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<html>
<!-- vi:set sw=2: -->
<head>
<link rev="made" href="brian_e_paul@yahoo.com">
<link rev="made" href="gregcouch@users.sourceforge.net">
<title>Togl</title>
</head>
<body>
<center>
<h1>Togl &mdash; a Tk OpenGL widget</h1>
<h3>Copyright (C) 1996-2002 Brian Paul and Ben Bederson</h3>
</center>
<br>
<h2>Contents</h2>
<ul>
<li><a href="#intro">Introduction</a>
<li><a href="#prereq">Prerequisites</a>
<li><a href="#getting">Getting Togl</a>
<li><a href="#mailing">Mailing List</a>
<li><a href="#using">Using Togl with your Application</a>
<li><a href="#cfuncs">C Togl Functions</a>
<li><a href="#tclfuncs">Tcl Togl Functions</a>
<li><a href="#demo">Demo Programs</a>
<li><a href="#stereo">Stereo Rendering</a>
<li><a href="#problems">Common Questions and Problems</a>
<li><a href="#bugs">Reporting Bugs</a>
<li><a href="#version">Version History</a>
<li><a href="#contrib">Contributors</a>
</ul>
<br>
<h2><a name="intro">Introduction</a></h2>
Togl is a Tk widget for OpenGL rendering.
Togl was originally based on OGLTK, written by Benjamin Bederson at
the University of New Mexico.
Togl adds the new features:
<ul>
<li>color-index mode support including color allocation functions
<li>support for requesting stencil, accumulation, alpha buffers, etc
<li>multiple OpenGL drawing widgets
<li>OpenGL extension testing from Tcl
<li>simple, portable font support
<li>overlay plane support
</ul>
<p>
Togl allows one to create and manage a special Tk/OpenGL widget
with Tcl and render into it with a C program. That is,
a typical Togl program will have Tcl code for managing the user interface
and a C program for computations and OpenGL rendering.
<p>
Togl is copyrighted by
<a href="http://www.mesa3d.org/brianp/home.html">Brian Paul</a>
<a href="mailto:brian_e_paul@yahoo.com">(brian_e_paul@yahoo.com)</a> and
<a href="http://www.cs.umd.edu/~bederson/">Benjamin Bederson</a>
<a href="mailto:bederson@cs.umd.edu">(bederson@cs.umd.edu)</a>.
See the LICENSE file for details.
<p>
The <a href="http://www.sourceforge.net/projects/togl/">
Togl project</a> and
<a href="http://togl.sourceforge.net">home page</a> are
hosted by <a href="http://www.sourceforge.net">SourceForge</a>.
<br>
<h2><a name="prereq">Prerequisites</a></h2>
<p>
You should have
<a href="http://www.tcl.tk/">Tcl and Tk</a>
installed on your computer. Togl works with Tcl/Tk
version 8.0 and up. The Mac OS X version requires version 8.4.
<p>
You must also have
<a href="http://www.opengl.org">OpenGL</a> or
<a href="http://www.mesa3d.org">Mesa</a>
(a free alternative to OpenGL) installed on your computer.
<p>
One should be familiar with Tcl, Tk, OpenGL, and C programming to use Togl
effectively.
<br>
<h2><a name="getting">Getting Togl</a></h2>
<p>
The current version of Togl is 1.7.
Togl can be downloaded from
<a href="http://sourceforge.net/project/showfiles.php?group_id=519">
SourceForge</a>.
<br>
<h2><a name="mailing">Mailing list</a></h2>
<p>
See the <a href="http://www.sourceforge.net/projects/togl/">
Togl project at SourceForge</a> for mailing list information.
<br>
<h2><a name="using">Using Togl With Your Application</a></h2>
<p>
There are basically two ways of using Togl with your application:
<ul>
<li>
Link or "compile in" Togl with your executable or shared library. In this
case you must call Togl_Init() from your C code to initialize Togl. This
is the way the included Togl examples are built.
<li>
Install the Togl shared library and pkgIndex.tcl file
(using <em>make install</em>) and then load it into <i>wish</i> using
<i>package require Togl</i>.
