mirror of
https://github.com/NGSolve/netgen.git
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199 lines
3.3 KiB
C++
199 lines
3.3 KiB
C++
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#include <mystdlib.h>
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#include <linalg.hpp>
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namespace netgen
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{
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QuadraticPolynomial1V ::
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QuadraticPolynomial1V (double ac, double acx, double acxx)
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{
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c = ac;
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cx = acx;
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cxx = acxx;
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}
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double QuadraticPolynomial1V ::
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Value (double x)
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{
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return c + cx * x + cxx * x * x;
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}
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double QuadraticPolynomial1V :: MaxUnitInterval ()
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{
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// inner max
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if (cxx < 0 && cx > 0 && cx < -2 * cxx)
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{
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return c - 0.25 * cx * cx / cxx;
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}
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if (cx + cxx > 0) // right edge
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return c + cx + cxx;
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// left end
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return c;
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}
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LinearPolynomial2V ::
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LinearPolynomial2V (double ac, double acx, double acy)
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{
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c = ac;
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cx = acx;
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cy = acy;
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};
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QuadraticPolynomial2V ::
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QuadraticPolynomial2V ()
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{
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;
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}
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QuadraticPolynomial2V ::
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QuadraticPolynomial2V (double ac, double acx, double acy,
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double acxx, double acxy, double acyy)
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{
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c = ac;
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cx = acx;
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cy = acy;
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cxx = acxx;
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cxy = acxy;
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cyy = acyy;
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}
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void QuadraticPolynomial2V ::
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Square (const LinearPolynomial2V & lp)
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{
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c = lp.c * lp.c;
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cx = 2 * lp.c * lp.cx;
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cy = 2 * lp.c * lp.cy;
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cxx = lp.cx * lp.cx;
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cxy = 2 * lp.cx * lp.cy;
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cyy = lp.cy * lp.cy;
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}
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void QuadraticPolynomial2V ::
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Add (double lam, const QuadraticPolynomial2V & qp2)
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{
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c += lam * qp2.c;
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cx += lam * qp2.cx;
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cy += lam * qp2.cy;
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cxx += lam * qp2.cxx;
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cxy += lam * qp2.cxy;
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cyy += lam * qp2.cyy;
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}
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double QuadraticPolynomial2V ::
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Value (double x, double y)
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{
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return c + cx * x + cy * y + cxx * x * x + cxy * x * y + cyy * y * y;
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}
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/*
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double QuadraticPolynomial2V ::
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MinUnitSquare ()
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{
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double x, y;
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double minv = 1e8;
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double val;
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for (x = 0; x <= 1; x += 0.1)
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for (y = 0; y <= 1; y += 0.1)
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{
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val = Value (x, y);
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if (val < minv)
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minv = val;
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}
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return minv;
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};
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*/
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double QuadraticPolynomial2V ::
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MaxUnitSquare ()
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{
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// find critical point
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double maxv = c;
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double hv;
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double det, x0, y0;
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det = 4 * cxx * cyy - cxy * cxy;
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if (det > 0)
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{
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// definite surface
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x0 = (-2 * cyy * cx + cxy * cy) / det;
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y0 = (cxy * cx -2 * cxx * cy) / det;
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if (x0 >= 0 && x0 <= 1 && y0 >= 0 && y0 <= 1)
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{
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hv = Value (x0, y0);
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if (hv > maxv) maxv = hv;
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}
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}
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QuadraticPolynomial1V e1(c, cx, cxx);
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QuadraticPolynomial1V e2(c, cy, cyy);
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QuadraticPolynomial1V e3(c+cy+cyy, cx+cxy, cxx);
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QuadraticPolynomial1V e4(c+cx+cxx, cy+cxy, cyy);
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hv = e1.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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hv = e2.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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hv = e3.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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hv = e4.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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return maxv;
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};
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double QuadraticPolynomial2V ::
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MaxUnitTriangle ()
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{
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// find critical point
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double maxv = c;
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double hv;
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double det, x0, y0;
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det = 4 * cxx * cyy - cxy * cxy;
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if (cxx < 0 && det > 0)
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{
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// definite surface
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x0 = (-2 * cyy * cx + cxy * cy) / det;
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y0 = (cxy * cx -2 * cxx * cy) / det;
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if (x0 >= 0 && y0 >= 0 && x0+y0 <= 1)
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{
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return Value (x0, y0);
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}
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}
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QuadraticPolynomial1V e1(c, cx, cxx);
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QuadraticPolynomial1V e2(c, cy, cyy);
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QuadraticPolynomial1V e3(c+cy+cyy, cx-cy+cxy-2*cyy, cxx-cxy+cyy);
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hv = e1.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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hv = e2.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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hv = e3.MaxUnitInterval();
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if (hv > maxv) maxv = hv;
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return maxv;
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}
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}
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