netgen/libsrc/visualization/fieldlines.hpp

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#ifndef FIELDLINES_HPP_INCLUDED
#define FIELDLINES_HPP_INCLUDED
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namespace netgen
{
class RKStepper
{
private:
Array<double> c,b;
TABLE<double> *a;
int steps;
int order;
double tolerance;
Array<Vec<3>> K;
int stepcount;
double h;
double startt;
double startt_bak;
Point<3> startval;
Point<3> startval_bak;
bool adaptive;
int adrun;
Point<3> valh;
int notrestarted;
public:
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DLL_HEADER ~RKStepper();
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RKStepper(int type = 0);
void SetTolerance(const double tol){tolerance = tol;}
void StartNextValCalc(const Point<3> & astartval, const double astartt, const double ah, const bool aadaptive = false);
bool GetNextData(Point<3> & val, double & t, double & ah);
bool FeedNextF(const Vec<3> & f);
};
class FieldLineCalc
{
private:
const Mesh & mesh;
typedef std::function<bool (int elnr, const double *, Vec<3> &)> VectorFunction;
const VectorFunction & func;
RKStepper stepper;
Array<double> values;
Array<Point<3>> pstart, pend;
double maxlength;
int maxpoints;
int direction;
Point3d pmin, pmax;
double rad;
double critical_value;
bool randomized;
double thickness;
public:
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DLL_HEADER FieldLineCalc(const Mesh & amesh, const VectorFunction & afunc,
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const double rel_length, const int amaxpoints = -1,
const double rel_thickness = -1, const double rel_tolerance = -1, const int rk_type = 0, const int adirection = 0);
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DLL_HEADER ~FieldLineCalc();
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void SetCriticalValue(const double val) { critical_value = val; }
void Randomized(void) { randomized = true; }
void NotRandomized(void) { randomized = false; }
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DLL_HEADER void Calc(const Point<3> & startpoint, Array<Point<3>> & points, Array<double> & vals, Array<bool> & drawelems, Array<int> & dirstart);
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DLL_HEADER void GenerateFieldLines(Array<Point<3>> & potential_startpoints, const int numlines);
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const auto & GetPStart() const { return pstart; }
const auto & GetPEnd() const { return pend; }
const auto & GetValues() const { return values; }
const auto GetThickness() const { return thickness; }
};
} // namespace netgen
#endif // VSFIELDLINES_HPP_INCLUDED