netgen/libsrc/general/array.hpp

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#ifndef FILE_Array
#define FILE_Array
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/**************************************************************************/
/* File: array.hpp */
/* Author: Joachim Schoeberl */
/* Date: 01. Jun. 95 */
/**************************************************************************/
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namespace netgen
{
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// template <class T, int B1, int B2> class IndirectArray;
/**
A simple array container.
Array represented by size and data-pointer.
No memory allocation and deallocation, must be provided by user.
Helper functions for printing.
Optional range check by macro RANGE_CHECK
*/
template <class T, int BASE = 0>
class FlatArray
{
protected:
/// the size
int size;
/// the data
T * data;
public:
/// provide size and memory
FlatArray (int asize, T * adata)
: size(asize), data(adata) { ; }
/// the size
int Size() const { return size; }
int Begin() const { return BASE; }
int End() const { return size+BASE; }
/*
/// access array.
T & operator[] (int i)
{
#ifdef DEBUG
if (i-BASE < 0 || i-BASE >= size)
cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl;
#endif
return data[i-BASE];
}
*/
/// Access array. BASE-based
T & operator[] (int i) const
{
#ifdef DEBUG
if (i-BASE < 0 || i-BASE >= size)
cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl;
#endif
return data[i-BASE];
}
/*
template <int B2>
IndirectArray<T, BASE, B2> operator[] (const FlatArray<int, B2> & ind)
{ return IndirectArray<T, BASE, B2> (*this, ind); }
*/
/// Access array, one-based (old fashioned)
T & Elem (int i)
{
#ifdef DEBUG
if (i < 1 || i > size)
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cout << "Array<" << typeid(T).name()
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<< ">::Elem out of range, i = " << i
<< ", s = " << size << endl;
#endif
return ((T*)data)[i-1];
}
/// Access array, one-based (old fashioned)
const T & Get (int i) const
{
#ifdef DEBUG
if (i < 1 || i > size)
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cout << "Array<" << typeid(T).name() << ">::Get out of range, i = " << i
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<< ", s = " << size << endl;
#endif
return ((const T*)data)[i-1];
}
/// Access array, one-based (old fashioned)
void Set (int i, const T & el)
{
#ifdef DEBUG
if (i < 1 || i > size)
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cout << "Array<" << typeid(T).name() << ">::Set out of range, i = " << i
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<< ", s = " << size << endl;
#endif
((T*)data)[i-1] = el;
}
/// access first element
T & First () const
{
return data[0];
}
/// access last element. check by macro CHECK_RANGE
T & Last () const
{
return data[size-1];
}
/// Fill array with value val
FlatArray & operator= (const T & val)
{
for (int i = 0; i < size; i++)
data[i] = val;
return *this;
}
/// takes range starting from position start of end-start elements
const FlatArray<T> Range (int start, int end)
{
return FlatArray<T> (end-start, data+start);
}
/// first position of element elem, returns -1 if element not contained in array
int Pos(const T & elem) const
{
int pos = -1;
for(int i=0; pos==-1 && i < this->size; i++)
if(elem == data[i]) pos = i;
return pos;
}
/// does the array contain element elem ?
bool Contains(const T & elem) const
{
return ( Pos(elem) >= 0 );
}
};
// print array
template <class T, int BASE>
inline ostream & operator<< (ostream & s, const FlatArray<T,BASE> & a)
{
for (int i = a.Begin(); i < a.End(); i++)
s << i << ": " << a[i] << endl;
return s;
}
/**
Dynamic array container.
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Array<T> is an automatically increasing array container.
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The allocated memory doubles on overflow.
Either the container takes care of memory allocation and deallocation,
or the user provides one block of data.
*/
template <class T, int BASE = 0>
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class Array : public FlatArray<T, BASE>
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{
protected:
/// physical size of array
int allocsize;
/// memory is responsibility of container
bool ownmem;
public:
/// Generate array of logical and physical size asize
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explicit Array(int asize = 0)
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: FlatArray<T, BASE> (asize, asize ? new T[asize] : 0)
{
allocsize = asize;
ownmem = 1;
}
/// Generate array in user data
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Array(int asize, T* adata)
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: FlatArray<T, BASE> (asize, adata)
{
allocsize = asize;
ownmem = 0;
}
/// array copy
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explicit Array (const Array<T> & a2)
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: FlatArray<T, BASE> (a2.Size(), a2.Size() ? new T[a2.Size()] : 0)
{
allocsize = this->size;
ownmem = 1;
for (int i = BASE; i < this->size+BASE; i++)
(*this)[i] = a2[i];
}
/// if responsible, deletes memory
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~Array()
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{
if (ownmem)
delete [] this->data;
}
/// Change logical size. If necessary, do reallocation. Keeps contents.
