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Rebuild color texture when mesh changes
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@ -962,7 +962,7 @@ namespace netgen
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timestamp = NextTimeStamp();
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timestamp = NextTimeStamp();
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if(!build_select && !vispar.colormeshsize && colors.texture==-1)
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if(!build_select && !vispar.colormeshsize)
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BuildColorTexture();
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BuildColorTexture();
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if (list)
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if (list)
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