Then, before creating the Togl widget, call functions in your application
code (also a compiled into a shared library and loaded into <i>wish</i>)
to setup the Togl widget for the OpenGL rendering.
Create the blank Togl widget,
and then you're managing redraws and buffer swapping from the Tcl level.
</ul>
Since Togl is compiled into a shared library using the Tcl/Tk stubs-interface,
the same binary can be used with any version of Tck/Tk from 8.06 and up.
See <code>README.stubs</code> for more info.
<h3>Unix/X11 usage</h3>
<p>
Unix/X systems only need the <code>togl.c</code>, <code>togl.h</code>
and the public Tcl/Tk include files.
<h3>Windows 95/NT/2000/XP usage</h3>
<p>
Windows platforms need <code>tkWinInt.h</code>
and other internal Tk header files. So you need a Tcl/Tk
source distribution in addition to the Togl distribution
(or copy over the various include files).
<p>
Here's the minimal way to build Togl with Tcl/Tk
using the <a href="http://gcc.gnu.org">gcc</a> that is distributed
as part of the <a href="http://cygwin.com/">cygwin</a> tools
(<a href="www.microsoft.com">Microsoft</a>'s compilers work too):
<blockquote><code><pre>
VER=8.4.12
SRCDIR=`pwd`
cd $SRCDIR/tcl$VER/win
env 'CC=gcc -mno-cygwin' ./configure --enable-threads
make libtclstub84.a
cd $SRCDIR/tk$VER/win
env 'CC=gcc -mno-cygwin' ./configure --enable-threads
make libtkstub84.a
cd $SRCDIR/Togl
env 'CC=gcc -mno-cygwin' ./configure --with-tcl=../tcl$VER/win --with-tk=../tk$VER/win
make
</pre></code></blockquote>
The resulting <code>Togl17.dll</code> and <code>pkgIndex.tcl</code>
should be installed into your Tcl distribution just like any other package.
<h3>Mac OS X usage</h3>
<p>
These special instructions are for building the Aqua version of Togl.
Mac OS X needs <code>tkMacOSXInt.h</code>
and other internal Tk header files. Unfortunately, the Tcl and Tk
frameworks that Apple distributes are missing the internal headers.
So you need a Tcl/Tk source distribution in addition to the Togl
distribution (or copy over the various include files).
You would probably want a newer version of Tcl and Tk anyway
because each minor revision of 8.4 has many Aqua bug fixes.
<p>
Here's one way to build Tcl, Tk, and Togl on Mac OS X (assuming they
are all in the same directory) to install in your home directory:
<blockquote><code><pre>
VER=8.4.12
mkdir -p ~/bin
make -C tcl$VER/macosx install PREFIX="${HOME}" INSTALL_PATH="${HOME}/Library/Frameworks"
make -C tk$VER/macosx install PREFIX="${HOME}" INSTALL_PATH="${HOME}/Library/Frameworks"
(cd Togl; ./configure --prefix="${HOME}")
make -C Togl install
</pre></code></blockquote>
<br>
<h2><a name="cfuncs">C Togl Functions</a></h2>
<p>
These are the Togl functions one may call from a C program.
<blockquote>
<code>
#include "togl.h"
</code>
</blockquote>
<p>
For portability, you should include the togl.h header
before any other OpenGL header so that various
Windows 95/NT/2000/XP stuff falls into place.
<h3>Setup and Initialization Functions</h3>
<dl>
<dt><code>int Togl_Init(Tcl_Interp *interp)</code>
<dd>
Initializes the Togl module. This is typically called from the
Tk_Main() function
or via Tcl's <code>package require</code> command.
</dl>
<dl>
<dt><code>void Togl_CreateFunc(Togl_Callback *proc)
<br>
void Togl_DisplayFunc(Togl_Callback *proc)
<br>
void Togl_ReshapeFunc(Togl_Callback *proc)
<br>
void Togl_DestroyFunc(Togl_Callback *proc)
</code>
<dd>
Register C functions to be called by Tcl/Tk when a widget is realized,
must be redrawn, is resized, or is destroyed respectively.
<p>
Each C callback must be of the form:
<pre>
void callback(Togl *togl)
{
...your code...
