netgen/libsrc/meshing/ruler2.cpp

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#include <mystdlib.h>
#include "meshing.hpp"
namespace netgen
{
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static double CalcElementBadness (const NgArray<Point2d> & points,
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const Element2d & elem)
{
// badness = sqrt(3) /36 * circumference^2 / area - 1 +
// h / li + li / h - 2
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Vec2d v12, v13, v23;
double l12, l13, l23, cir, area;
static const double c = sqrt(3.0) / 36;
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v12 = points.Get(elem.PNum(2)) - points.Get(elem.PNum(1));
v13 = points.Get(elem.PNum(3)) - points.Get(elem.PNum(1));
v23 = points.Get(elem.PNum(3)) - points.Get(elem.PNum(2));
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l12 = v12.Length();
l13 = v13.Length();
l23 = v23.Length();
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cir = l12 + l13 + l23;
area = 0.5 * (v12.X() * v13.Y() - v12.Y() * v13.X());
if (area < 1e-6)
{
return 1e8;
}
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if (testmode)
{
(*testout) << "l = " << l12 << " + " << l13 << " + " << l23 << " = "
<< cir << ", area = " << area << endl;
(*testout) << "shapeerr = " << 10 * (c * cir * cir / area - 1) << endl
<< "sizeerr = " << 1/l12 + l12 + 1/l13 + l13 + 1/l23 + l23 - 6
<< endl;
}
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return 10 * (c * cir * cir / area - 1)
+ 1/l12 + l12 + 1/l13 + l13 + 1/l23 + l23 - 6;
}
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int Meshing2 ::ApplyRules (NgArray<Point2d> & lpoints,
NgArray<int> & legalpoints,
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int maxlegalpoint,
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NgArray<INDEX_2> & llines1,
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int maxlegalline,
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NgArray<Element2d> & elements,
NgArray<INDEX> & dellines, int tolerance,
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const MeshingParameters & mp)
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{
static int timer = NgProfiler::CreateTimer ("meshing2::ApplyRules");
NgProfiler::RegionTimer reg (timer);
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double maxerr = 0.5 + 0.3 * tolerance;
double minelerr = 2 + 0.5 * tolerance * tolerance;
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int noldlp = lpoints.Size();
int noldll = llines1.Size();
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ArrayMem<int,100> pused(maxlegalpoint), lused(maxlegalline);
ArrayMem<int,100> pnearness(noldlp), lnearness(llines1.Size());
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ArrayMem<int, 20> pmap, pfixed, lmap;
ArrayMem<Point2d,100> tempnewpoints;
ArrayMem<INDEX_2,100> tempnewlines;
ArrayMem<int,100> tempdellines;
ArrayMem<Element2d,100> tempelements;
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elements.SetSize (0);
dellines.SetSize (0);
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testmode = debugparam.debugoutput;
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#ifdef LOCDEBUG
int loctestmode = testmode;
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if (loctestmode)
{
(*testout) << endl << endl << "Check new environment" << endl;
(*testout) << "tolerance = " << tolerance << endl;
for (int i = 1; i <= lpoints.Size(); i++)
(*testout) << "P" << i << " = " << lpoints.Get(i) << endl;
(*testout) << endl;
for (int i = 1; i <= llines1.Size(); i++)
(*testout) << "(" << llines1.Get(i).I1() << "-" << llines1.Get(i).I2() << ")" << endl;
}
#endif
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// check every rule
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int found = 0; // rule number
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pnearness = 1000;
for (int j = 0; j < 2; j++)
pnearness.Set(llines1[0][j], 0);
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enum { MAX_NEARNESS = 3 };
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for (int cnt = 0; cnt < MAX_NEARNESS; cnt++)
{
bool ok = true;
for (int i = 0; i < maxlegalline; i++)
{
const INDEX_2 & hline = llines1[i];
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int minn = min2 (pnearness.Get(hline[0]), pnearness.Get(hline[1]));
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for (int j = 0; j < 2; j++)
if (pnearness.Get(hline[j]) > minn+1)
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{
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ok = false;
pnearness.Set(hline[j], minn+1);
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}
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}
if (!ok) break;
}
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for (int i = 0; i < maxlegalline; i++)
lnearness[i] = pnearness.Get(llines1[i][0]) + pnearness.Get(llines1[i][1]);
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// resort lines after lnearness
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NgArray<INDEX_2> llines(llines1.Size());
