netgen/libsrc/csg/extrusion.cpp

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#include <mystdlib.h>
#include <linalg.hpp>
#include <csg.hpp>
namespace netgen
{
void ExtrusionFace :: Init(void)
{
p0.SetSize(path->GetNSplines());
x_dir.SetSize(path->GetNSplines());
y_dir.SetSize(path->GetNSplines());
z_dir.SetSize(path->GetNSplines());
loc_z_dir.SetSize(path->GetNSplines());
spline3_path.SetSize(path->GetNSplines());
line_path.SetSize(path->GetNSplines());
for(int i=0; i<path->GetNSplines(); i++)
{
spline3_path[i] = dynamic_cast < const SplineSeg3<3>* >(&path->GetSpline(i));
line_path[i] = dynamic_cast < const LineSeg<3>* >(&path->GetSpline(i));
if(line_path[i])
{
y_dir[i] = line_path[i]->EndPI() - line_path[i]->StartPI();
y_dir[i].Normalize();
z_dir[i] = glob_z_direction;
Orthogonalize(y_dir[i],z_dir[i]);
x_dir[i] = Cross(y_dir[i],z_dir[i]);
loc_z_dir[i] = z_dir[i];
}
else
{
z_dir[i] = glob_z_direction;
loc_z_dir[i] = glob_z_direction;
}
}
profile->GetCoeff(profile_spline_coeff);
latest_point3d = -1.111e30;
}
ExtrusionFace :: ExtrusionFace(const SplineSeg<2> * profile_in,
const SplineGeometry<3> * path_in,
const Vec<3> & z_direction) :
profile(profile_in), path(path_in), glob_z_direction(z_direction)
{
deletable = false;
Init();
}
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ExtrusionFace :: ExtrusionFace(const Array<double> & raw_data)
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{
deletable = true;
int pos=0;
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Array< Point<2> > p(3);
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int ptype = int(raw_data[pos]); pos++;
for(int i=0; i<ptype; i++)
{
p[i](0) = raw_data[pos]; pos++;
p[i](1) = raw_data[pos]; pos++;
}
if(ptype == 2)
{
profile = new LineSeg<2>(GeomPoint<2>(p[0],1),
GeomPoint<2>(p[1],1));
//(*testout) << "appending LineSeg<2> " << p[0]
// << " to " << p[1] << endl;
}
else if(ptype == 3)
{
profile = new SplineSeg3<2>(GeomPoint<2>(p[0],1),
GeomPoint<2>(p[1],1),
GeomPoint<2>(p[2],1));
//(*testout) << "appending SplineSeg<3> "
// << p[0] << " -- " << p[1] << " -- " << p[2] << endl;
}
path = new SplineGeometry<3>;
pos = const_cast< SplineGeometry<3> *>(path)->Load(raw_data,pos);
for(int i=0; i<3; i++)
{
glob_z_direction(i) = raw_data[pos];
pos++;
}
//(*testout) << "read glob_z_direction " << glob_z_direction << endl;
Init();
}
ExtrusionFace :: ~ExtrusionFace()
{
if(deletable)
{
delete profile;
delete path;
}
}
int ExtrusionFace :: IsIdentic (const Surface & s2, int & inv, double eps) const
{
const ExtrusionFace * ext2 = dynamic_cast<const ExtrusionFace*>(&s2);
if(!ext2) return 0;
if(ext2 == this)
return 1;
return 0;
}
void ExtrusionFace :: Orthogonalize(const Vec<3> & v1, Vec<3> & v2) const
{
v2 -= (v1*v2)*v1;
v2.Normalize();
}
void ExtrusionFace :: CalcProj(const Point<3> & point3d, Point<2> & point2d,
int & seg, double & t) const
{
if(Dist2(point3d,latest_point3d) < 1e-25*Dist2(path->GetSpline(0).StartPI(),path->GetSpline(0).EndPI()))
{
point2d = latest_point2d;
seg = latest_seg;
t = latest_t;
