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parent edges for red refinement (thx Guosheng)
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@ -34,6 +34,9 @@ namespace netgen
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mesh.mlbetweennodes = INDEX_2(PointIndex::BASE-1,PointIndex::BASE-1);
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}
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if (mesh.level_nv.Size() == 0)
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mesh.level_nv.Append (mesh.GetNV());
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INDEX_2_HASHTABLE<PointIndex> between(mesh.GetNP() + 5);
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@ -739,6 +742,7 @@ namespace netgen
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mesh.ComputeNVertices();
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mesh.RebuildSurfaceElementLists();
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mesh.level_nv.Append (mesh.GetNV());
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#ifdef PARALLEL
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if (mesh.GetCommunicator().Size() > 1)
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@ -748,7 +752,7 @@ namespace netgen
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mesh.GetParallelTopology().EnumeratePointsGlobally();
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}
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#endif
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PrintMessage (5, "mesh updates complete");
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return;
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@ -699,196 +699,268 @@ namespace netgen
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} );
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if (build_parent_edges)
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{
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static Timer t("build_hierarchy"); RegionTimer reg(t);
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cnt = 0;
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for (auto verts : edge2vert) cnt[verts[0]]++;
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TABLE<int,PointIndex::BASE> vert2edge (cnt);
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for (auto i : edge2vert.Range())
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vert2edge.AddSave (edge2vert[i][0], i);
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// build edge hierarchy:
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parent_edges.SetSize (ned);
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parent_edges = { -1, { -1, -1, -1 } };
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if (build_parent_edges)
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{
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static Timer t("build_hierarchy"); RegionTimer reg(t);
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cnt = 0;
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for (auto verts : edge2vert) cnt[verts[0]]++;
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TABLE<int,PointIndex::BASE> vert2edge (cnt);
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for (auto i : edge2vert.Range())
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vert2edge.AddSave (edge2vert[i][0], i);
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for (size_t i = 0; i < ned; i++)
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{
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auto verts = edge2vert[i]; // 2 vertices of edge
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// build edge hierarchy:
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parent_edges.SetSize (ned);
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parent_edges = { -1, { -1, -1, -1 } };
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if (verts[0] >= mesh->mlbetweennodes.Size()+PointIndex::BASE ||
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verts[1] >= mesh->mlbetweennodes.Size()+PointIndex::BASE)
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continue;
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auto pa0 = mesh->mlbetweennodes[verts[0]]; // two parent vertices of v0
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auto pa1 = mesh->mlbetweennodes[verts[1]]; // two parent vertices of v1
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for (size_t i = 0; i < ned; i++)
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{
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auto verts = edge2vert[i]; // 2 vertices of edge
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// both vertices are on coarsest mesh
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if (!pa0[0].IsValid() && !pa1[0].IsValid())
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continue;
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int issplitedge = 0;
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if (pa0[0] == verts[1] || pa0[1] == verts[1])
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issplitedge = 1;
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if (pa1[0] == verts[0] || pa1[1] == verts[0])
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issplitedge = 2;
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if (issplitedge)
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{
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// cout << "split edge " << endl;
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// edge is obtained by splitting one edge into two parts:
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auto paedge = issplitedge == 1 ? pa0 : pa1;
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if (paedge[0] > paedge[1])
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Swap (paedge[0], paedge[1]);
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for (int ednr : vert2edge[paedge[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge[1])
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{
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int orient = (paedge[0] == verts[0] || paedge[1] == verts[1]) ? 1 : 0;
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parent_edges[i] = { orient, { ednr, -1, -1 } };
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}
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}
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else
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{
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// edge is splitting edge in middle of triangle:
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for (int j = 1; j <= 2; j++)
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{
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INT<2> paedge1, paedge2, paedge3;
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int orient_inner = 0;
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if (j == 1)
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{
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paedge1 = INT<2> (pa0[0], verts[1]);
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paedge2 = INT<2> (pa0[1], verts[1]);
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paedge3 = INT<2> (pa0[0], pa0[1]);
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orient_inner = 0;
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}
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else
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{
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paedge1 = INT<2> (pa1[0], verts[0]);
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paedge2 = INT<2> (pa1[1], verts[0]);
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paedge3 = INT<2> (pa1[0], pa1[1]);
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orient_inner = 1;
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}
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if (paedge1[0] > paedge1[1])
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Swap (paedge1[0], paedge1[1]);
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if (paedge2[0] > paedge2[1])
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Swap (paedge2[0], paedge2[1]);
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if (paedge3[0] > paedge3[1])
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Swap (paedge3[0], paedge3[1]);
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// if first vertex number is -1, then don't try to find entry in node2edge hash table
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if ( paedge1[0] == PointIndex::BASE-1 || paedge2[0] == PointIndex::BASE-1 )