NgArray<int> sortlines(llines1.Size());
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int lnearness_class[MAX_NEARNESS];
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for (int j = 0; j < MAX_NEARNESS; j++)
lnearness_class[j] = 0;
for (int i = 0; i < maxlegalline; i++)
if (lnearness[i] < MAX_NEARNESS)
lnearness_class[lnearness[i]]++;
int cumm = 0;
for (int j = 0; j < MAX_NEARNESS; j++)
{
int hcnt = lnearness_class[j];
lnearness_class[j] = cumm;
cumm += hcnt;
}
for (int i = 0; i < maxlegalline; i++)
if (lnearness[i] < MAX_NEARNESS)
{
llines[lnearness_class[lnearness[i]]] = llines1[i];
sortlines[lnearness_class[lnearness[i]]] = i+1;
lnearness_class[lnearness[i]]++;
}
else
{
llines[cumm] = llines1[i];
sortlines[cumm] = i+1;
cumm++;
}
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for (int i = maxlegalline; i < llines1.Size(); i++)
{
llines[cumm] = llines1[i];
sortlines[cumm] = i+1;
cumm++;
}
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for (int i = 0; i < maxlegalline; i++)
lnearness[i] = pnearness.Get(llines[i][0]) + pnearness.Get(llines[i][1]);
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static bool firsttime = true;
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// static int timers[100];
// static int timers2[100];
// static int timers3[100];
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if (firsttime)
{
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/*
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for (int ri = 0; ri < rules.Size(); ri++)
timers[ri] = NgProfiler::CreateTimer (string("netrule ")+rules[ri]->Name());
for (int ri = 0; ri < rules.Size(); ri++)
timers2[ri] = NgProfiler::CreateTimer (string("netrule,mapped ")+rules[ri]->Name());
for (int ri = 0; ri < rules.Size(); ri++)
timers3[ri] = NgProfiler::CreateTimer (string("netrule,lines mapped ")+rules[ri]->Name());
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*/
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firsttime = false;
}
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lused = 0;
pused = 0;
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static int timer1 = NgProfiler::CreateTimer ("meshing2::ApplyRules 1");
NgProfiler::RegionTimer reg1 (timer1);
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for (int ri = 1; ri <= rules.Size(); ri++)
{
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// NgProfiler::RegionTimer reg(timers[ri-1]);
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netrule * rule = rules.Get(ri);
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#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Rule " << rule->Name() << endl;
#endif
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if (rule->GetQuality() > tolerance) continue;
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pmap.SetSize (rule->GetNP());
lmap.SetSize (rule->GetNL());
pmap = 0;
lmap = 0;
lused[0] = 1;
lmap[0] = 1;
for (int j = 0; j < 2; j++)
{
pmap.Elem(rule->GetLine(1)[j]) = llines[0][j];
pused.Elem(llines[0][j])++;
}
int nlok = 2;
bool ok = false;
while (nlok >= 2)
{
if (nlok <= rule->GetNOldL())
{
ok = 0;
int maxline = (rule->GetLNearness(nlok) < MAX_NEARNESS) ? lnearness_class[rule->GetLNearness(nlok)] : maxlegalline;
// int maxline = maxlegalline;
while (!ok && lmap.Get(nlok) < maxline)
{
lmap.Elem(nlok)++;
int locli = lmap.Get(nlok);
if (lnearness.Get(locli) > rule->GetLNearness (nlok) ) continue;
if (lused.Get(locli)) continue;
ok = 1;
INDEX_2 loclin = llines.Get(locli);
Vec2d linevec = lpoints.Get(loclin.I2()) - lpoints.Get(loclin.I1());
if (rule->CalcLineError (nlok, linevec) > maxerr)
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
(*testout) << "not ok pos1" << endl;
#endif
continue;
}
for (int j = 0; j < 2; j++)
{
int refpi = rule->GetLine(nlok)[j];
if (pmap.Get(refpi) != 0)
{
if (pmap.Get(refpi) != loclin[j])
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
(*testout) << "not ok pos2" << endl;
#endif
break;
}
}
else
{
if (rule->CalcPointDist (refpi, lpoints.Get(loclin[j])) > maxerr
|| !legalpoints.Get(loclin[j])
|| pused.Get(loclin[j]))
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
{
(*testout) << "nok pos3" << endl;
//if(rule->CalcPointDist (refpi, lpoints.Get(loclin[j])) > maxerr)
//(*testout) << "r1" << endl;
//if(!legalpoints.Get(loclin[j]))
//(*testout) << "r2 legalpoints " << legalpoints << " loclin " << loclin << " j " << j << endl;
//if(pused.Get(loclin[j]))
//(*testout) << "r3" << endl;
}
#endif
break;
}
}
}
}
if (ok)
{
int locli = lmap.Get(nlok);
INDEX_2 loclin = llines.Get(locli);
lused.Elem (locli) = 1;
for (int j = 0; j < 2; j++)
{
pmap.Set(rule->GetLine (nlok)[j], loclin[j]);
pused.Elem(loclin[j])++;
}
nlok++;
}
else
{
lmap.Elem(nlok) = 0;
nlok--;
lused.Elem (lmap.Get(nlok)) = 0;
for (int j = 0; j < 2; j++)
{
pused.Elem(llines.Get(lmap.Get(nlok))[j]) --;
if (! pused.Get (llines.Get (lmap.Get (nlok))[j]))
pmap.Set (rule->GetLine (nlok)[j], 0);
}
}
}
else
{
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// NgProfiler::RegionTimer reg(timers3[ri-1]);
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// all lines are mapped !!
