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121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
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#ifndef FILE_BRICK
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#define FILE_BRICK
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/**************************************************************************/
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/* File: brick.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 11. Mar. 98 */
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/**************************************************************************/
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/*
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brick geometry, has several surfaces
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*/
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class Parallelogram3d : public Surface
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{
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Point<3> p1, p2, p3, p4;
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Vec<3> v12, v13;
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Vec<3> n;
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public:
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Parallelogram3d (Point<3> ap1, Point<3> ap2, Point<3> ap3);
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virtual ~Parallelogram3d ();
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void SetPoints (Point<3> ap1, Point<3> ap2, Point<3> ap3);
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virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
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virtual double CalcFunctionValue (const Point<3> & point) const;
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virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
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virtual void CalcHesse (const Point<3> & point, Mat<3> & hesse) const;
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virtual double HesseNorm () const;
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virtual Point<3> GetSurfacePoint () const;
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virtual void Print (ostream & str) const;
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virtual void GetTriangleApproximation (TriangleApproximation & tas,
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const Box<3> & boundingbox,
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double facets) const;
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protected:
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void CalcData();
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};
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class Brick : public Primitive
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{
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Point<3> p1, p2, p3, p4;
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Vec<3> v12, v13, v14;
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// ARRAY<OneSurfacePrimitive*> faces;
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ARRAY<Plane*> faces;
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public:
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Brick (Point<3> ap1, Point<3> ap2, Point<3> ap3, Point<3> ap4);
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virtual ~Brick ();
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static Primitive * CreateDefault ();
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virtual Primitive * Copy () const;
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virtual void Transform (Transformation<3> & trans);
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virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
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virtual INSOLID_TYPE PointInSolid (const Point<3> & p,
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double eps) const;
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virtual INSOLID_TYPE VecInSolid (const Point<3> & p,
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const Vec<3> & v,
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double eps) const;
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virtual INSOLID_TYPE VecInSolid2 (const Point<3> & p,
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const Vec<3> & v1,
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const Vec<3> & v2,
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double eps) const;
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virtual INSOLID_TYPE VecInSolid3 (const Point<3> & p,
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const Vec<3> & v1,
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const Vec<3> & v2,
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double eps) const;
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virtual INSOLID_TYPE VecInSolid4 (const Point<3> & p,
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const Vec<3> & v,
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const Vec<3> & v2,
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const Vec<3> & m,
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double eps) const;
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virtual int GetNSurfaces() const
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{ return 6; }
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virtual Surface & GetSurface (int i)
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{ return *faces[i]; }
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virtual const Surface & GetSurface (int i) const
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{ return *faces[i]; }
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virtual void GetPrimitiveData (const char *& classname, ARRAY<double> & coeffs) const;
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virtual void SetPrimitiveData (ARRAY<double> & coeffs);
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virtual void Reduce (const BoxSphere<3> & box);
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virtual void UnReduce ();
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protected:
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void CalcData();
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};
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class OrthoBrick : public Brick
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{
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protected:
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Point<3> pmin, pmax;
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public:
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OrthoBrick (const Point<3> & ap1, const Point<3> & ap2);
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virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
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virtual void Reduce (const BoxSphere<3> & box);
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};
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#endif
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