netgen/libsrc/visualization/vsfieldlines.cpp

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#ifndef NOTCL
#include <mystdlib.h>
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#include <incopengl.hpp>
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#include <myadt.hpp>
#include <meshing.hpp>
#include <csg.hpp>
#include <stlgeom.hpp>
#include <visual.hpp>
namespace netgen
{
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// extern shared_ptr<Mesh> mesh;
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RKStepper :: ~RKStepper()
{
delete a;
}
RKStepper :: RKStepper(int type) : a(NULL), tolerance(1e100)
{
notrestarted = 0;
if (type == 0) // explicit Euler
{
c.SetSize(1); c[0] = 0;
b.SetSize(1); b[0] = 1;
steps = order = 1;
}
else if (type == 1) // Euler-Cauchy
{
c.SetSize(2); c[0] = 0; c[1] = 0.5;
b.SetSize(2); b[0] = 0; b[1] = 1;
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NgArray<int> size(2);
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size[0] = 0; size[1] = 1;
a = new TABLE<double>(size);
a->Set(2,1,0.5); // Set, Get: 1-based!
steps = order = 2;
}
else if (type == 2) // Simpson
{
c.SetSize(3); c[0] = 0; c[1] = 1; c[2] = 0.5;
b.SetSize(3); b[0] = b[1] = 1./6.; b[2] = 2./3.;
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NgArray<int> size(3);
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size[0] = 0; size[1] = 1; size[2] = 2;
a = new TABLE<double>(size);
a->Set(2,1,1);
a->Set(3,1,0.25); a->Set(3,2,0.25);
steps = order = 3;
}
else if (type == 3) // classical Runge-Kutta
{
c.SetSize(4); c[0] = 0; c[1] = c[2] = 0.5; c[3] = 1;
b.SetSize(4); b[0] = b[3] = 1./6.; b[1] = b[2] = 1./3.;
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NgArray<int> size(4);
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size[0] = 0; size[1] = 1; size[2] = 2; size[3] = 3;
a = new TABLE<double>(size);
a->Set(2,1,0.5);
a->Set(3,1,0); a->Set(3,2,0.5);
a->Set(4,1,0); a->Set(4,2,0); a->Set(4,3,1);
steps = order = 4;
}
K.SetSize(steps);
}
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void RKStepper :: StartNextValCalc(const Point<3> & astartval, const double astartt, const double ah, const bool aadaptive)
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{
//cout << "Starting RK-Step with h=" << ah << endl;
stepcount = 0;
h = ah;
startt = astartt;
startval = astartval;
adaptive = aadaptive;
adrun = 0;
}
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bool RKStepper :: GetNextData(Point<3> & val, double & t, double & ah)
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{
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bool finished = false;
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if(stepcount <= steps)
{
t = startt + c[stepcount-1]*h;
val = startval;
for(int i=0; i<stepcount-1; i++)
val += h * a->Get(stepcount,i+1) * K[i];
}
if(stepcount == steps)
{
val = startval;
for(int i=0; i<steps; i++)
val += h * b[i] * K[i];
if(adaptive)
{
if(adrun == 0)
{
stepcount = 0;
h *= 0.5;
adrun = 1;
valh = val;
}
else if (adrun == 1)
{
stepcount = 0;
startval_bak = startval;
startval = val;
startt_bak = startt;
startt += h;//0.5*h;
adrun = 2;
}
else if (adrun == 2)
{
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Point<3> valh2 = val;
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val = valh2 + 1./(pow(2.,order)-1.) * (valh2 - valh);
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auto errvec = val - valh;
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double err = errvec.Length();
double fac = 0.7 * pow(tolerance/err,1./(order+1.));
if(fac > 1.3) fac = 1.3;
if(fac < 1 || notrestarted >= 2)
ah = 2.*h * fac;
if(err < tolerance)
{
finished = true;
notrestarted++;
//(*testout) << "finished RK-Step, new h=" << ah << " tolerance " << tolerance << " err " << err << endl;
}
else
{
//ah *= 0.9;
notrestarted = 0;
//(*testout) << "restarting h " << 2.*h << " ah " << ah << " tolerance " << tolerance << " err " << err << endl;
StartNextValCalc(startval_bak,startt_bak, ah, adaptive);
}
}
}
else
{
t = startt + h;
finished = true;
}
}
if(stepcount == 0)
{
t = startt + c[stepcount]*h;
val = startval;
for(int i=0; i<stepcount; i++)
val += h * a->Get(stepcount,i) * K[i];
}
return finished;
}
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bool RKStepper :: FeedNextF(const Vec<3> & f)
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{
K[stepcount] = f;
stepcount++;
return true;
}
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void FieldLineCalc :: GenerateFieldLines(Array<Point<3>> & potential_startpoints, const int numlines)
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{
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Array<Point<3>> line_points;
Array<double> line_values;
