Rebuild color texture when mesh changes

This commit is contained in:
Matthias Hochsteger 2023-09-26 15:30:57 +02:00
parent 8d99756045
commit 04ad6239d2

View File

@ -962,7 +962,7 @@ namespace netgen
timestamp = NextTimeStamp();
if(!build_select && !vispar.colormeshsize && colors.texture==-1)
if(!build_select && !vispar.colormeshsize)
BuildColorTexture();
if (list)