void SetSize(int nsize)
{
if (nsize > allocsize)
ReSize (nsize);
this->size = nsize;
}
/// Change physical size. Keeps logical size. Keeps contents.
void SetAllocSize (int nallocsize)
{
if (nallocsize > allocsize)
ReSize (nallocsize);
}
/// Add element at end of array. reallocation if necessary.
int Append (const T & el)
{
if (this->size == allocsize)
ReSize (this->size+1);
this->data[this->size] = el;
this->size++;
return this->size;
}
template <typename T2, int B2>
void Append (FlatArray<T2, B2> a2)
{
if (this->size+a2.Size() > allocsize)
ReSize (this->size+a2.Size());
for (int i = 0; i < a2.Size(); i++)
this->data[this->size+i] = a2[i+B2];
this->size += a2.Size();
}
/*
template <int B1, int B2>
void Append (const IndirectArray<T,B1,B2> & a2)
{
if (this->size+a2.Size() > allocsize)
ReSize (this->size+a2.Size());
for (int i = 0; i < a2.Size(); i++)
this->data[this->size+i] = a2[i+B2];
this->size += a2.Size();
}
*/
/// Delete element i (0-based). Move last element to position i.
void Delete (int i)
{
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#ifdef CHECK_Array_RANGE
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RangeCheck (i+1);
#endif
this->data[i] = this->data[this->size-1];
this->size--;
// DeleteElement (i+1);
}
/// Delete element i (1-based). Move last element to position i.
void DeleteElement (int i)
{
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#ifdef CHECK_Array_RANGE
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RangeCheck (i);
#endif
this->data[i-1] = this->data[this->size-1];
this->size--;
}
/// Delete last element.
void DeleteLast ()
{
this->size--;
}
/// Deallocate memory
void DeleteAll ()
{
if (ownmem)
delete [] this->data;
this->data = 0;
this->size = allocsize = 0;
}
/// Fill array with val
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Array & operator= (const T & val)
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{
FlatArray<T, BASE>::operator= (val);
return *this;
}
/// array copy
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Array & operator= (const Array & a2)
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{
SetSize (a2.Size());
for (int i = BASE; i < this->size+BASE; i++)
(*this)[i] = a2[i];
return *this;
}
/// array copy
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Array & operator= (const FlatArray<T> & a2)
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{
SetSize (a2.Size());
for (int i = BASE; i < this->size+BASE; i++)
(*this)[i] = a2[i];
return *this;
}
private:
/// resize array, at least to size minsize. copy contents
void ReSize (int minsize)
{
int nsize = 2 * allocsize;
if (nsize < minsize) nsize = minsize;
if (this->data)
{
T * p = new T[nsize];
int mins = (nsize < this->size) ? nsize : this->size;
memcpy (p, this->data, mins * sizeof(T));
if (ownmem)
delete [] this->data;
ownmem = 1;
this->data = p;
}
else
{
this->data = new T[nsize];
ownmem = 1;
}
allocsize = nsize;
}
};
template <class T, int S>
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class ArrayMem : public Array<T>
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{
// T mem[S]; // Intel C++ calls dummy constructor
// char mem[S*sizeof(T)];
double mem[(S*sizeof(T)+7) / 8];
public:
/// Generate array of logical and physical size asize
explicit ArrayMem(int asize = 0)
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: Array<T> (S, static_cast<T*> (static_cast<void*>(&mem[0])))
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{
this->size = asize;
if (asize > S)
{
this->data = new T[asize];
this->ownmem = 1;
}
// this->SetSize (asize);
}
ArrayMem & operator= (const T & val)
{
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Array<T>::operator= (val);
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return *this;
}
};
/*
template <class T, int B1, int B2>
class IndirectArray
{
const FlatArray<T, B1> & array;
const FlatArray<int, B2> & ia;