Array<bool> drawelems;
Array<int> dirstart;
pstart.SetSize0();
pend.SetSize0();
values.SetSize0();
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double crit = 1.0;
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if(randomized)
{
double sum = 0;
double lami[3];
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Vec<3> v;
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for(int i=0; i<potential_startpoints.Size(); i++)
{
int elnr = mesh.GetElementOfPoint(potential_startpoints[i],lami,true) - 1;
if(elnr == -1)
continue;
mesh.SetPointSearchStartElement(elnr);
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func(elnr, lami, v);
sum += v.Length();
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}
crit = sum/double(numlines);
}
int calculated = 0;
cout << endl;
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for(int i=0; i<potential_startpoints.Size(); i++)
{
cout << "\rFieldline Calculation " << int(100.*i/potential_startpoints.Size()) << "%"; cout.flush();
if(randomized)
SetCriticalValue((double(rand())/RAND_MAX)*crit);
if(calculated >= numlines) break;
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Calc(potential_startpoints[i],line_points,line_values,drawelems,dirstart);
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bool usable = false;
for(int j=1; j<dirstart.Size(); j++)
for(int k=dirstart[j-1]; k<dirstart[j]-1; k++)
{
if(!drawelems[k] || !drawelems[k+1]) continue;
usable = true;
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pstart.Append(line_points[k]);
pend.Append(line_points[k+1]);
values.Append( 0.5*(line_values[k]+line_values[k+1]) );
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}
if(usable) calculated++;
}
cout << "\rFieldline Calculation " << 100 << "%" << endl;
}
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FieldLineCalc :: FieldLineCalc(const Mesh & amesh, const VectorFunction & afunc,
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const double rel_length, const int amaxpoints,
const double rel_thickness, const double rel_tolerance, const int rk_type, const int adirection) :
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mesh(amesh), func(afunc), stepper(rk_type)
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{
mesh.GetBox (pmin, pmax);
rad = 0.5 * Dist (pmin, pmax);
maxlength = (rel_length > 0) ? rel_length : 0.5;
maxlength *= 2.*rad;
thickness = (rel_thickness > 0) ? rel_thickness : 0.0015;
thickness *= 2.*rad;
double auxtolerance = (rel_tolerance > 0) ? rel_tolerance : 1.5e-3;
auxtolerance *= 2.*rad;
stepper.SetTolerance(auxtolerance);
direction = adirection;
maxpoints = amaxpoints;
if(direction == 0)
{
maxlength *= 0.5;
maxpoints /= 2;
}
critical_value = -1;
randomized = false;
}
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void FieldLineCalc :: Calc(const Point<3> & startpoint, Array<Point<3>> & points, Array<double> & vals, Array<bool> & drawelems, Array<int> & dirstart)
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{
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Vec<3> v = 0.0;
double startlami[3] = {0.0, 0.0, 0.0};
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points.SetSize(0);
vals.SetSize(0);
drawelems.SetSize(0);
dirstart.SetSize(0);
dirstart.Append(0);
int startelnr = mesh.GetElementOfPoint(startpoint,startlami,true) - 1;
(*testout) << "p = " << startpoint << "; elnr = " << startelnr << endl;
if (startelnr == -1)
return;
mesh.SetPointSearchStartElement(startelnr);
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Vec<3> startv;
bool startdraw = func(startelnr, startlami, startv);
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double startval = startv.Length();
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if(critical_value > 0 && fabs(startval) < critical_value)
return;
//cout << "p = " << startpoint << "; elnr = " << startelnr << endl;
for(int dir = 1; dir >= -1; dir -= 2)
{
if(dir*direction < 0) continue;
points.Append(startpoint);
vals.Append(startval);
drawelems.Append(startdraw);
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double h = 0.001*rad/startval; // otherwise no nice lines; should be made accessible from outside
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v = startv;
if(dir == -1) v *= -1.;
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int elnr = startelnr;
double lami[3] = { startlami[0], startlami[1], startlami[2]};
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for(double length = 0; length < maxlength; length += h*vals.Last())
{
if(v.Length() < 1e-12*rad)
{
(*testout) << "Current fieldlinecalculation came to a stillstand at " << points.Last() << endl;
break;
}
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double dummyt;