return;
}
latest_point3d = point3d;
double cutdist(-1);
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Array<double> mindist(path->GetNSplines());
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for(int i=0; i<path->GetNSplines(); i++)
{
double auxcut(-1);
double auxmin(-1);
if(spline3_path[i])
{
Point<3> startp(path->GetSpline(i).StartPI());
Point<3> endp(path->GetSpline(i).EndPI());
Point<3> tanp(spline3_path[i]->TangentPoint());
double da,db,dc;
double l;
Vec<3> dir = endp-startp;
l = dir.Length(); dir *= 1./l;
Vec<3> topoint = point3d - startp;
double s = topoint * dir;
if(s<=0)
da = topoint.Length();
else if(s>=l)
da = Dist(endp,point3d);
else
da = sqrt(topoint.Length2() - s*s);
dir = tanp - startp;
l = dir.Length(); dir *= 1./l;
topoint = point3d - startp;
s = topoint * dir;
if(s<=0)
db = topoint.Length();
else if(s>=l)
db = Dist(tanp,point3d);
else
db = sqrt(topoint.Length2() - s*s);
dir = endp - tanp;
l = dir.Length(); dir *= 1./l;
topoint = point3d - tanp;
s = topoint * dir;
if(s<=0)
dc = topoint.Length();
else if(s>=l)
dc = Dist(endp,point3d);
else
dc = sqrt(topoint.Length2() - s*s);
if(da > db && da > dc)
auxcut = da;
else
auxcut = max2(da,min2(db,dc));
auxmin = min3(da,db,dc);
}
else if(line_path[i])
{
double l;
Vec<3> dir = path->GetSpline(i).EndPI() - path->GetSpline(i).StartPI();
l = dir.Length(); dir *= 1./l;
Vec<3> topoint = point3d - path->GetSpline(i).StartPI();
double s = topoint * dir;
if(s<=0)
auxcut = topoint.Length();
else if(s>=l)
auxcut = Dist(path->GetSpline(i).EndPI(),point3d);
else
auxcut = sqrt(topoint.Length2() - s*s);
auxmin = auxcut;
}
mindist[i] = auxmin;
if(i==0 || auxcut < cutdist)
cutdist = auxcut;
/*
double d1 = Dist2(point3d,path.GetSpline(i).StartPI());
double d2 = Dist2(point3d,path.GetSpline(i).EndPI());
if(d1 <= d2)
{
mindist[i] = d1;
if(i==0 || d2 < cutdist)
cutdist = d2;
}
else
{
mindist[i] = d2;
if(i==0 || d1 < cutdist)
cutdist = d1;
}
*/
}
//(*testout) << " cutdist " << cutdist << " mindist " << mindist << endl;
Point<2> testpoint2d;
Point<3> testpoint3d;
double minproj(-1);
bool minproj_set(false);
//(*testout) << "point "<< point3d << " candidates: ";
for(int i=0; i<path->GetNSplines(); i++)
{
if(mindist[i] > cutdist) continue;
//(*testout) << i << " ";
double thist = CalcProj(point3d,testpoint2d,i);
testpoint3d = p0[i] + testpoint2d(0)*x_dir[i] + testpoint2d(1)*loc_z_dir[i];
double d = Dist2(point3d,testpoint3d);
//(*testout) << "(d="<<d<<") ";
if(!minproj_set || d < minproj)
{
minproj_set = true;
minproj = d;
point2d = testpoint2d;
t = thist;
seg = i;
latest_seg = i;
latest_t = t;
latest_point2d = point2d;
}
}
//(*testout) << endl;
//(*testout) << " t " << t << endl;
}
double ExtrusionFace :: CalcProj(const Point<3> & point3d, Point<2> & point2d,
const int seg) const
{
double t(-1);
if(line_path[seg])
{
point2d(0) = (point3d-line_path[seg]->StartPI())*x_dir[seg];
point2d(1) = (point3d-line_path[seg]->StartPI())*z_dir[seg];
double l = Dist(line_path[seg]->StartPI(),
line_path[seg]->EndPI());
