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13 lines
218 B
GLSL
13 lines
218 B
GLSL
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#
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## Cylinder and Spehre
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#
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algebraic3d
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solid cyl = cylinder ( 3, 0, 0; -3, 0, 0; 0.5 )
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and plane (-2, 0, 0; -1, 0, 0)
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and plane (2, 0, 0; 1, 0, 0);
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solid sp = sphere (0, 0, 0; 1);
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solid main = sp or cyl;
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tlo main;
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