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stepper.StartNextValCalc(points.Last(),dummyt,h,true);
stepper.FeedNextF(v);
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bool drawelem = false;
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Point<3> newp;
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while(!stepper.GetNextData(newp,dummyt,h) && elnr != -1)
{
elnr = mesh.GetElementOfPoint(newp,lami,true) - 1;
if(elnr != -1)
{
mesh.SetPointSearchStartElement(elnr);
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drawelem = func(elnr, lami, v);
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if(dir == -1) v *= -1.;
stepper.FeedNextF(v);
}
}
if (elnr == -1)
{
//cout << "direction " <<dir << " reached the wall." << endl;
break;
}
points.Append(newp);
vals.Append(v.Length());
drawelems.Append(drawelem);
if(points.Size() % 40 == 0 && points.Size() > 1)
(*testout) << "Points in current fieldline: " << points.Size() << ", current position: " << newp << endl;
if(maxpoints > 0 && points.Size() >= maxpoints)
{
break;
}
//cout << "length " << length << " h " << h << " vals.Last() " << vals.Last() << " maxlength " << maxlength << endl;
}
dirstart.Append(points.Size());
}
}
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void VisualSceneSolution :: BuildFieldLinesFromBox(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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if(fieldlines_startarea_parameter[0] > fieldlines_startarea_parameter[3] ||
fieldlines_startarea_parameter[1] > fieldlines_startarea_parameter[4] ||
fieldlines_startarea_parameter[2] > fieldlines_startarea_parameter[5])
{
Point3d pmin, pmax;
mesh->GetBox (pmin, pmax);
fieldlines_startarea_parameter[0] = pmin.X();
fieldlines_startarea_parameter[1] = pmin.Y();
fieldlines_startarea_parameter[2] = pmin.Z();
fieldlines_startarea_parameter[3] = pmax.X();
fieldlines_startarea_parameter[4] = pmax.Y();
fieldlines_startarea_parameter[5] = pmax.Z();
}
for (int i = 1; i <= startpoints.Size(); i++)
{
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Point<3> p (fieldlines_startarea_parameter[0] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
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fieldlines_startarea_parameter[1] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
fieldlines_startarea_parameter[2] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
startpoints[i-1] = p;
}
}
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void VisualSceneSolution :: BuildFieldLinesFromLine(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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for (int i = 1; i <= startpoints.Size(); i++)
{
double s = double (rand()) / RAND_MAX;
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Point<3> p (fieldlines_startarea_parameter[0] + s * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
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fieldlines_startarea_parameter[1] + s * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
fieldlines_startarea_parameter[2] + s * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
startpoints[i-1] = p;
}
}
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void VisualSceneSolution :: BuildFieldLinesFromFile(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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ifstream * infile;
infile = new ifstream(fieldlines_filename.c_str());
//cout << "reading from file " << fieldlines_filename << endl;
int numpoints = 0;
string keyword;
double dparam;
int iparam;
while(infile->good())
{
(*infile) >> keyword;
if(keyword == "point") numpoints++;
else if(keyword == "line" || keyword == "box")
{
for(int i=0; i<6; i++) (*infile) >> dparam;
(*infile) >> iparam;
numpoints += iparam;
}
}
delete infile;
//cout << numpoints << " startpoints" << endl;
startpoints.SetSize(numpoints);
infile = new ifstream(fieldlines_filename.c_str());
numpoints = 0;
while(infile->good())
{
(*infile) >> keyword;
if (keyword == "point")
{
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(*infile) >> startpoints[numpoints][0];
(*infile) >> startpoints[numpoints][1];
(*infile) >> startpoints[numpoints][2];
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numpoints++;
}
else if (keyword == "line" || keyword == "box")
{
for(int i=0; i<6; i++) (*infile) >> fieldlines_startarea_parameter[i];
(*infile) >> iparam;
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Array<Point<3>> auxpoints(iparam);
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if (keyword == "box")
BuildFieldLinesFromBox(auxpoints);
else if (keyword == "line")
BuildFieldLinesFromLine(auxpoints);
for(int i=0; i<iparam; i++)
{
startpoints[numpoints] = auxpoints[i];
numpoints++;
}
}
//cout << "startpoints " << startpoints << endl;