}
</pre>
</dl>
<dl>
<dt><code>void Togl_TimerFunc(Togl_Callback *proc)</code>
<dd>
Register a C timer callback function which will be called every
<em>n</em> milliseconds. The interval <em>n</em> is specified
by the <code>-time</code> option to the Togl Tcl command.
<p>
The C callback must be of the form:
<pre>
void my_timer_callback(Togl *togl)
{
...your code...
}
</pre>
</dl>
<dl>
<dt><code>void Togl_ResetDefaultCallbacks(void)</code>
<dd>
Reset all default callback pointers to NULL.
</dl>
<dl>
<dt><code>void Togl_CreateCommand(char *cmd_name, Togl_CmdProc *cmd_proc)</code>
<dd>
Used to create a new Togl sub-command. The C function which implements
the command must be of the form:
<p>
<pre>
int callback(Togl *togl, int argc, char *argv[])
{
...your code...
return TCL_OK or TCL_ERROR;
}
</pre>
</dl>
<h3>Drawing-related Commands</h3>
<dl>
<dt><code>void Togl_PostRedisplay(Togl *togl)</code>
<dd>
Signals that the widget should be redrawn. When Tk is next idle the
user's C render callback will be invoked. This is typically called
from within a Togl sub-command which was registered with
Togl_CreateCommand().
</dl>
<dl>
<dt><code>void Togl_SwapBuffers(const Togl *togl)</code>
<dd>
Swaps the front and back color buffers for a double-buffered widget.
glFlush() is executed if the window is single-buffered. This is
typically called in the rendering function which was registered with
Togl_DisplayFunc().
</dl>
<dl>
<dt><code>void Togl_MakeCurrent(const Togl *togl)</code>
<dd>
Sets the current rendering context to the given widget. This is done
automatically before the Togl callback functions are called. So the
call is only needed if you have multiple widgets with separate OpenGL
contexts. If the argument is NULL, then the rendering context is cleared
and subsequent OpenGL commands will fail.
</dl>
<h3>Query Functions</h3>
<dl>
<dt><code>char *Togl_Ident(const Togl *togl)</code>
<dd>
Returns a pointer to the identification string associated with a Togl
widget or NULL if there's no identifier string.
</dl>
<dl>
<dt><code>int Togl_Width(const Togl *togl)</code>
<dd>
Returns the width of the given Togl widget. Typically called in the
function registered with Togl_ReshapeFunc().
</dl>
<dl>
<dt><code>int Togl_Height(const Togl *togl)</code>
<dd>
Returns the height of the given Togl widget. Typically called in the
function registered with Togl_ReshapeFunc().
</dl>
<dl>
<dt><code>Tcl_Interp *Togl_Interp(const Togl *togl)</code>
<dd>
Returns the Tcl interpreter associated with the given Togl widget.
</dl>
<dl>
<dt>
<code>Tk_Window Togl_TkWin(const Togl *togl)</code>
<dd>
Returns the Tk window associated with the given Togl widget.
</dl>
<h3>Color Index Mode Functions</h3>
<p>
These functions are only used for color index mode.
<dl>
<dt><code>unsigned long Togl_AllocColor(Togl *togl, float red, float green, float blue)</code>
<dd>
Allocate a color from a read-only colormap. Given a color specified
by red, green, and blue return a colormap index (aka pixel value)
whose entry most closely matches the red, green, blue color. Red,
green, and blue are values in [0,1]. This function is only used in
color index mode when the <code>-privatecmap</code> option is false.
</dl>
<dl>
<dt><code>void Togl_FreeColor(Togl *togl, unsigned long index)</code>
<dd>
Free a color in a read-only colormap. Index is a value which was
returned by the Togl_AllocColor() function. This function is only
used in color index mode when the <code>-privatecmap</code> option
is false.
</dl>
<dl>
<dt><code>void Togl_SetColor(Togl *togl,
int index, float red, float green, float blue)</code>
<dd>
Load the colormap entry specified by index with the given red, green
and blue values. Red, green, and blue are values in [0,1]. This
function is only used in color index mode when the
<code>-privatecmap</code> option is true.
</dl>
<h3>Font Functions</h3>
<dl>
<dt><code>GLuint Togl_LoadBitmapFont(Togl *togl,
const char *fontname)</code>
<dd>
Load the named font as a set of glBitmap display lists.
