netgen/py_tutorials/opengl.py

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from netgen.csg import *
import netgen.meshing as meshing
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
sp1 = Sphere (Pnt(0,0,0), 0.2)
sp2 = Sphere (Pnt(0.5,0,0), 0.2)
sp3 = Sphere (Pnt(0,0,0.5), 0.2)
sp4 = Sphere (Pnt(0,0.2,0.7), 0.2)
sp5 = Sphere (Pnt(0,0,0.3), 0.2)
all = sp1+sp2+sp3+sp4+sp5
geom = CSGeometry()
geom.Add (all)
vis = VS(geom)
# vis.Draw()
window = 0 # glut window number
width, height = 500, 500
def mydraw():
vis.Draw()
glutSwapBuffers()
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xold = -1;
yold = -1;
mode = 'r'
def myMotionHandler( x, y ):
global xold, yold
MouseMove(vis,xold,yold, x,y, mode) # 'm','z'
xold = x
yold = y
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mydraw()
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def myPassiveMotionHandler( x, y ):
global xold, yold
xold = x
yold = y
def myMouseHandler( button, state, x, y ):
print(button,state,x,y)
modes = {0:'r', 1:'m', 2:'z'}
global mode
if button<3:
if state==0:
mode = modes[button]
else:
mode = 'r'
glutInit("mainwin") # initialize glut
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
glutInitWindowSize(width, height) # set window size
glutInitWindowPosition(0, 0) # set window position
window = glutCreateWindow(b"ngs") # create window with title
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glutMotionFunc(myMotionHandler)
glutMouseFunc(myMouseHandler)
glutPassiveMotionFunc(myPassiveMotionHandler)
glutDisplayFunc(mydraw) # set draw function callback
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# glutIdleFunc(mydraw) # draw all the time
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
pnear = 0.1;
pfar = 10;
gluPerspective(20.0, 1.0*width / height, pnear, pfar);
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
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glutMainLoop()
# param = meshing.MeshingParameters(maxh=0.2)
# mesh = GenerateMesh (geom, param)
# mesh.Save ("test.vol")