}
delete infile;
}
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void VisualSceneSolution :: BuildFieldLinesFromFace(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
Array<SurfaceElementIndex> elements_2d;
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//cout << "fieldlines_startface " << fieldlines_startface << endl;
mesh->GetSurfaceElementsOfFace(fieldlines_startface,elements_2d);
if(elements_2d.Size() == 0)
{
cerr << "No Elements on selected face (?)" << endl;
return;
}
Vec3d v1,v2,cross;
double area = 0;
int i;
for(i=0; i<elements_2d.Size(); i++)
{
const Element2d & elem = (*mesh)[elements_2d[i]];
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v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
cross = Cross(v1,v2);
area += cross.Length();
if(elem.GetNV() == 4)
{
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
cross = Cross(v1,v2);
area += cross.Length();
}
}
int startpointsp = 0;
i = 0;
while(startpointsp < startpoints.Size())
{
const Element2d & elem = (*mesh)[elements_2d[i]];
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int numtri = (elem.GetNV() == 3) ? 1 : 2;
for(int tri = 0; startpointsp < startpoints.Size() && tri<numtri; tri++)
{
if(tri == 0)
{
v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
cross = Cross(v1,v2);
}
else if(tri == 1)
{
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
cross = Cross(v1,v2);
}
double thisarea = cross.Length();
int numloc = int(startpoints.Size()*thisarea/area);
if(double (rand()) / RAND_MAX < startpoints.Size()*thisarea/area - numloc)
numloc++;
for(int j=0; startpointsp < startpoints.Size() && j<numloc; j++)
{
double s = double (rand()) / RAND_MAX;
double t = double (rand()) / RAND_MAX;
if(s+t > 1)
{
s = 1.-s; t = 1.-t;
}
startpoints[startpointsp] = mesh->Point(elem[0]) + s*v1 +t*v2;
startpointsp++;
}
}
i++;
if(i == elements_2d.Size()) i = 0;
}
}
void VisualSceneSolution :: BuildFieldLinesPlot ()
{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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if (fieldlinestimestamp >= solutiontimestamp)
return;
fieldlinestimestamp = solutiontimestamp;
if (fieldlineslist)
glDeleteLists (fieldlineslist, num_fieldlineslists);
if (vecfunction == -1)
return;
const SolData * vsol = soldata[fieldlines_vecfunction];
num_fieldlineslists = (vsol -> iscomplex && !fieldlines_fixedphase) ? 100 : 1;
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double phaser=1.0;
double phasei=0.0;
std::function eval_func = [&](int elnr, const double * lami, Vec<3> & vec)
{
double values[6] = {0., 0., 0., 0., 0., 0.};
bool drawelem;
auto mesh = GetMesh();
if (mesh->GetDimension()==3)
drawelem = GetValues (vsol, elnr, lami[0], lami[1], lami[2], values);
else
drawelem = GetSurfValues (vsol, elnr, -1, lami[0], lami[1], values);
Vec3d v;
RealVec3d (values, v, vsol->iscomplex, phaser, phasei);
vec = v;
return drawelem;
};
FieldLineCalc linecalc(*mesh, eval_func,
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fieldlines_rellength,fieldlines_maxpoints,fieldlines_relthickness,fieldlines_reltolerance,fieldlines_rktype);
if(fieldlines_randomstart)
linecalc.Randomized();
fieldlineslist = glGenLists (num_fieldlineslists);
int num_startpoints = num_fieldlines / num_fieldlineslists;
if (num_fieldlines % num_fieldlineslists != 0) num_startpoints++;
if(fieldlines_randomstart)
num_startpoints *= 10;
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Array<Point<3>> startpoints(num_startpoints);
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for (int ln = 0; ln < num_fieldlineslists; ln++)
{
if(fieldlines_startarea == 0)
BuildFieldLinesFromBox(startpoints);
else if(fieldlines_startarea == 1)
BuildFieldLinesFromFile(startpoints);
else if(fieldlines_startarea == 2)
BuildFieldLinesFromFace(startpoints);
double phi;
if(vsol -> iscomplex)
{
if(fieldlines_fixedphase)
phi = fieldlines_phase;
else
phi = 2*M_PI*ln / num_fieldlineslists;
}
else
phi = 0;
cout << "phi = " << phi << endl;
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phaser = cos(phi);
phasei = sin(phi);
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linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1);
auto & pstart = linecalc.GetPStart();
auto & pend = linecalc.GetPEnd();
auto & values = linecalc.GetValues();
auto nlines = values.Size();
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glNewList(fieldlineslist+ln, GL_COMPILE);
SetTextureMode (usetexture);
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for(auto i : Range(nlines))
{
SetOpenGlColor (values[i]);
DrawCylinder (pstart[i], pend[i], fieldlines_relthickness);
}
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glEndList ();
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}
}
}
#endif // NOTCL