netgen/libsrc/meshing/debugging.cpp

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2022-03-07 19:58:09 +05:00
#include <meshing.hpp>
namespace netgen
{
unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom = 0 )
{
static Timer t("GetOpenElements"); RegionTimer rt(t);
auto mesh = make_unique<Mesh>();
*mesh = m;
Array<bool, PointIndex> interesting_points(mesh->GetNP());
interesting_points = false;
mesh->FindOpenElements(dom);
NgArray<Element2d> openelements;
openelements = mesh->OpenElements();
for (auto & el : openelements)
for (auto i : el.PNums())
interesting_points[i] = true;
for (auto & el : mesh->VolumeElements())
{
int num_interesting_points = 0;
for (auto pi : el.PNums())
if(interesting_points[pi])
num_interesting_points++;
if(num_interesting_points==0)
el.Delete();
el.SetIndex(num_interesting_points);
}
mesh->SetMaterial(1, "1_point");
mesh->SetMaterial(2, "2_points");
mesh->SetMaterial(3, "3_points");
mesh->SetMaterial(4, "4_points");
mesh->Compress();
mesh->ClearSurfaceElements();
for (auto & el : openelements)
mesh->AddSurfaceElement( el );
return mesh;
}
unique_ptr<Mesh> FilterMesh( const Mesh & m, FlatArray<PointIndex> points, FlatArray<SurfaceElementIndex> sels, FlatArray<ElementIndex> els )
{
static Timer t("GetOpenElements"); RegionTimer rt(t);
auto mesh_ptr = make_unique<Mesh>();
auto & mesh = *mesh_ptr;
mesh = m;
Array<bool, PointIndex> keep_point(mesh.GetNP());
Array<bool, SurfaceElementIndex> keep_sel(mesh.GetNSE());
Array<bool, ElementIndex> keep_el(mesh.GetNE());
mesh.LineSegments().DeleteAll();
keep_point = false;
for(auto pi : points)
keep_point[pi] = true;
auto set_keep = [&] (auto & input, auto & keep_array, auto & els)
{
keep_array = false;
for(auto ind : input)
keep_array[ind] = true;
for(auto ind : Range(els))
{
bool & keep = keep_array[ind];
if(keep) continue;
for(auto pi : mesh[ind].PNums())
keep |= keep_point[pi];
if(!keep)
mesh[ind].Delete();
}
for(auto i = 0; i<els.Size(); i++)
if(els[i].IsDeleted())
{
els.DeleteElement(i);
i--;
}
};
set_keep(sels, keep_sel, mesh.SurfaceElements());
set_keep(els, keep_el, mesh.VolumeElements());
//mesh.Compress();
return mesh_ptr;
}
}