<var>fontname</var> may be one of
<code>
<ul>
<li>TOGL_BITMAP_8_BY_13
<li>TOGL_BITMAP_9_BY_15
<li>TOGL_BITMAP_TIMES_ROMAN_10
<li>TOGL_BITMAP_TIMES_ROMAN_24
<li>TOGL_BITMAP_HELVETICA_10
<li>TOGL_BITMAP_HELVETICA_12
<li>TOGL_BITMAP_HELVETICA_18
</code>
<li>or any X11 font name
</ul>
Zero is returned if this function fails.
<br>
After Togl_LoadBitmapFont() has been called, returning <var>fontbase</var>,
you can render a string <em>s</em> with:
<blockquote>
<code>
glListBase(fontbase);
<br>
glCallLists(strlen(s), GL_BYTE, s);
</code>
</blockquote>
To maximize the portability of your application it is best to use one
of the predefined TOGL_BITMAP_* fonts.
</dl>
<dl>
<dt><code>void Togl_UnloadBitmapFont(Togl *togl, GLuint fontbase)
</code>
<dd>
Destroys the bitmap display lists created by by Togl_LoadBitmapFont().
</dl>
<h3>Client Data Functions</h3>
<dl>
<dt><code>void Togl_SetClientData(Togl *togl, ClientData clientData)</code>
<dd>
<em>clientData</em> is a pointer to an arbitrary user data structure.
Each Togl struct has such a pointer.
This function sets the Togl widget's client data pointer.
</dl>
<dl>
<dt><code>ClientData Togl_GetClientData(const Togl *togl)</code>
<dd>
<em>clientData</em> is a pointer to an arbitrary user data structure.
Each Togl struct has such a pointer.
This function returns the Togl widget's client data pointer.
</dl>
<dl>
<dt><code>void Togl_ClientData(ClientData clientData)</code>
<dd>
<em>clientData</em> is a pointer to an arbitrary user data structure.
Set default client data pointer for subsequent new Togl widgets.
Default value is NULL.
</dl>
<h3>Overlay Functions</h3>
<p>
These functions are modelled after GLUT's overlay sub-API.
<dl>
<dt><code>void Togl_UseLayer(Togl *togl, int layer)</code>
<dd>
Select the layer into which subsequent OpenGL rendering will be
directed. <em>layer</em> may be either <em>TOGL_OVERLAY</em> or
<em>TOGL_NORMAL</em>.
</dl>
<dl>
<dt><code>void Togl_ShowOverlay(Togl *togl)</code>
<dd>
Display the overlay planes, if any.
</dl>
<dl>
<dt><code>void Togl_HideOverlay(Togl *togl)</code>
<dd>
Hide the overlay planes, if any.
</dl>
<dl>
<dt><code>void Togl_PostOverlayRedisplay(Togl *togl)</code>
<dd>
Signal that the overlay planes should be redraw.
When Tk is next idle the user's C overlay display callback will be invoked.
This is typically called from within a Togl sub-command which was
registered with Togl_CreateCommand().
</dl>
<dl>
<dt><code>void Togl_OverlayDisplayFunc(Togl_Callback *proc)</code>
<dd>
Registers the C callback function which should be called to redraw the
overlay planes. This is the function which will be called in
response to Togl_PostOverlayRedisplay().
The callback must be of the form:
<p>
<pre>
void RedrawOverlay(Togl *togl)
{
...your code...
}
</pre>
</dl>
<dl>
<dt><code>int Togl_ExistsOverlay(Togl *togl)</code>
<dd>
Returns 1 if overlay planes exist, 0 otherwise.
</dl>
<dl>
<dt><code>int Togl_GetOverlayTransparentValue(const Togl *togl)</code>
<dd>
Returns the color index of the overlay's transparent pixel value.
</dl>
<dl>
<dt><code>int Togl_IsMappedOverlay(const Togl *togl)</code>
<dd>
Returns 1 if the overlay planes are currently displayed, 0 otherwise.
