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28 lines
729 B
GLSL
28 lines
729 B
GLSL
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#
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# a matrix with holes
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#
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algebraic3d
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solid holes = sphere (0.3, 0.4, 0.4; 0.1)
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or sphere (0.7, 0.2, 0.8; 0.15)
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or sphere (0.8, 0.5, 0.4; 0.11)
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or sphere (0.6, 0.2, 0.8; 0.13)
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or sphere (0.4, 0.3, 0.6; 0.14)
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or sphere (0.6, 0.3, 0.4; 0.16)
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or sphere (0.2, 0.8, 0.6; 0.17)
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or sphere (0.4, 0.6, 0.5; 0.2);
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solid cube = plane (0, 0, 0; 0, 0, -1)
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and plane (0, 0, 0; 0, -1, 0)
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and plane (0, 0, 0; -1, 0, 0)
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and plane (1, 1, 1; 0, 0, 1)
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and plane (1, 1, 1; 0, 1, 0)
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and plane (1, 1, 1; 1, 0, 0);
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solid rest = cube and not holes;
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# two sub-domains
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tlo holes -col=[1,0,0];
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tlo rest -col=[0,0,1] -transparent;
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