t = min2(max2((point3d - line_path[seg]->StartPI()) * y_dir[seg],0.),
l);
p0[seg] = line_path[seg]->StartPI() + t*y_dir[seg];
t *= 1./l;
}
else if(spline3_path[seg])
{
spline3_path[seg]->Project(point3d,p0[seg],t);
y_dir[seg] = spline3_path[seg]->GetTangent(t); y_dir[seg].Normalize();
loc_z_dir[seg] = z_dir[seg];
Orthogonalize(y_dir[seg],loc_z_dir[seg]);
x_dir[seg] = Cross(y_dir[seg],loc_z_dir[seg]);
Vec<3> dir = point3d-p0[seg];
point2d(0) = x_dir[seg]*dir;
point2d(1) = loc_z_dir[seg]*dir;
}
return t;
}
double ExtrusionFace :: CalcFunctionValue (const Point<3> & point) const
{
Point<2> p;
double dummyd;
int dummyi;
CalcProj(point,p,dummyi,dummyd);
//(*testout) << "spline " << dummyi << " t " << dummyd << endl;
return profile_spline_coeff(0)*p(0)*p(0) + profile_spline_coeff(1)*p(1)*p(1)
+ profile_spline_coeff(2)*p(0)*p(1) + profile_spline_coeff(3)*p(0)
+ profile_spline_coeff(4)*p(1) + profile_spline_coeff(5);
}
void ExtrusionFace :: CalcGradient (const Point<3> & point, Vec<3> & grad) const
{
int i;
Point<2> p2d;
double t_path;
int seg;
CalcProj(point,p2d,seg,t_path);
Point<3> phi;
Vec<3> phip,phipp,phi_minus_point;
path->GetSpline(seg).GetDerivatives(t_path,phi,phip,phipp);
phi_minus_point = phi-point;
Vec<3> grad_t = phip;
double facA = phipp*phi_minus_point + phip*phip;
grad_t *= 1./facA;
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Array < Vec<3> > dphi_dX(3);
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for(i=0; i<3; i++)
dphi_dX[i] = grad_t(i)*phip;
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Array < Vec<3> > dy_dir_dX(3);
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double lphip = phip.Length();
dy_dir_dX[0] = dy_dir_dX[1] = dy_dir_dX[2] =
(1./lphip) * phipp - ((phip*phipp)/pow(lphip,3)) * phip;
for(i=0; i<3; i++)
dy_dir_dX[i] *= grad_t(i);
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Array < Vec<3> > dx_dir_dX(3);
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for(i=0; i<3; i++)
dx_dir_dX[i] = Cross(dy_dir_dX[i],z_dir[seg]);
Vec<3> grad_xbar;
for(i=0; i<3; i++)
grad_xbar(i) = -1.*(phi_minus_point * dx_dir_dX[i]) + x_dir[seg](i) - x_dir[seg] * dphi_dX[i];
double zy = z_dir[seg]*y_dir[seg];
Vec<3> grad_ybar;
Vec<3> aux = z_dir[seg] - zy*y_dir[seg];
for(i=0; i<3; i++)
grad_ybar(i) = ( (z_dir[seg]*dy_dir_dX[i])*y_dir[seg] + zy*dy_dir_dX[i] ) * phi_minus_point +
aux[i] -
aux * dphi_dX[i];
const double dFdxbar = 2.*profile_spline_coeff(0)*p2d(0) +
profile_spline_coeff(2)*p2d(1) + profile_spline_coeff(3);
const double dFdybar = 2.*profile_spline_coeff(1)*p2d(1) +
profile_spline_coeff(2)*p2d(0) + profile_spline_coeff(4);
grad = dFdxbar * grad_xbar + dFdybar * grad_ybar;
}
void ExtrusionFace :: CalcHesse (const Point<3> & point, Mat<3> & hesse) const
{
const double eps = 1e-7*Dist(path->GetSpline(0).StartPI(),path->GetSpline(0).EndPI());
/*
Point<3> auxpoint1(point),auxpoint2(point);
Vec<3> auxvec,auxgrad1,auxgrad2;
for(int i=0; i<3; i++)
{
auxpoint1(i) -= eps;
auxpoint2(i) += eps;
CalcGradient(auxpoint1,auxgrad1);
CalcGradient(auxpoint2,auxgrad2);