</dl>
<dl>
<dt><code>unsigned long Togl_AllocColorOverlay(const Togl *togl,
float red, float green, float blue)</code>
<dd>
Allocate a color in the overlay planes. Red, green, and blue are
values in [0,1]. Return the color index or -1 if the allocation
fails.
</dl>
<dl>
<dt><code>void Togl_FreeColorOverlay(const Togl *togl, unsigned long index)</code>
<dd>
Free a color which was allocated with Togl_AllocColorOverlay().
</dl>
<h3>X11-only Functions</h3>
<p>
These functions are only implemented on systems using the X Window System.
We recommend that you avoid using these functions in your application since
they are not portable to other operating/window systems
(use <code>Togl_TkWin()</code> and normal Tk functions instead).
<p>
<dl>
<dt><code>Display *Togl_Display(const Togl *togl)</code>
<dd>
Returns the X Display of a Togl widget.
</dl>
<dl>
<dt><code>Screen *Togl_Screen(const Togl *togl)</code>
<dd>
Returns the X Screen of a Togl widget.
</dl>
<dl>
<dt><code>int Togl_ScreenNumber(const Togl *togl)</code>
<dd>
Returns the X screen number of a Togl widget.
</dl>
<dl>
<dt><code>Colormap Togl_Colormap(const Togl *togl)</code>
<dd>
Returns the X Colormap used by a Togl widget.
</dl>
<h3>Postscript Output</h3>
<p>
<dl>
<dt><code>int Togl_DumpToEpsFile(const Togl *togl,
const char *filename, int rgbFlag, void (*user_redraw)())</code>
<dd>
Generate an encapsulated Postscript file of the image in a Togl widget.
<em>filename</em> is the name of the file to generate.
If <em>rgbFlag</em> is non-zero then an RGB image file is written,
else a grayscale image file is written.
<em>user_redraw</em> is a pointer to the function which will render the
desired image. This will typically be the same as the function passed
to Togl_DisplayFunc().
</dl>
<br>
<h2><a name="tclfuncs">Tcl Togl commands</a></h2>
<p>
These are the Togl commands one may call from a Tcl program.
<dl>
<dt><code>togl <var>pathName</var> [options]</code>
<dd>
Creates a new togl widget with name <var>pathName</var> and
an optional list of configuration options. Options include:
<p>
<table border="0">
<colgroup span="3">
<col align="left">
<col align="center">
<col align="left">
</colgroup>
<tr>
<th>Option</th> <th>Default</th> <th>Comments</th>
</tr>
<tr>
<td><code>-width</code></td> <td align="center">400</td> <td>
Width of widget in pixels.</td>
</tr>
<tr>
<td><code>-height</code></td> <td>400</td> <td>
Height of widget in pixels.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-ident</code></td> <td>""</td> <td>
A user identification string. This is used match widgets
for the <code>-sharecontext</code>
and the <code>-sharelist</code> options (see below).
This is also useful in your callback functions
to determine which Togl widget is the caller.
</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-rgba</code></td> <td>true</td> <td>
If true, use RGB(A) mode, otherwise use Color Index mode.</td>
</tr>
<tr>
<td><code>-redsize</code></td> <td>1</td> <td>
Minimum number of bits in red component.</td>
</tr>
<tr>
<td nowrap="1"><code>-greensize</code></td> <td>1</td> <td>
Minimum number of bits in green component.</td>
</tr>
<tr>
<td><code>-bluesize</code></td> <td>1</td> <td>
Minimum number of bits in blue component.</td>
</tr>
<tr>
<td><code>-alpha</code></td> <td>1</td> <td>
If true and <code>-rgba</code> is true, request an alpha channel.</td>
</tr>
<tr>
<td><code>-alphasize</code></td> <td>1</td> <td>
Minimum number of bits in alpha component.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-double</code></td> <td>false</td> <td>
If true, request a double-buffered window, otherwise
request a single-buffered window.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-depth</code></td> <td>false</td> <td>
If true, request a depth buffer.</td>
</tr>
<tr>
<td><code>-depthsize</code></td> <td>1</td> <td>
Minimum number of bits in depth buffer.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-accum</code></td> <td>false</td> <td>
If true, request an accumulation buffer.</td>
</tr>
<tr>
<td><code>-accumredsize</code></td> <td>1</td> <td>
Minimum number of bits in accumulation buffer red component.</td>
</tr>
<tr>
<td nowrap="1"><code>-accumgreensize</code></td> <td>1</td> <td>
Minimum number of bits in accumulation buffer green component.</td>
</tr>
<tr>
<td><code>-accumbluesize</code></td> <td>1</td> <td>
Minimum number of bits in accumulation buffer blue component.</td>
</tr>
<tr>
<td><code>-accumalphasize</code></td> <td>1</td> <td>
Minimum number of bits in accumulation buffer alpha component.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-stencil</code></td> <td>false</td> <td>
If true, request a stencil buffer.</td>
</tr>
<tr>
<td><code>-stencilsize</code></td> <td>1</td> <td>
Minimum number of bits in stencil component.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-auxbuffers</code></td> <td>0</td> <td>
Desired number of auxiliary buffers.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-privatecmap</code></td> <td>false</td> <td>
Only applicable in color index mode.
