netgen/libsrc/geom2d/genmesh2d.cpp

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#include <mystdlib.h>
#include <csg.hpp>
#include <geometry2d.hpp>
#include "meshing.hpp"
namespace netgen
{
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// static Array<Point<2> > points2;
// static Array<int> lp1, lp2;
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extern void Optimize2d (Mesh & mesh, MeshingParameters & mp);
void MeshFromSpline2D (SplineGeometry2d & geometry,
Mesh *& mesh,
MeshingParameters & mp)
{
PrintMessage (1, "Generate Mesh from spline geometry");
double h = mp.maxh;
Box<2> bbox = geometry.GetBoundingBox ();
if (bbox.Diam() < h)
{
h = bbox.Diam();
mp.maxh = h;
}
mesh = new Mesh;
mesh->SetDimension (2);
geometry.PartitionBoundary (h, *mesh);
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// marks mesh points for hp-refinement
for (int i = 0; i < geometry.GetNP(); i++)
if (geometry.GetPoint(i).hpref)
{
double mindist = 1e99;
PointIndex mpi(0);
Point<2> gp = geometry.GetPoint(i);
Point<3> gp3(gp(0), gp(1), 0);
for (PointIndex pi = PointIndex::BASE;
pi < mesh->GetNP()+PointIndex::BASE; pi++)
if (Dist2(gp3, (*mesh)[pi]) < mindist)
{
mpi = pi;
mindist = Dist2(gp3, (*mesh)[pi]);
}
(*mesh)[mpi].Singularity(1.);
}
int maxdomnr = 0;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].domin > maxdomnr) maxdomnr = (*mesh)[si].domin;
if ( (*mesh)[si].domout > maxdomnr) maxdomnr = (*mesh)[si].domout;
}
mesh->ClearFaceDescriptors();
for (int i = 1; i <= maxdomnr; i++)
mesh->AddFaceDescriptor (FaceDescriptor (i, 0, 0, i));
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// set Array<string*> bcnames...
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// number of bcnames
int maxsegmentindex = 0;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].si > maxsegmentindex) maxsegmentindex = (*mesh)[si].si;
}
mesh->SetNBCNames(maxsegmentindex);
for ( int sindex = 0; sindex < maxsegmentindex; sindex++ )
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mesh->SetBCName ( sindex, geometry.GetBCName( sindex+1 ) );
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for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
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(*mesh)[si].SetBCName ( (*mesh).GetBCNamePtr( (*mesh)[si].si-1 ) );
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Point3d pmin(bbox.PMin()(0), bbox.PMin()(1), -bbox.Diam());
Point3d pmax(bbox.PMax()(0), bbox.PMax()(1), bbox.Diam());
mesh->SetLocalH (pmin, pmax, mparam.grading);
mesh->SetGlobalH (h);
mesh->CalcLocalH();
int bnp = mesh->GetNP(); // boundary points
int hquad = mparam.quad;
for (int domnr = 1; domnr <= maxdomnr; domnr++)
if (geometry.GetDomainTensorMeshing (domnr))
{ // tensor product mesh
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Array<PointIndex, PointIndex::BASE> nextpi(bnp);
Array<int, PointIndex::BASE> si1(bnp), si2(bnp);
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PointIndex firstpi;
nextpi = -1;
si1 = -1;
si2 = -1;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
int p1 = -1, p2 = -2;
if ( (*mesh)[si].domin == domnr)
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{ p1 = (*mesh)[si][0]; p2 = (*mesh)[si][1]; }
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if ( (*mesh)[si].domout == domnr)
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{ p1 = (*mesh)[si][1]; p2 = (*mesh)[si][0]; }
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if (p1 == -1) continue;
nextpi[p1] = p2; // counter-clockwise
int index = (*mesh)[si].si;
