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Vec3d to Vec<3>, comparison operator for Vec<>
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@ -120,6 +120,11 @@ namespace netgen
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return *this;
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}
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bool operator== (const Vec<D,T> &a)
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{
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return x[0]==a.x[0] && x[1]==a.x[1] && x[2]==a.x[2];
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}
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T & operator() (int i) { return x[i]; }
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const T & operator() (int i) const { return x[i]; }
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@ -818,11 +818,11 @@ namespace netgen
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outfile.width(8);
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outfile << GetFaceDescriptor(i).SurfNr()+1 << " ";
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outfile.width(12);
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outfile << GetFaceDescriptor(i).SurfColour().X() << " ";
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outfile << GetFaceDescriptor(i).SurfColour()[0] << " ";
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outfile.width(12);
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outfile << GetFaceDescriptor(i).SurfColour().Y() << " ";
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outfile << GetFaceDescriptor(i).SurfColour()[1] << " ";
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outfile.width(12);
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outfile << GetFaceDescriptor(i).SurfColour().Z();
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outfile << GetFaceDescriptor(i).SurfColour()[2];
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outfile << endl;
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}
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}
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@ -1163,7 +1163,7 @@ namespace netgen
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// Philippose - 06/07/2009
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// Get Surface colour
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Vec3d SurfColour () const { return surfcolour; }
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Vec<3> SurfColour () const { return surfcolour; }
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DLL_HEADER const string & GetBCName () const { return *bcname; }
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// string * BCNamePtr () { return bcname; }
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// const string * BCNamePtr () const { return bcname; }
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@ -1174,7 +1174,7 @@ namespace netgen
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void SetBCName (string * bcn); // { bcname = bcn; }
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// Philippose - 06/07/2009
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// Set the surface colour
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void SetSurfColour (Vec3d colour) { surfcolour = colour; }
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void SetSurfColour (Vec<3> colour) { surfcolour = colour; }
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void SetDomainInSingular (double v) { domin_singular = v; }
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void SetDomainOutSingular (double v) { domout_singular = v; }
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@ -138,6 +138,7 @@ DLL_HEADER void ExportNetgenMeshing(py::module &m)
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py::class_<Vec<2>> (m, "Vec2d")
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.def(py::init<double,double>())
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.def ("__str__", &ToString<Vec<3>>)
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.def(py::self==py::self)
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.def(py::self+py::self)
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.def(py::self-py::self)
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.def(-py::self)
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@ -150,6 +151,7 @@ DLL_HEADER void ExportNetgenMeshing(py::module &m)
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py::class_<Vec<3>> (m, "Vec3d")
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.def(py::init<double,double,double>())
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.def ("__str__", &ToString<Vec<3>>)
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.def(py::self==py::self)
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.def(py::self+py::self)
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.def(py::self-py::self)
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.def(-py::self)
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@ -492,20 +494,7 @@ DLL_HEADER void ExportNetgenMeshing(py::module &m)
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[](FaceDescriptor & self) -> string { return self.GetBCName(); },
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[](FaceDescriptor & self, string name) { self.SetBCName(new string(name)); } // memleak
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)
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.def_property("color",
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[](FaceDescriptor & self)
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{
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auto c = self.SurfColour();
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return py::make_tuple( c.X(), c.Y(), c.Z() );
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},
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[](FaceDescriptor & self, py::tuple color)
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{
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Vec3d c;
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c.X() = py::extract<double>(color[0])();
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c.Y() = py::extract<double>(color[1])();
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c.Z() = py::extract<double>(color[2])();
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self.SetSurfColour(c);
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})
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.def_property("color", &FaceDescriptor::SurfColour, &FaceDescriptor::SetSurfColour )
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;
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@ -416,11 +416,11 @@ namespace netgen
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if(!(geom.face_colours.IsNull())
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&& (geom.face_colours->GetColor(face,XCAFDoc_ColorSurf,face_colour)))
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{
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mesh.GetFaceDescriptor(facenr).SetSurfColour(Vec3d(face_colour.Red(),face_colour.Green(),face_colour.Blue()));
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mesh.GetFaceDescriptor(facenr).SetSurfColour({face_colour.Red(),face_colour.Green(),face_colour.Blue()});
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}
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else
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{
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mesh.GetFaceDescriptor(facenr).SetSurfColour(Vec3d(0.0,1.0,0.0));
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mesh.GetFaceDescriptor(facenr).SetSurfColour({0.0,1.0,0.0});
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}
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if(geom.fnames.Size()>=facenr)
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@ -1019,9 +1019,8 @@ namespace netgen
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// the mesh data structure, rather than limit it to the OCC geometry
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// structure... allows other geometry types to use face colours too
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matcol[0] = mesh->GetFaceDescriptor(faceindex).SurfColour().X();
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matcol[1] = mesh->GetFaceDescriptor(faceindex).SurfColour().Y();
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matcol[2] = mesh->GetFaceDescriptor(faceindex).SurfColour().Z();
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for (auto i : Range(3))
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matcol[i] = mesh->GetFaceDescriptor(faceindex).SurfColour()[i];
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matcol[3] = 1.0;
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if (faceindex == selface)
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