If false, use a shared read-only colormap.
If true, use a private read/write colormap.
</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-overlay</code></td> <td>false</td> <td>
If true, request overlay planes.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-stereo</code></td> <td>false</td> <td>
If true, request a stereo-capable window.</td>
</tr>
<tr>
<td><code>-oldstereo</code></td> <td>false</td> <td>
On SGI workstations only: if true, request divided-screen stereo.
</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-time</code></td> <td>1</td> <td>
Specifies the interval, in milliseconds, for
calling the C timer callback function which
was registered with Togl_TimerFunc.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-sharelist</code></td> <td>""</td> <td>
Name of an existing Togl widget with which to
share display lists.
</td>
</tr>
<tr>
<td><code>-sharecontext</code></td> <td>""</td> <td>
Name of an existing Togl widget with which to
share the OpenGL context. NOTE: most other
attributes such as double buffering, RGBA vs CI,
ancillary buffer specs, etc are then ignored.
</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-indirect</code></td> <td>false</td> <td>
If present, request an indirect rendering context.
A direct rendering context is normally requested.
<em>Only significant on Unix/X11.</em>
</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-cursor</code></td> <td>""</td> <td>
Set the cursor in the widget window.</td>
</tr>
<tr><td colspan=3>&nbsp;</td></tr>
<tr>
<td><code>-pixelformat</code></td> <td>0</td> <td>
Set the pixel format to the (platform-dependent) given value.</td>
</tr>
</table>
</dl>
<dl>
<dt><code><var>pathName</var> configure</code>
<dd>
Returns all configuration records for the named togl widget.
</dl>
<dl>
<dt><code><var>pathName</var> configure <var>-option</var></code>
<dd>
Returns configuration information for the specifed <var>option</var>
which may be one of:
<dl>
<dt><code>-width</code>
<dd>
Returns the width configuration of the widget in the form:
<br>
<code>-width width Width <var>W</var> <var>w</var></code>
<br>
where <var>W</var> is the default width in pixels
and <var>w</var> is the current width in pixels
</dl>
<dl>
<dt><code>-height</code>
<dd>
Returns the height configuration of the widget in the form:
<br>
<code>-height height Height <var>H</var> <var>h</var></code>
<br>
where <var>H</var> is the default height in pixels
and <var>h</var> is the current height in pixels
</dl>
<dl>
<dt><code>-extensions</code>
<dd>
Returns a list of OpenGL extensions available. For example:
<code>GL_EXT_polygon_offset GL_EXT_vertex_array</code>
</dl>
</dl>
<dl>
<dt><code><var>pathName</var> configure <var>-option</var> <var>value</var></code>
<dd>
Reconfigure a Togl widget. <var>option</var> may be any one of the
options listed in the <code>togl</code> command above.
</dl>
<dl>
<dt><code><var>pathName</var> render</code>
<dd>
Causes the render callback function to be called for <var>pathName</var>.
</dl>
<dl>
<dt><code><var>pathName</var> swapbuffers</code>
<dd>
Causes front/back buffers to be swapped if in double buffer mode.
And flushs the OpenGL command buffer if in single buffer mode.
(So this is appropriate to call after every frame is drawn.)
