Standard_Integer aMode)
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{
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if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
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Handle(AIS_InteractiveContext) anIC = GetContext();
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// StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
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bool isTopLev = (isTopLevel() && topLevelDisplayMode() != TopShowAdditionalWActor);
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switch (aMode) {
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case 0://StdSelect_DM_Wireframe:
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{
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restoreIsoNumbers();
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// Restore wireframe edges colors
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restoreBoundaryColors();
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if(isTopLev) {
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SetColor(topLevelColor());
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Handle(Prs3d_LineAspect) anAspect = Attributes()->WireAspect();
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anAspect->SetColor( topLevelColor() );
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Attributes()->SetWireAspect( anAspect );
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}
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StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
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break;
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}
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case 1://StdSelect_DM_Shading:
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{
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restoreIsoNumbers();
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shadingMode(aPresentationManager, aPrs, aMode);
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// Store wireframe edges colors
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storeBoundaryColors();
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break;
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}
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case 3: //StdSelect_DM_HLR:
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{
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if(!isTopLev)
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AIS_TexturedShape::Compute(aPresentationManager, aPrs, aMode);
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else
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shadingMode(aPresentationManager, aPrs, AIS_Shaded);
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break;
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}
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}
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if ( aMode == ShadingWithEdges ) {
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// Temporary store number of iso lines in order to recover its later
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// when display mode is achnged to 'Wirefame' or 'Shading'.
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// Iso lines are not displayed in 'Shading with edges' mode.
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storeIsoNumbers();
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// Reset number of iso lines to 0
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resetIsoNumbers();
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//Shaded faces
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shadingMode(aPresentationManager, aPrs, AIS_Shaded);
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// Store wireframe edges colors
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storeBoundaryColors();
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// Coloring edges
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Handle(Prs3d_LineAspect) anAspect = myDrawer->UnFreeBoundaryAspect();
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anAspect->SetColor( myEdgesInShadingColor );
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myDrawer->SetUnFreeBoundaryAspect( anAspect );
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anAspect = myDrawer->FreeBoundaryAspect();
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anAspect->SetColor( myEdgesInShadingColor );
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myDrawer->SetFreeBoundaryAspect( anAspect );
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// Add edges to presentation
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StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
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}
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if (isShowVectors())
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{
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const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector));
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TopExp_Explorer Exp ( myshape, TopAbs_EDGE );
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for ( ; Exp.More(); Exp.Next() ) {
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TopoDS_Vertex aV1, aV2;
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TopoDS_Edge anEdgeE = TopoDS::Edge(Exp.Current());
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if ( !isVector )
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// draw curve direction (issue 0021087)
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anEdgeE.Orientation( TopAbs_FORWARD );
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if ( anEdgeE.IsNull() ) continue;
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TopExp::Vertices(anEdgeE, aV1, aV2);
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gp_Pnt aP1 = BRep_Tool::Pnt(aV1);
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gp_Pnt aP2 = BRep_Tool::Pnt(aV2);
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double fp,lp;
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gp_Vec aDirVec;
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Handle(Geom_Curve) C = BRep_Tool::Curve(anEdgeE,fp,lp);
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if ( C.IsNull() ) continue;
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if ( anEdgeE.Orientation() == TopAbs_FORWARD )
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C->D1(lp, aP2, aDirVec);
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else {
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C->D1(fp, aP1, aDirVec);
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aP2 = aP1;
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}
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GeomAdaptor_Curve aAdC;
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aAdC.Load(C, fp, lp);
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Standard_Real aDist = GCPnts_AbscissaPoint::Length(aAdC, fp, lp);
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if (aDist > gp::Resolution()) {
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gp_Dir aDir;
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if ( anEdgeE.Orientation() == TopAbs_FORWARD )
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aDir = aDirVec;
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else
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aDir = -aDirVec;
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Prs3d_Arrow::Draw(aPrs, aP2, aDir, M_PI/180.*5., aDist/10.);
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}
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}
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}
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// aPrs->ReCompute(); // for hidden line recomputation if necessary...