auxvec = (1./(2.*eps)) * (auxgrad2-auxgrad1);
for(int j=0; j<3; j++)
hesse(i,j) = auxvec(j);
auxpoint1(i) = point(i);
auxpoint2(i) = point(i);
}
*/
Vec<3> grad;
CalcGradient(point,grad);
Point<3> auxpoint(point);
Vec<3> auxvec,auxgrad;
for(int i=0; i<3; i++)
{
auxpoint(i) -= eps;
CalcGradient(auxpoint,auxgrad);
auxvec = (1./eps) * (grad-auxgrad);
for(int j=0; j<3; j++)
hesse(i,j) = auxvec(j);
auxpoint(i) = point(i);
}
for(int i=0; i<3; i++)
for(int j=i+1; j<3; j++)
hesse(i,j) = hesse(j,i) = 0.5*(hesse(i,j)+hesse(j,i));
}
double ExtrusionFace :: HesseNorm () const
{
return fabs(profile_spline_coeff(0) + profile_spline_coeff(1)) +
sqrt(pow(profile_spline_coeff(0)+profile_spline_coeff(1),2)+4.*pow(profile_spline_coeff(2),2));
}
double ExtrusionFace :: MaxCurvature () const
{
double retval,actmax;
retval = profile->MaxCurvature();
for(int i=0; i<path->GetNSplines(); i++)
{
actmax = path->GetSpline(i).MaxCurvature();
if(actmax > retval)
retval = actmax;
}
return 2.*retval;
}
void ExtrusionFace :: Project (Point<3> & p) const
{
double dummyt;
int seg;
Point<2> p2d;
CalcProj(p,p2d,seg,dummyt);
profile->Project(p2d,p2d,profile_par);
p = p0[seg] + p2d(0)*x_dir[seg] + p2d(1)*loc_z_dir[seg];
Vec<2> tangent2d = profile->GetTangent(profile_par);
profile_tangent = tangent2d(0)*x_dir[seg] + tangent2d(1)*y_dir[seg];
}
Point<3> ExtrusionFace :: GetSurfacePoint () const
{
p0[0] = path->GetSpline(0).GetPoint(0.5);
if(!line_path[0])
{
y_dir[0] = path->GetSpline(0).GetTangent(0.5);
y_dir[0].Normalize();
loc_z_dir[0] = z_dir[0];
Orthogonalize(y_dir[0],loc_z_dir[0]);
x_dir[0] = Cross(y_dir[0],loc_z_dir[0]);
}
Point<2> locpoint = profile->GetPoint(0.5);
return p0[0] + locpoint(0)*x_dir[0] + locpoint(1)*loc_z_dir[0];
}
bool ExtrusionFace :: BoxIntersectsFace(const Box<3> & box) const
{
Point<3> center = box.Center();
Project(center);
//(*testout) << "box.Center() " << box.Center() << " projected " << center << " diam " << box.Diam()
// << " dist " << Dist(box.Center(),center) << endl;
return (Dist(box.Center(),center) < 0.5*box.Diam());
}
void ExtrusionFace :: LineIntersections ( const Point<3> & p,
const Vec<3> & v,
const double eps,
int & before,
int & after,
bool & intersecting ) const
{
Point<2> p2d;
Vec<2> v2d;
intersecting = false;
double segt;
int seg;
CalcProj(p,p2d,seg,segt);
if(seg == 0 && segt < 1e-20)
{
Vec<3> v1,v2;
v1 = path->GetSpline(0).GetTangent(0);
v2 = p-p0[seg];
if(v1*v2 < -eps)
return;
}
if(seg == path->GetNSplines()-1 && 1.-segt < 1e-20)
{
Vec<3> v1,v2;
v1 = path->GetSpline(seg).GetTangent(1);
v2 = p-p0[seg];
if(v1*v2 > eps)
return;
}
v2d(0) = v * x_dir[seg];
v2d(1) = v * loc_z_dir[seg];
Vec<2> n(v2d(1),-v2d(0));
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Array < Point<2> > ips;
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profile->LineIntersections(v2d(1),
-v2d(0),
-v2d(1)*p2d(0) + v2d(0)*p2d(1),
ips,eps);
int comp;
if(fabs(v2d(0)) >= fabs(v2d(1)))
comp = 0;
else
comp = 1;
//(*testout) << "p2d " << p2d;
for(int i=0; i<ips.Size(); i++)
{
//(*testout) << " ip " << ips[i];