</dl>
<dl>
<dt><code><var>pathName</var> makecurrent</code>
<dd>
Make the widget specified by <var>pathName</var> and its OpenGL context
the current ones.
</dl>
<br>
<h2><a name="demo">Demo Programs</a></h2>
<p>
There are six demo programs:
<blockquote>
<table border="0">
<colgroup span="2">
<col align="left">
<col align="left">
</colgroup>
<tr>
<td>double.tcl</td>
<td>&mdash; compares single vs double buffering with two Togl widgets</td>
</tr>
<tr>
<td>texture.tcl</td>
<td>&mdash; lets you play with texture mapping options</td>
</tr>
<tr>
<td>index.tcl</td>
<td>&mdash; demo of using color index mode</td>
</tr>
<tr>
<td>overlay.tcl</td>
<td>&mdash; example of using overlay planes (requires overlay hardware)</td>
</tr>
<tr>
<td>stereo.tcl</td>
<td>&mdash; stereo example</td>
</tr>
<tr>
<td>gears.tcl</td>
<td>&mdash; spinning gears demo</td>
</tr>
</table>
</blockquote>
<p>
To compile the demos, edit the Makefile to suit your system, then
type <code>make demos</code>.
The demos are compiled into shared libraries,
that can are loaded into the Tcl interpreter as Tcl/Tk-extensions.
Demos are started by running the corrsponding Tcl script.
To run a demo just type <code>./double.tcl </code>or <code>./texture.tcl</code> etc.
<br>
<h2><a name="stereo">Stereo Rendering</a></h2>
<p>
Quad-buffered stereo-in-a-window is supported. Quad-buffer stereo
is only available on workstation-class graphics cards
(<a href="http://www.3dlabs.com">3Dlabs</a> Wildcat series,
<a href="http://www.ati.com">ATI</a> FireGL series,
<a href="http://www.nvidia.com">NVidia</a> Quadro series,
and <a href="http://www.sgi.com">SGI</a> workstations).
Legacy support for divided-screen stereo on SGI workstations is
available via the <code>-oldstereo</code> option.
Developers for SGI workstations might also like the
<a href="http://www.cgl.ucsf.edu/Overview/software.html#autostereo">
autostereo</a> package to automatically switch the display
in and out of stereo (other systems already do it automatically).
<p>
Full-screen stereo that gaming graphics cards support (ATI Radeon,
NVidia GeForce) is not supported.
<br>
<h2><a name="problems">Common Questions and Problems</a></h2>
<p>
If you have something to add to this section please let us know.
<h3>Bad Match X errors on Sun systems</h3>
<p>
There's a bug in Sun's XmuLookupStandardColormap X library function.
If you compile togl.c with the SOLARIS_BUG symbol defined (-DSOLARIS_BUG)
this function call will be omitted.
<br>
<h2><a name="bugs">Reporting Bugs</a></h2>
<p>
There is a bug database on the
<a href="http://sourceforge.net/projects/togl/">Togl Project Page</a>.
You may also discuss bugs on the mailing list.
<p>
When reporting bugs please provide as much information as possible.
Also, it's very helpful to us if you can provide an example program
which demonstrates the problem.
