netgen/libsrc/csg/brick.hpp

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#ifndef FILE_BRICK
#define FILE_BRICK
/**************************************************************************/
/* File: brick.hpp */
/* Author: Joachim Schoeberl */
/* Date: 11. Mar. 98 */
/**************************************************************************/
/*
brick geometry, has several surfaces
*/
class Parallelogram3d : public Surface
{
Point<3> p1, p2, p3, p4;
Vec<3> v12, v13;
Vec<3> n;
public:
Parallelogram3d (Point<3> ap1, Point<3> ap2, Point<3> ap3);
virtual ~Parallelogram3d ();
void SetPoints (Point<3> ap1, Point<3> ap2, Point<3> ap3);
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
virtual double CalcFunctionValue (const Point<3> & point) const;
virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
virtual void CalcHesse (const Point<3> & point, Mat<3> & hesse) const;
virtual double HesseNorm () const;
virtual Point<3> GetSurfacePoint () const;
virtual void Print (ostream & str) const;
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & boundingbox,
double facets) const;
protected:
void CalcData();
};
class Brick : public Primitive
{
Point<3> p1, p2, p3, p4;
Vec<3> v12, v13, v14;
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// Array<OneSurfacePrimitive*> faces;
Array<Plane*> faces;
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public:
Brick (Point<3> ap1, Point<3> ap2, Point<3> ap3, Point<3> ap4);
virtual ~Brick ();
static Primitive * CreateDefault ();
virtual Primitive * Copy () const;
virtual void Transform (Transformation<3> & trans);
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
virtual INSOLID_TYPE PointInSolid (const Point<3> & p,
double eps) const;
virtual INSOLID_TYPE VecInSolid (const Point<3> & p,
const Vec<3> & v,
double eps) const;
virtual INSOLID_TYPE VecInSolid2 (const Point<3> & p,
const Vec<3> & v1,
const Vec<3> & v2,
double eps) const;
virtual INSOLID_TYPE VecInSolid3 (const Point<3> & p,
const Vec<3> & v1,
const Vec<3> & v2,
double eps) const;
virtual INSOLID_TYPE VecInSolid4 (const Point<3> & p,
const Vec<3> & v,
const Vec<3> & v2,
const Vec<3> & m,
double eps) const;
virtual int GetNSurfaces() const
{ return 6; }
virtual Surface & GetSurface (int i)
{ return *faces[i]; }
virtual const Surface & GetSurface (int i) const
{ return *faces[i]; }
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virtual void GetPrimitiveData (const char *& classname, Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
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virtual void Reduce (const BoxSphere<3> & box);
virtual void UnReduce ();
protected:
void CalcData();
};
class OrthoBrick : public Brick
{
protected:
Point<3> pmin, pmax;
public:
OrthoBrick (const Point<3> & ap1, const Point<3> & ap2);
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
virtual void Reduce (const BoxSphere<3> & box);
};
#endif