double t = (ips[i](comp)-p2d(comp))/v2d(comp);
if(t < -eps)
before++;
else if(t > eps)
after++;
else
intersecting = true;
}
//(*testout) << endl;
}
void ExtrusionFace :: Print (ostream & str) const{}
INSOLID_TYPE ExtrusionFace :: VecInFace ( const Point<3> & p,
const Vec<3> & v,
const double eps ) const
{
Vec<3> normal1;
CalcGradient(p,normal1); normal1.Normalize();
double d1 = normal1*v;
if(d1 > eps)
return IS_OUTSIDE;
if(d1 < -eps)
return IS_INSIDE;
return DOES_INTERSECT;
/*
Point<2> p2d;
double t_path;
int seg;
CalcProj(p,p2d,seg,t_path);
double t;
profile.Project(p2d,p2d,t);
Vec<2> profile_tangent = profile.GetTangent(t);
double d;
Vec<3> normal1;
CalcGradient(p,normal1); normal1.Normalize();
double d1 = normal1*v;
Vec<2> v2d;
v2d(0) = v*x_dir[seg];
v2d(1) = v*loc_z_dir[seg];
Vec<2> normal(-profile_tangent(1),profile_tangent(0));
//d = normal*v2d;
d = d1;
if(d > eps)
return IS_OUTSIDE;
if(d < -eps)
return IS_INSIDE;
return DOES_INTERSECT;
*/
}
void ExtrusionFace :: GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & boundingbox,
double facets) const
{
int n = int(facets) + 1;
int i,j,k;
int nump = 0;
for(k=0; k<path->GetNSplines(); k++)
{
for(i=0; i<=n; i++)
{
Point<3> origin = path->GetSpline(k).GetPoint(double(i)/double(n));
if(!line_path[k])
{
y_dir[k] = path->GetSpline(k).GetTangent(double(i)/double(n));
y_dir[k].Normalize();
}
loc_z_dir[k] = z_dir[k];
Orthogonalize(y_dir[k],loc_z_dir[k]);
if(!line_path[k])
x_dir[k] = Cross(y_dir[k],loc_z_dir[k]);
for(j=0; j<=n; j++)
{
Point<2> locp = profile->GetPoint(double(j)/double(n));
tas.AddPoint(origin + locp(0)*x_dir[k] + locp(1)*loc_z_dir[k]);
nump++;
}
}
}
for(k=0; k<path->GetNSplines(); k++)
for(i=0; i<n; i++)
for(j=0; j<n; j++)
{
int pi = k*(n+1)*(n+1) + (n+1)*i +j;
tas.AddTriangle( TATriangle (0, pi,pi+1,pi+n+1));
tas.AddTriangle( TATriangle (0, pi+1,pi+n+1,pi+n+2));
}
}
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void ExtrusionFace :: GetRawData(Array<double> & data) const
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{
data.DeleteAll();
profile->GetRawData(data);
path->GetRawData(data);
for(int i=0; i<3; i++)
data.Append(glob_z_direction[i]);
//(*testout) << "written raw data " << data << endl;
}
Extrusion :: Extrusion(const SplineGeometry<3> & path_in,
const SplineGeometry<2> & profile_in,
const Vec<3> & z_dir) :
path(path_in), profile(profile_in), z_direction(z_dir)
{
surfaceactive.SetSize(0);
surfaceids.SetSize(0);
for(int j=0; j<profile.GetNSplines(); j++)
{
ExtrusionFace * face = new ExtrusionFace(&(profile.GetSpline(j)),
&path,
z_direction);
faces.Append(face);
surfaceactive.Append(true);
surfaceids.Append(0);
}
}
Extrusion :: ~Extrusion()
{
for(int i=0; i<faces.Size(); i++)
delete faces[i];
}
INSOLID_TYPE Extrusion :: BoxInSolid (const BoxSphere<3> & box) const
{
for(int i=0; i<faces.Size(); i++)
{
if(faces[i]->BoxIntersectsFace(box))
return DOES_INTERSECT;
}
return PointInSolid(box.Center(),0);
}
INSOLID_TYPE Extrusion :: PointInSolid (const Point<3> & p,
const double eps,