// map also all points:
int npok = 1;
int incnpok = 1;
pfixed.SetSize (pmap.Size());
for (int i = 0; i < pmap.Size(); i++)
pfixed[i] = (pmap[i] >= 1);
while (npok >= 1)
{
if (npok <= rule->GetNOldP())
{
if (pfixed.Get(npok))
{
if (incnpok)
npok++;
else
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npok--;
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}
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else
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{
ok = 0;
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if (pmap.Get(npok))
pused.Elem(pmap.Get(npok))--;
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while (!ok && pmap.Get(npok) < maxlegalpoint)
{
ok = 1;
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pmap.Elem(npok)++;
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if (pused.Get(pmap.Get(npok)))
{
ok = 0;
}
else
{
if (rule->CalcPointDist (npok, lpoints.Get(pmap.Get(npok))) > maxerr
|| !legalpoints.Get(pmap.Get(npok)))
ok = 0;
}
}
if (ok)
{
pused.Elem(pmap.Get(npok))++;
npok++;
incnpok = 1;
}
else
{
pmap.Elem(npok) = 0;
npok--;
incnpok = 0;
}
}
}
else
{
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// NgProfiler::RegionTimer reg(timers2[ri-1]);
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npok = rule->GetNOldP();
incnpok = 0;
if (ok)
foundmap.Elem(ri)++;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "lines and points mapped" << endl;
#endif
ok = 1;
// check orientations
for (int i = 1; i <= rule->GetNOrientations(); i++)
{
if (CW (lpoints.Get(pmap.Get(rule->GetOrientation(i).i1)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i2)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i3))) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Orientation " << i << " not ok" << endl;
#endif
break;
}
}
if (!ok) continue;
Vector oldu (2 * rule->GetNOldP());
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for (int i = 1; i <= rule->GetNOldP(); i++)
{
Vec2d ui(rule->GetPoint(i), lpoints.Get(pmap.Get(i)));
oldu (2*i-2) = ui.X();
oldu (2*i-1) = ui.Y();
}
rule -> SetFreeZoneTransformation (oldu, tolerance);
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if (!ok) continue;
if (!rule->ConvexFreeZone())
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "freezone not convex" << endl;
#endif
/*
static int cnt = 0;
cnt++;
if (cnt % 100 == 0)
{
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cout << "freezone not convex, cnt = " << cnt << "; rule = " << rule->Name() << endl;
(*testout) << "freezone not convex, cnt = " << cnt << "; rule = " << rule->Name() << endl;
(*testout) << "tol = " << tolerance << endl;
(*testout) << "maxerr = " << maxerr << "; minerr = " << minelerr << endl;
(*testout) << "freezone = " << rule->GetTransFreeZone() << endl;
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}
*/
}
// check freezone:
if (!ok) continue;
for (int i = 1; i <= maxlegalpoint && ok; i++)
{
if ( !pused.Get(i) &&
rule->IsInFreeZone (lpoints.Get(i)) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Point " << i << " in freezone" << endl;
#endif
break;
}
}
if (!ok) continue;
for (int i = maxlegalpoint+1; i <= lpoints.Size(); i++)
{
if ( rule->IsInFreeZone (lpoints.Get(i)) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Point " << i << " in freezone" << endl;
#endif
break;
}
}
if (!ok) continue;
for (int i = 1; i <= maxlegalline; i++)
{
if (!lused.Get(i) &&
rule->IsLineInFreeZone (lpoints.Get(llines.Get(i).I1()),
lpoints.Get(llines.Get(i).I2())))
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "line " << llines.Get(i).I1() << "-"
<< llines.Get(i).I2() << " in freezone" << endl;
#endif
break;
}
}
if (!ok) continue;
for (int i = maxlegalline+1; i <= llines.Size(); i++)
{
if (rule->IsLineInFreeZone (lpoints.Get(llines.Get(i).I1()),
lpoints.Get(llines.Get(i).I2())))