public:
IndirectArray (const FlatArray<T,B1> & aa, const FlatArray<int, B2> & aia)
: array(aa), ia(aia) { ; }
int Size() const { return ia.Size(); }
const T & operator[] (int i) const { return array[ia[i]]; }
};
*/
///
template <class T, int BASE = 0>
class MoveableArray
{
int size;
int allocsize;
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DynamicMem<T> data;
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public:
MoveableArray()
{
size = allocsize = 0;
data.SetName ("MoveableArray");
}
MoveableArray(int asize)
: size(asize), allocsize(asize), data(asize)
{ ; }
~MoveableArray () { ; }
int Size() const { return size; }
void SetSize(int nsize)
{
if (nsize > allocsize)
{
data.ReAlloc (nsize);
allocsize = nsize;
}
size = nsize;
}
void SetAllocSize (int nallocsize)
{
data.ReAlloc (nallocsize);
allocsize = nallocsize;
}
///
T & operator[] (int i)
{ return ((T*)data)[i-BASE]; }
///
const T & operator[] (int i) const
{ return ((const T*)data)[i-BASE]; }
///
T & Elem (int i)
{ return ((T*)data)[i-1]; }
///
const T & Get (int i) const
{ return ((const T*)data)[i-1]; }
///
void Set (int i, const T & el)
{ ((T*)data)[i-1] = el; }
///
T & Last ()
{ return ((T*)data)[size-1]; }
///
const T & Last () const
{ return ((const T*)data)[size-1]; }
///
int Append (const T & el)
{
if (size == allocsize)
{
SetAllocSize (2*allocsize+1);
}
((T*)data)[size] = el;
size++;
return size;
}
///
void Delete (int i)
{
DeleteElement (i+1);
}
///
void DeleteElement (int i)
{
((T*)data)[i-1] = ((T*)data)[size-1];
size--;
}
///
void DeleteLast ()
{ size--; }
///
void DeleteAll ()
{
size = allocsize = 0;
data.Free();
}
///
void PrintMemInfo (ostream & ost) const
{
ost << Size() << " elements of size " << sizeof(T) << " = "
<< Size() * sizeof(T) << endl;
}
MoveableArray & operator= (const T & el)
{
for (int i = 0; i < size; i++)
((T*)data)[i] = el;
return *this;
}
MoveableArray & Copy (const MoveableArray & a2)
{
SetSize (a2.Size());
for (int i = 0; i < this->size; i++)
data[i] = a2.data[i];
return *this;
}
/// array copy
MoveableArray & operator= (const MoveableArray & a2)
{
return Copy(a2);
}
void SetName (const char * aname)
{
data.SetName(aname);
}
private:
///
//MoveableArray & operator= (MoveableArray &); //???
///
//MoveableArray (const MoveableArray &); //???
};
template <class T>
inline ostream & operator<< (ostream & ost, MoveableArray<T> & a)
{
for (int i = 0; i < a.Size(); i++)
ost << i << ": " << a[i] << endl;
return ost;
}
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/// bubble sort array
template <class T>
inline void BubbleSort (const FlatArray<T> & data)
{
T hv;
for (int i = 0; i < data.Size(); i++)
for (int j = i+1; j < data.Size(); j++)
if (data[i] > data[j])
{
hv = data[i];
data[i] = data[j];
data[j] = hv;
}
}
/// bubble sort array
template <class T, class S>
inline void BubbleSort (FlatArray<T> & data, FlatArray<S> & slave)
{
T hv;
S hvs;
for (int i = 0; i < data.Size(); i++)
for (int j = i+1; j < data.Size(); j++)
if (data[i] > data[j])
{
hv = data[i];
data[i] = data[j];
data[j] = hv;
hvs = slave[i];
slave[i] = slave[j];
slave[j] = hvs;
}
}
template <class T>
void Intersection (const FlatArray<T> & in1, const FlatArray<T> & in2,
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Array<T> & out)
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{
out.SetSize(0);
for(int i=0; i<in1.Size(); i++)
if(in2.Contains(in1[i]))
out.Append(in1[i]);
}
template <class T>
void Intersection (const FlatArray<T> & in1, const FlatArray<T> & in2, const FlatArray<T> & in3,
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Array<T> & out)
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{
out.SetSize(0);
for(int i=0; i<in1.Size(); i++)
if(in2.Contains(in1[i]) && in3.Contains(in1[i]))
out.Append(in1[i]);
}
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}
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#endif