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}
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void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
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{
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if(aValue<0.0 || aValue>1.0) return;
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if(aValue<=0.05)
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{
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UnsetTransparency();
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return;
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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FMat.SetTransparency(aValue);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(FMat);
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myCurrentMaterial = FMat;
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myTransparency = aValue;
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}
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void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
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{
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myShadingColor = aCol;
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}
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void GEOM_AISShape::SetEdgesInShadingColor(const Quantity_Color &aCol)
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{
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myEdgesInShadingColor = aCol;
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}
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void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap,
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const Standard_Boolean aHighlight )
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{
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Handle(AIS_InteractiveObject) anObj = this;
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Handle(AIS_InteractiveContext) anIC = GetContext();
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if ( anIC.IsNull() || !anIC->HasOpenedContext() )
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return;
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Standard_Boolean isAutoHilight = anIC->AutomaticHilight();
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anIC->SetAutomaticHilight( false );
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anIC->ClearSelected( false );
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if ( aHighlight ) {
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SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap;
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// Get entity owners for all activated selection modes
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getEntityOwners( anObj, anIC, anAllMap );
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// Convert <aIndexMap> into the map of owners to highlight/unhighlight
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indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap );
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for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ )
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anIC->AddOrRemoveSelected( aToHiliteMap( i ), false );
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}
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anIC->SetAutomaticHilight( isAutoHilight );
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anIC->HilightSelected( false );
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}
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void GEOM_AISShape::SetDisplayVectors(bool isDisplayed)
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{
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myDisplayVectors = isDisplayed;
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}
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void GEOM_AISShape::shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPrs,
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const Standard_Integer aMode)
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{
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myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
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Graphic3d_MaterialAspect aMatAspect(Graphic3d_NOM_PLASTIC);
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aMatAspect.SetTransparency(myTransparency);
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myCurrentMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial( isTopLevel() ? aMatAspect : myCurrentMaterial );
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial( isTopLevel() ? aMatAspect : myCurrentMaterial );
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//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
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// P->SetPrimitivesAspect(a4bis);
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// G->SetGroupPrimitivesAspect(a4bis);
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//a4bis->SetInteriorColor(myShadingColor);
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if( isTopLevel() && topLevelDisplayMode() != TopShowAdditionalWActor )
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myDrawer->ShadingAspect()->SetColor( topLevelColor() );
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else {
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if(myDrawer->ShadingAspect()->Aspect()->FrontMaterial().MaterialType( Graphic3d_MATERIAL_ASPECT ))
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myDrawer->ShadingAspect()->SetColor(myShadingColor);
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else
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myDrawer->ShadingAspect()->SetColor(myDrawer->ShadingAspect()->Aspect()->FrontMaterial().AmbientColor());
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}
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// PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces
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//StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
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AIS_Shape::Compute(aPresentationManager, aPrs, aMode);
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}
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void GEOM_AISShape::storeIsoNumbers()
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{
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myUIsoNumber = myDrawer->UIsoAspect()->Number();
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myVIsoNumber = myDrawer->VIsoAspect()->Number();
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}
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void GEOM_AISShape::restoreIsoNumbers()
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{
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if ( myUIsoNumber > 0 ) {
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// Restore number of U iso lines
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Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect();
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anAspect->SetNumber( myUIsoNumber );
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myDrawer->SetUIsoAspect( anAspect );
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}
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if ( myVIsoNumber > 0 ) {
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// Restore number of V iso lines
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Handle(Prs3d_IsoAspect) anAspect = myDrawer->VIsoAspect();
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anAspect->SetNumber( myVIsoNumber );
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myDrawer->SetVIsoAspect( anAspect );
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}
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}
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void GEOM_AISShape::resetIsoNumbers()
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{
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Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect();
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anAspect->SetNumber( 0 );
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myDrawer->SetUIsoAspect( anAspect );
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anAspect = myDrawer->VIsoAspect();
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anAspect->SetNumber( 0 );
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myDrawer->SetVIsoAspect( anAspect );
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}
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void GEOM_AISShape::storeBoundaryColors()
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{
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Aspect_TypeOfLine aLT;
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Standard_Real aW;
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myDrawer->FreeBoundaryAspect()->Aspect()->Values( myFreeBoundaryColor, aLT, aW);
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myDrawer->UnFreeBoundaryAspect()->Aspect()->Values( myUnFreeBoundaryColor, aLT, aW);
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}
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void GEOM_AISShape::restoreBoundaryColors()
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{
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Handle(Prs3d_LineAspect) anAspect = myDrawer->FreeBoundaryAspect();
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anAspect->SetColor( myFreeBoundaryColor );
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myDrawer->SetFreeBoundaryAspect( anAspect );
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anAspect = myDrawer->UnFreeBoundaryAspect();
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anAspect->SetColor( myUnFreeBoundaryColor );
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myDrawer->SetUnFreeBoundaryAspect( anAspect );
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}
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Standard_Boolean GEOM_AISShape::isTopLevel() {
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return myTopLevel;
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}
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void GEOM_AISShape::setTopLevel(Standard_Boolean f) {
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if(f) {
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if(f != myTopLevel)
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myPrevDisplayMode = DisplayMode();
|
|
Standard_Integer dm;
|
|
switch(topLevelDisplayMode()) {
|
|
case TopKeepCurrent : dm = myPrevDisplayMode; break;
|
|
case TopWireFrame : dm = AIS_WireFrame; break;
|
|
case TopShadingWithEdges : dm = ShadingWithEdges; break;
|
|
default : dm = AIS_Shaded; break;
|
|
}
|
|
SetDisplayMode(dm);
|
|
} else {
|
|
if(f != myTopLevel)
|
|
SetDisplayMode(myPrevDisplayMode);
|
|
}
|
|
myTopLevel = f;
|
|
}
|
|
|
|
void GEOM_AISShape::setPrevDisplayMode(const Standard_Integer mode) {
|
|
myPrevDisplayMode = mode;
|
|
}
|
|
|
|
Quantity_Color GEOM_AISShape::topLevelColor() {
|
|
return myTopLevelColor;
|
|
}
|
|
|
|
void GEOM_AISShape::setTopLevelColor(const Quantity_Color c) {
|
|
myTopLevelColor = c;
|
|
}
|
|
|
|
GEOM_AISShape::TopLevelDispMode GEOM_AISShape::topLevelDisplayMode() {
|
|
return myTopLevelDm;
|
|
}
|
|
void GEOM_AISShape::setTopLevelDisplayMode(const GEOM_AISShape::TopLevelDispMode dm) {
|
|
myTopLevelDm = dm;
|
|
}
|
|
|
|
Standard_Boolean GEOM_AISShape::switchTopLevel() {
|
|
return myTopLevelDm != TopShowAdditionalWActor;
|
|
}
|
|
|
|
Standard_Boolean GEOM_AISShape::toActivate() {
|
|
return Standard_True;
|
|
} |