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "line " << llines.Get(i).I1() << "-"
<< llines.Get(i).I2() << " in freezone" << endl;
#endif
break;
}
}
/*
// check orientations
for (i = 1; i <= rule->GetNOrientations() && ok; i++)
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{
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if (CW (lpoints.Get(pmap.Get(rule->GetOrientation(i).i1)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i2)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i3))) )
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{
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ok = 0;
if (loctestmode)
(*testout) << "Orientation " << i << " not ok" << endl;
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}
}
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*/
if (!ok) continue;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "rule ok" << endl;
#endif
// Setze neue Punkte:
if (rule->GetNOldP() < rule->GetNP())
{
Vector newu(rule->GetOldUToNewU().Height());
rule->GetOldUToNewU().Mult (oldu, newu);
int oldnp = rule->GetNOldP();
for (int i = oldnp + 1; i <= rule->GetNP(); i++)
{
Point2d np = rule->GetPoint(i);
np.X() += newu (2 * (i-oldnp) - 2);
np.Y() += newu (2 * (i-oldnp) - 1);
lpoints.Append (np);
pmap.Elem(i) = lpoints.Size();
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}
}
// Setze neue Linien:
for (int i = rule->GetNOldL() + 1; i <= rule->GetNL(); i++)
{
llines.Append (INDEX_2 (pmap.Get(rule->GetLine (i)[0]),
pmap.Get(rule->GetLine (i)[1])));
}
// delete old lines:
for (int i = 1; i <= rule->GetNDelL(); i++)
dellines.Append (sortlines.Elem (lmap.Get(rule->GetDelLine(i))));
// dellines.Append (lmap.Get(rule->GetDelLine(i))));
// dellines.Append (lmap.Elem(rule->GetDelLines()));
// lmap[rule->GetDelLines()];
// insert new elements:
for (int i = 1; i <= rule->GetNE(); i++)
{
elements.Append (rule->GetElement(i));
for (int j = 1; j <= elements.Get(i).GetNP(); j++)
elements.Elem(i).PNum(j) = pmap.Get(elements.Get(i).PNum(j));
}
double elerr = 0;
for (int i = 1; i <= elements.Size(); i++)
{
double hf;
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if (!mp.quad)
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hf = CalcElementBadness (lpoints, elements.Get(i));
else
hf = elements.Get(i).CalcJacobianBadness (lpoints) * 5;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "r " << rule->Name() << "bad = " << hf << endl;
#endif
if (hf > elerr) elerr = hf;
}
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "error = " << elerr;
#endif
canuse.Elem(ri) ++;
if (elerr < 0.99*minelerr)
{
#ifdef LOCDEBUG
if (loctestmode)
{
(*testout) << "rule = " << rule->Name() << endl;
(*testout) << "class = " << tolerance << endl;
(*testout) << "lpoints: " << endl;
for (int i = 1; i <= lpoints.Size(); i++)
(*testout) << lpoints.Get(i) << endl;
(*testout) << "llines: " << endl;
for (int i = 1; i <= llines.Size(); i++)
(*testout) << llines.Get(i).I1() << " " << llines.Get(i).I2() << endl;
(*testout) << "Freezone: ";
for (int i = 1; i <= rule -> GetTransFreeZone().Size(); i++)
(*testout) << rule->GetTransFreeZone().Get(i) << endl;
}
#endif
minelerr = elerr;
found = ri;
tempnewpoints = lpoints.Range (noldlp, lpoints.Size());
tempnewlines = llines.Range (noldll, llines.Size());
tempdellines = dellines;
tempelements = elements;
}
lpoints.SetSize (noldlp);
llines.SetSize (noldll);
dellines.SetSize (0);
elements.SetSize (0);
ok = 0;
}
}
nlok = rule->GetNOldL();
lused.Set (lmap.Get(nlok), 0);
for (int j = 1; j <= 2; j++)
{
int refpi = rule->GetPointNr (nlok, j);
pused.Elem(pmap.Get(refpi))--;
if (pused.Get(pmap.Get(refpi)) == 0)
pmap.Set(refpi, 0);
}
}
}
}
if (found)
{
lpoints.Append (tempnewpoints);
llines1.Append (tempnewlines);
dellines.Append (tempdellines);
elements.Append (tempelements);
}
return found;
}
2009-01-13 04:40:13 +05:00
}