netgen/libsrc/meshing/bisect.hpp

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2009-01-13 04:40:13 +05:00
#ifndef BISECT
#define BISECT
class BisectionOptions
{
public:
const char * outfilename;
const char * mlfilename;
const char * refinementfilename;
const char * femcode;
int maxlevel;
int usemarkedelements;
bool refine_hp;
bool refine_p;
BisectionOptions ();
};
class ZRefinementOptions
{
public:
int minref;
ZRefinementOptions();
};
/*
extern void BisectTets (Mesh &, const CSGeometry *,
BisectionOptions & opt);
*/
extern void BisectTetsCopyMesh (Mesh &, const class CSGeometry *,
BisectionOptions & opt);
extern void ZRefinement (Mesh &, const CSGeometry *,
ZRefinementOptions & opt);
class Refinement
{
MeshOptimize2d * optimizer2d;
public:
Refinement ();
virtual ~Refinement ();
void Refine (Mesh & mesh);
void Bisect (Mesh & mesh, class BisectionOptions & opt, ARRAY<double> * quality_loss = NULL);
void MakeSecondOrder (Mesh & mesh);
virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
int surfi,
const PointGeomInfo & gi1,
const PointGeomInfo & gi2,
Point<3> & newp, PointGeomInfo & newgi);
virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
int surfi1, int surfi2,
const EdgePointGeomInfo & ap1,
const EdgePointGeomInfo & ap2,
Point<3> & newp, EdgePointGeomInfo & newgi);
virtual Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
const EdgePointGeomInfo & egi) const;
virtual Vec<3> GetNormal (const Point<3> & p, int surfi1,
const PointGeomInfo & gi) const;
virtual void ProjectToSurface (Point<3> & p, int surfi);
virtual void ProjectToSurface (Point<3> & p, int surfi, const PointGeomInfo & /* gi */)
{
ProjectToSurface (p, surfi);
}
virtual void ProjectToEdge (Point<3> & p, int surfi1, int surfi2, const EdgePointGeomInfo & egi) const;
void ValidateSecondOrder (Mesh & mesh);
void ValidateRefinedMesh (Mesh & mesh,
ARRAY<INDEX_2> & parents);
MeshOptimize2d * Get2dOptimizer(void)
{
return optimizer2d;
}
void Set2dOptimizer(MeshOptimize2d * opti)
{
optimizer2d = opti;
}
virtual void LocalizeEdgePoints(Mesh & /* mesh */) const {;}
};
#endif