<br>
<h2><a name="version">Version History</a></h2>
<h3>Version 1.0 &mdash; March, 1996</h3>
<ul>
<li>Initial version
</ul>
<h3>Version 1.1 (never officially released)</h3>
<ul>
<li>Added Togl_LoadBitmapFont function
<li>Fixed a few bugs
</ul>
<h3>Version 1.2 &mdash; November, 1996</h3>
<ul>
<li>added swapbuffers and makecurrent Tcl commands
<li>More bug fixes
<li>Upgraded to suport Tcl 7.6 and Tk 4.2
<li>Added stereo and overlay plane support
<li>Added Togl_Get/SetClientData() functions
<li>Added Togl_DestroyFunc()
</ul>
<h3>Version 1.3 &mdash; May 2, 1997</h3>
<ul>
<li>fixed a bug in Togl_Configure()
<li>fixed a compilation problem in using Tcl_PkgProvide() with Tcl < 7.4
<li>new overlay functions: Togl_ExistsOverlay, Togl_GetOverlayTransparentValue,
Togl_IsMappedOverlay, Togl_AllocColorOverlay, Togl_FreeColorOverlay
<li>added X11 functions: Togl_Display, Togl_Screen, Togl_ScreenNumber,
Togl_Colormap
<li>added Togl_DumpToEpsFile function
<li>fixed a C++ compilation problem
<li>more robust overlay code
<li>added timers (Togl_TimerFunc) from Peter Dern and Elmar Gerwalin
</ul>
<h3>Version 1.4 &mdash; September 17, 1997</h3>
<ul>
<li>Ported to Windows NT (Robert Casto)
<li>Updated for Tcl/Tk 8.0
<li>Added many config flags (-redsize, -depthsize, etc) (Matthias Ott)
<li>Added Togl_Set*Func() functions to reassign callback functions (Matthias Ott)
<li>Added Togl_ResetDefaultCallbacks() and Togl_ClientData() functions (Greg Couch)
</ul>
<h3>Version 1.5 &mdash; September 18, 1998</h3>
<ul>
<li>Fixed a few Unix and Windows compilation bugs
<li>Added Ben Evan's SGI stereo functions
<li>Multiple expose events now reduced to one redraw
<li>Destroying Togl widgets caused problems, patched by Adrian J. Chung
<li>Added Togl_TkWin() function
<li>Updated for Tcl/Tk 8.0p2
<li>Added gears demo from Philip Quaife
<li>Added <code>-sharelist</code> and <code>-sharecontext</code> config flags
<li>Fixed a few overlay update bugs
<li>Added <code>-indirect</code> config flag
</ul>
<h3>Version 1.6 &mdash; May 7, 2003</h3>
<ul>
<li>Added Togl_SetTimerFunc function
<li>Updated for Tcl/Tk 8.0.5 and 8.1
<li>Context sharing added for Windows
<li>Macintosh support (by Paul Thiessen)
<li>Tcl/Tk stubs support &mdash; see README.tcl (by Jonas Beskow)
</ul>
<h3>Version 1.7 &mdash; Jan 2006</h3>
<ul>
<li>Added Mac OS X support
<li>Enabled asking for quad-buffered stereo pixel formats on all platforms
(use -oldstereo on SGIs for splitscreen stereo &mdash; C API changed too)
<li>Configuring the cursor is no longer slow
<li>Added <code>-pixelformat</code> config flag
<li>Added setgrid support (unfortunately many window managers can't cope with 1x1 pixel grid)
<li>Only free context when last reference is gone
<li>Switched to TEA-based configure (instead of editting make files)
</ul>
<h3>Version 2.0 &mdash; ??? 2006</h3>
<ul>
<li>integrate <a href="http://www.tcl3d.org/">tcl3dTogl</a>'s changes
</ul>
<br>
<h3>Future plans</h3>
<ul>
<li>add callback command options for create/display/reshape/destroy
<li>add vertical sync control
<li>multisampling support (can be worked-around by passing in a pixelformat)
<li>replace EPS support with TK photo image support
<li>simplify C API by requiring callback command options
<li>stubify C API
<li>Use Tcl object interface for callbacks
<li>allow (require?) private colormap to given with TK photo image
</ul>
<br>
<h2><a name="contrib">Contributors</a></h2>
<p>
Several people have contributed new features to Togl. Among them are:
<ul>
<li>Ramon Ramsan &mdash; overlay plane support
<li>Miguel A. De Riera Pasenau &mdash; more overlay functions, X11 functions
and EPS output
<li>Peter Dern and Elmar Gerwalin &mdash; Togl_TimerFunc and related code
<li>Robert Casto &mdash; Windows NT port
<li>Geza Groma &mdash; Windows 95/NT patches
<li>Ben Evans &mdash; SGI stereo support
<li>Paul Thiessen &mdash; Macintosh support
<li>Jonas Beskow &mdash; Tcl/Tk stubs support
<li>Paul Kienzle &mdash; TEA debugging and patches
<li>Greg Couch &mdash; version 1.7
</ul>
Many others have contributed bug fixes. Thanks for your contributions!
<br>
<hr>
Last edited on 25 October 2005 by Greg Couch.
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