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Array<int> * const facenums) const
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{
Vec<3> random_vec(-0.4561,0.7382,0.4970247);
int before(0), after(0);
bool intersects(false);
bool does_intersect(false);
for(int i=0; i<faces.Size(); i++)
{
faces[i]->LineIntersections(p,random_vec,eps,before,after,intersects);
//(*testout) << "intersects " << intersects << " before " << before << " after " << after << endl;
if(intersects)
{
if(facenums)
{
facenums->Append(i);
does_intersect = true;
}
else
return DOES_INTERSECT;
}
}
if(does_intersect)
return DOES_INTERSECT;
if(before % 2 == 0)
return IS_OUTSIDE;
return IS_INSIDE;
}
INSOLID_TYPE Extrusion :: PointInSolid (const Point<3> & p,
double eps) const
{
return PointInSolid(p,eps,NULL);
}
INSOLID_TYPE Extrusion :: VecInSolid (const Point<3> & p,
const Vec<3> & v,
double eps) const
{
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Array<int> facenums;
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INSOLID_TYPE pInSolid = PointInSolid(p,eps,&facenums);
if(pInSolid != DOES_INTERSECT)
return pInSolid;
double d(0);
if(facenums.Size() == 1)
{
Vec<3> normal;
faces[facenums[0]]->CalcGradient(p,normal);
normal.Normalize();
d = normal*v;
latestfacenum = facenums[0];
}
else if (facenums.Size() == 2)
{
Vec<3> checkvec;
Point<3> dummy(p);
faces[facenums[0]]->Project(dummy);
if(fabs(faces[facenums[0]]->GetProfilePar()) < 0.1)
{
int aux = facenums[0];
facenums[0] = facenums[1]; facenums[1] = aux;
}
checkvec = faces[facenums[0]]->GetYDir();
Vec<3> n0, n1;
faces[facenums[0]]->CalcGradient(p,n0);
faces[facenums[1]]->CalcGradient(p,n1);
n0.Normalize();
n1.Normalize();
Vec<3> t = Cross(n0,n1);
if(checkvec*t < 0) t*= (-1.);
Vec<3> t0 = Cross(n0,t);
Vec<3> t1 = Cross(t,n1);
t0.Normalize();
t1.Normalize();
const double t0v = t0*v;
const double t1v = t1*v;
if(t0v > t1v)
{
latestfacenum = facenums[0];
d = n0*v;
}
else
{
latestfacenum = facenums[1];
d = n1*v;
}
if(fabs(t0v) < eps && fabs(t1v) < eps)
latestfacenum = -1;
}
else
{
cerr << "WHY ARE THERE " << facenums.Size() << " FACES?" << endl;
}
if(d > eps)
return IS_OUTSIDE;
if(d < -eps)
return IS_INSIDE;
return DOES_INTERSECT;
}
// checks if lim s->0 lim t->0 p + t(v1 + s v2) in solid
INSOLID_TYPE Extrusion :: VecInSolid2 (const Point<3> & p,
const Vec<3> & v1,
const Vec<3> & v2,
double eps) const
{
INSOLID_TYPE retval;
retval = VecInSolid(p,v1,eps);
// *testout << "extr, vecinsolid=" << int(retval) << endl;
if(retval != DOES_INTERSECT)
return retval;
if(latestfacenum >= 0)
return faces[latestfacenum]->VecInFace(p,v2,0);
else
return VecInSolid(p,v2,eps);
}
int Extrusion :: GetNSurfaces() const
{
return faces.Size();
}
Surface & Extrusion :: GetSurface (int i)
{
return *faces[i];
}
const Surface & Extrusion :: GetSurface (int i) const
{
return *faces[i];
}
void Extrusion :: Reduce (const BoxSphere<3> & box)
{
for(int i=0; i<faces.Size(); i++)
surfaceactive[i] = faces[i]->BoxIntersectsFace(box);
}
void Extrusion :: UnReduce ()
{
for(int i=0; i<faces.Size(); i++)
surfaceactive[i] = true;
}
}