netgen/libsrc/meshing/boundarylayer.hpp

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#ifndef FILE_BOUNDARYLAYER
#define FILE_BOUNDARYLAYER
///
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DLL_HEADER extern void InsertVirtualBoundaryLayer (Mesh & mesh);
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/// Create a typical prismatic boundary layer on the given
/// surfaces
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class BoundaryLayerParameters
{
public:
// parameters by Philippose ..
Array<int> surfid;
Array<double> heights;
string new_mat;
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BitArray domains;
bool outside = false; // set the boundary layer on the outside
bool grow_edges = false;
Array<size_t> project_boundaries;
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};
DLL_HEADER void GenerateBoundaryLayer (Mesh & mesh,
const BoundaryLayerParameters & blp);
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DLL_HEADER int /* new_domain_number */ GenerateBoundaryLayer2 (Mesh & mesh, int domain, const Array<double> & thicknesses, bool should_make_new_domain=true, const Array<int> & boundaries=Array<int>{});
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class BoundaryLayerTool
{
public:
BoundaryLayerTool(Mesh & mesh_, const BoundaryLayerParameters & params_);
void Perform();
protected:
Mesh & mesh;
MeshTopology & topo;
BoundaryLayerParameters params;
Array<Vec<3>, PointIndex> growthvectors;
Table<SurfaceElementIndex, PointIndex> p2sel;
BitArray domains, is_edge_moved, is_boundary_projected, is_boundary_moved;
Array<SegmentIndex> moved_segs;
int max_edge_nr, new_mat_nr, nfd_old;
int np, nseg, nse, ne;
bool have_single_segments;
Array<Segment> segments, new_segments;
Array<double> surfacefacs;
Array<int> si_map;
// major steps called in Perform()
void CreateNewFaceDescriptors();
void CalculateGrowthVectors();
Array<Array<pair<SegmentIndex, int>>, SegmentIndex> BuildSegMap();
BitArray ProjectGrowthVectorsOnSurface();
void InterpolateGrowthVectors();
void InsertNewElements(FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, const BitArray & in_surface_direction);
void SetDomInOut();
void AddSegments();
// utility functions
array<Point<3>, 2> GetGrowSeg( PointIndex pi0 );
ArrayMem<Point<3>, 4> GetGrowFace( SurfaceElementIndex sei );
ArrayMem<Point<3>, 4> GetGrowFace( SurfaceElementIndex sei, int face );
bool IsSegIntersectingPlane ( array<Point<3>, 2> seg, array<Point<3>, 3> trig, double & lam);
bool IsIntersectingTrig ( array<Point<3>, 2> seg, array<Point<3>, 3> trig, double & lam);
Vec<3> getNormal(const Element2d & el)
{
auto v0 = mesh[el[0]];
return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
}
Vec<3> getEdgeTangent(PointIndex pi)
{
Vec<3> tangent = 0.0;
for(auto segi : topo.GetVertexSegments(pi))
{
auto & seg = mesh[segi];
tangent += (mesh[seg[1]] - mesh[seg[0]]);
}
return tangent.Normalize();
}
};
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#endif