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20 lines
380 B
GLSL
20 lines
380 B
GLSL
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#
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## Cube minus Cylinder
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#
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algebraic3d
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solid cube = plane (0, 0, 0; 0, 0, -1)
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and plane (0, 0, 0; 0, -1, 0)
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and plane (0, 0, 0; -1, 0, 0)
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and plane (1, 1, 1; 0, 0, 1)
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and plane (1, 1, 1; 0, 1, 0)
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and plane (1, 1, 1; 1, 0, 0);
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solid sp = sphere (0.5, 0.5, 0; 0.001);
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# cut off small sphere:
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solid main = cube and not sp;
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tlo main;
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