if (si1[p1] != index && si2[p1] != index)
{ si2[p1] = si1[p1]; si1[p1] = index; }
if (si1[p2] != index && si2[p2] != index)
{ si2[p2] = si1[p2]; si1[p2] = index; }
}
PointIndex c1(0), c2, c3, c4; // 4 corner points
int nex = 1, ney = 1;
for (PointIndex pi = 1; pi <= si2.Size(); pi++)
if (si2[pi] != -1)
{ c1 = pi; break; }
for (c2 = nextpi[c1]; si2[c2] == -1; c2 = nextpi[c2], nex++);
for (c3 = nextpi[c2]; si2[c3] == -1; c3 = nextpi[c3], ney++);
for (c4 = nextpi[c3]; si2[c4] == -1; c4 = nextpi[c4]);
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Array<PointIndex> pts ( (nex+1) * (ney+1) ); // x ... inner loop
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pts = -1;
for (PointIndex pi = c1, i = 0; pi != c2; pi = nextpi[pi], i++)
pts[i] = pi;
for (PointIndex pi = c2, i = 0; pi != c3; pi = nextpi[pi], i++)
pts[(nex+1)*i+nex] = pi;
for (PointIndex pi = c3, i = 0; pi != c4; pi = nextpi[pi], i++)
pts[(nex+1)*(ney+1)-i-1] = pi;
for (PointIndex pi = c4, i = 0; pi != c1; pi = nextpi[pi], i++)
pts[(nex+1)*(ney-i)] = pi;
for (PointIndex pix = nextpi[c1], ix = 0; pix != c2; pix = nextpi[pix], ix++)
for (PointIndex piy = nextpi[c2], iy = 0; piy != c3; piy = nextpi[piy], iy++)
{
Point<3> p = (*mesh)[pix] + ( (*mesh)[piy] - (*mesh)[c2] );
pts[(nex+1)*(iy+1) + ix+1] = mesh -> AddPoint (p , 1, FIXEDPOINT);
}
for (int i = 0; i < ney; i++)
for (int j = 0; j < nex; j++)
{
Element2d el(QUAD);
el[0] = pts[i*(nex+1)+j];
el[1] = pts[i*(nex+1)+j+1];
el[2] = pts[(i+1)*(nex+1)+j+1];
el[3] = pts[(i+1)*(nex+1)+j];
el.SetIndex (domnr);
mesh -> AddSurfaceElement (el);
}
}
for (int domnr = 1; domnr <= maxdomnr; domnr++)
{
if (geometry.GetDomainTensorMeshing (domnr)) continue;
if ( geometry.GetDomainMaxh ( domnr ) > 0 )
h = geometry.GetDomainMaxh(domnr);
PrintMessage (3, "Meshing domain ", domnr, " / ", maxdomnr);
int oldnf = mesh->GetNSE();
mparam.quad = hquad || geometry.GetDomainQuadMeshing (domnr);
Meshing2 meshing (Box<3> (pmin, pmax));
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Array<int, PointIndex::BASE> compress(bnp);
compress = -1;
int cnt = 0;
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for (PointIndex pi = PointIndex::BASE; pi < bnp+PointIndex::BASE; pi++)
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if ( (*mesh)[pi].GetLayer() == geometry.GetDomainLayer(domnr))
{
meshing.AddPoint ( (*mesh)[pi], pi);
cnt++;
compress[pi] = cnt;
}
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PointGeomInfo gi;
gi.trignum = 1;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].domin == domnr)
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{
meshing.AddBoundaryElement ( compress[(*mesh)[si][0]],
compress[(*mesh)[si][1]], gi, gi);
}
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if ( (*mesh)[si].domout == domnr)
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{
meshing.AddBoundaryElement ( compress[(*mesh)[si][1]],
compress[(*mesh)[si][0]], gi, gi);
}
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}
mparam.checkoverlap = 0;
meshing.GenerateMesh (*mesh, h, domnr);
for (SurfaceElementIndex sei = oldnf; sei < mesh->GetNSE(); sei++)
(*mesh)[sei].SetIndex (domnr);
// astrid
char * material;
geometry.GetMaterial( domnr, material );
if ( material )
{
(*mesh).SetMaterial ( domnr, material );
}
}
mparam.quad = hquad;
int hsteps = mp.optsteps2d;
mp.optimize2d = "smcm";
mp.optsteps2d = hsteps/2;
Optimize2d (*mesh, mp);
mp.optimize2d = "Smcm";
mp.optsteps2d = (hsteps+1)/2;
Optimize2d (*mesh, mp);
mp.optsteps2d = hsteps;
mesh->Compress();
mesh -> SetNextMajorTimeStamp();
extern void Render();
Render();
}
}