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python opengl examples (multiple windows, multithreading)
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@ -2,112 +2,76 @@ from netgen.csg import *
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import netgen.meshing as meshing
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import libvisual
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from OpenGL.GLUT import *
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# import Window class from other file
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from opengl_window import Window
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sp1 = Sphere (Pnt(0,0,0), 0.2)
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sp2 = Sphere (Pnt(0.5,0,0), 0.2)
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all = sp1+sp2
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geom = CSGeometry()
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geom.Add (all)
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param = meshing.MeshingParameters()
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param.maxh = 0.1
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m1 = GenerateMesh (geom, param)
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vismesh = libvisual.meshvis.VS(m1)
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vis = VS(geom)
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# vis.Draw()
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window = 0 # glut window number
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width, height = 500, 500
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# window callback functions
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def mydraw():
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vis.Draw()
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glutSwapBuffers()
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def mymouse(xold, yold, x, y, mode):
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MouseMove(vis,xold,yold, x,y, mode)
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xold = -1;
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yold = -1;
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mode = 'r'
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# init glut and create window
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glutInit("mainwin")
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win_geom = Window( name=b"ngs", drawfunc=mydraw, mousefunc=mymouse)
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def myMotionHandler( x, y ):
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global xold, yold
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MouseMove(vis,xold,yold, x,y, mode) # 'm','z'
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xold = x
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yold = y
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glutPostRedisplay()
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# mydraw()
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###########################################
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# press ctrl+c to break loop
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try:
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while(True):
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for i in range(10000):
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glutMainLoopEvent()
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print('press ctrl+c to create second window!')
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except:
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pass
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def myPassiveMotionHandler( x, y ):
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global xold, yold
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xold = x
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yold = y
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###########################################
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# create second window (transformation matrices are shared)
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vismesh = libvisual.meshvis.VS(m1)
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def mydraw2():
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vismesh.Draw()
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glutSwapBuffers()
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def myMouseHandler( button, state, x, y ):
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print(button,state,x,y)
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modes = {0:'r', 1:'m', 2:'z'}
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global mode
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if button<3:
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if state==0:
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mode = modes[button]
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else:
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mode = 'r'
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win_mesh = Window( name=b"ngs2", drawfunc=mydraw2, mousefunc=mymouse)
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###########################################
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# press ctrl+c to break loop
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try:
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while(True):
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for i in range(10000):
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glutMainLoopEvent()
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print('press ctrl+c to hide/destroy first window!')
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except:
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pass
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###########################################
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glutInit("mainwin") # initialize glut
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
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glutInitWindowSize(width, height) # set window size
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glutInitWindowPosition(0, 0) # set window position
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window = glutCreateWindow(b"ngs") # create window with title
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## BREAKS (on numericus) as soon as mouse touches remaining window ("Error of failed request: GLXBadContextTag")
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# glutDestroyWindow(win_geom.handle)
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glutMotionFunc(myMotionHandler)
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glutMouseFunc(myMouseHandler)
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glutPassiveMotionFunc(myPassiveMotionHandler)
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glutDisplayFunc(mydraw) # set draw function callback
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# glutIdleFunc(mydraw) # draw all the time
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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pnear = 0.1;
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pfar = 10;
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gluPerspective(20.0, 1.0*width / height, pnear, pfar);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_MODELVIEW);
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glutMainLoop()
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# import threading
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# threading.start_new_thread (glutMainLoop, [])
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# from threading import Thread
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# thread = Thread(target = glutMainLoop)
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# thread.start()
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# thread.join()
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# param = meshing.MeshingParameters(maxh=0.2)
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# mesh = GenerateMesh (geom, param)
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# mesh.Save ("test.vol")
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## WORKS
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glutHideWindow(win_geom.handle)
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try:
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while(True):
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glutMainLoopEvent()
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except:
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pass
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53
py_tutorials/opengl_thread.py
Normal file
53
py_tutorials/opengl_thread.py
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@ -0,0 +1,53 @@
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from netgen.csg import *
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import netgen.meshing as meshing
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import libvisual
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from OpenGL.GLUT import *
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# import Window class from other file
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from opengl_window import Window
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sp1 = Sphere (Pnt(0,0,0), 0.2)
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sp2 = Sphere (Pnt(0.5,0,0), 0.2)
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all = sp1+sp2
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geom = CSGeometry()
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geom.Add (all)
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param = meshing.MeshingParameters()
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param.maxh = 0.1
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m1 = GenerateMesh (geom, param)
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vis = VS(geom)
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# window callback functions
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def mydraw():
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vis.Draw()
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glutSwapBuffers()
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def mymouse(xold, yold, x, y, mode):
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MouseMove(vis,xold,yold, x,y, mode)
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###########################################
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glutInit("mainwin")
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# IMPORTANT: create window in the mainloop - thread!
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## not working:
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#win_geom = Window( name=b"ngs", drawfunc=mydraw, mousefunc=mymouse)
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def runVisualization():
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## working:
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win_geom = Window( name=b"ngs", drawfunc=mydraw, mousefunc=mymouse)
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glutMainLoop()
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# create thread
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from threading import Thread
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thread = Thread(target = runVisualization)
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thread.start()
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thread.join()
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57
py_tutorials/opengl_window.py
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57
py_tutorials/opengl_window.py
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@ -0,0 +1,57 @@
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from OpenGL.GLUT import *
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class Window():
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xold = -1;
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yold = -1;
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mode = 'r'
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modes = {0:'r', 1:'m', 2:'z'}
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drawfunc = None
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mousefunc = None
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def draw(self):
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glutSetWindow(self.handle)
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self.drawfunc()
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def __init__( self, name=b"Window", width=500, height=500, drawfunc=None, mousefunc=None ):
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glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS)
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
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glutInitWindowSize(width, height) # set window size
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glutInitWindowPosition(0, 0) # set window position
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self.handle = glutCreateWindow(b"ngs") # create window with title
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glutMotionFunc(self.motionHandler)
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glutMouseFunc(self.mouseHandler)
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glutPassiveMotionFunc(self.passiveMotionHandler)
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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pnear = 0.1;
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pfar = 10;
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gluPerspective(20.0, 1.0*width / height, pnear, pfar);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_MODELVIEW);
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self.drawfunc = drawfunc
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self.mousefunc = mousefunc
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if drawfunc:
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glutDisplayFunc(self.draw) # set draw function callback
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def motionHandler(self, x, y ):
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self.mousefunc(self.xold,self.yold, x,y, self.mode) # 'm','z'
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self.xold = x
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self.yold = y
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glutPostRedisplay()
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def passiveMotionHandler(self, x, y ):
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self.xold = x
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self.yold = y
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def mouseHandler(self, button, state, x, y ):
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print(button,state,x,y)
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if button<3:
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if state==0:
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self.mode = self.modes[button]
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else:
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self.mode = 'r'
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glutInit("mainwin") # initialize glut
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