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continue;
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if (verts[0] >= mesh->mlbetweennodes.Size()+PointIndex::BASE ||
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verts[1] >= mesh->mlbetweennodes.Size()+PointIndex::BASE)
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continue;
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int paedgenr1=-1, paedgenr2=-1, paedgenr3=-1, orient1 = 0, orient2 = 0;
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for (int ednr : vert2edge[paedge1[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge1[1])
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{
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paedgenr1 = ednr;
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orient1 = (paedge1[0] == verts[0] || paedge1[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge2[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge2[1])
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{
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paedgenr2 = ednr;
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orient2 = (paedge2[0] == verts[0] || paedge2[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge3[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge3[1])
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paedgenr3 = ednr;
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if (paedgenr1 != -1 && paedgenr2 != -1)
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parent_edges[i] = { orient1+2*orient2+4*orient_inner, { paedgenr1, paedgenr2, paedgenr3 } };
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}
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auto pa0 = mesh->mlbetweennodes[verts[0]]; // two parent vertices of v0
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auto pa1 = mesh->mlbetweennodes[verts[1]]; // two parent vertices of v1
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// both vertices are on coarsest mesh
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if (!pa0[0].IsValid() && !pa1[0].IsValid())
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continue;
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int issplitedge = 0;
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if (pa0[0] == verts[1] || pa0[1] == verts[1])
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issplitedge = 1;
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if (pa1[0] == verts[0] || pa1[1] == verts[0])
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issplitedge = 2;
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if (issplitedge)
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{
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// cout << "split edge " << endl;
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// edge is obtained by splitting one edge into two parts:
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auto paedge = issplitedge == 1 ? pa0 : pa1;
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if (paedge[0] > paedge[1])
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Swap (paedge[0], paedge[1]);
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for (int ednr : vert2edge[paedge[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge[1])
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{
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int orient = (paedge[0] == verts[0] || paedge[1] == verts[1]) ? 1 : 0;
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parent_edges[i] = { orient, { ednr, -1, -1 } };
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}
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}
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else
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{
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bool bisect_edge = false;
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// edge is splitting edge in middle of triangle:
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for (int j = 1; j <= 2; j++)
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{
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INT<2> paedge1, paedge2, paedge3;
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int orient_inner = 0;
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if (j == 1)
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{
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paedge1 = INT<2> (pa0[0], verts[1]);
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paedge2 = INT<2> (pa0[1], verts[1]);
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paedge3 = INT<2> (pa0[0], pa0[1]);
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orient_inner = 0;
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}
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else
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{
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paedge1 = INT<2> (pa1[0], verts[0]);
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paedge2 = INT<2> (pa1[1], verts[0]);
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paedge3 = INT<2> (pa1[0], pa1[1]);
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orient_inner = 1;
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}
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if (paedge1[0] > paedge1[1])
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Swap (paedge1[0], paedge1[1]);
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if (paedge2[0] > paedge2[1])
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Swap (paedge2[0], paedge2[1]);
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if (paedge3[0] > paedge3[1])
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Swap (paedge3[0], paedge3[1]);
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// if first vertex number is -1, then don't try to find entry in node2edge hash table
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if ( paedge1[0] == PointIndex::BASE-1 || paedge2[0] == PointIndex::BASE-1 )
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continue;
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int paedgenr1=-1, paedgenr2=-1, paedgenr3=-1, orient1 = 0, orient2 = 0;
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for (int ednr : vert2edge[paedge1[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge1[1])
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{
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paedgenr1 = ednr;
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orient1 = (paedge1[0] == verts[0] || paedge1[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge2[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge2[1])
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{
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paedgenr2 = ednr;
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orient2 = (paedge2[0] == verts[0] || paedge2[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge3[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge3[1])
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paedgenr3 = ednr;
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if (paedgenr1 != -1 && paedgenr2 != -1){
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bisect_edge = true;
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parent_edges[i] = { orient1+2*orient2+4*orient_inner, { paedgenr1, paedgenr2, paedgenr3 } };
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}
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}
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if (!bisect_edge) // not a bisect edge (then a red edge)
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{
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INT<2> paedge1, paedge2, paedge3;
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int orient1 = 0, orient2 = 0, orient3=0;
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int orient_inner = 0;
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paedge1 = INT<2> (pa0[0], pa0[1]);
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paedge2 = INT<2> (pa1[0], pa1[1]);
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// find common vertex and the thrid pa edge
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if (pa0[0]==pa1[0]){// 00
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//orient1 = 0;
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orient2 = 1;
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if (pa0[1]<pa1[1]){
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orient3 = 1;
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paedge3 = INT<2> (pa0[1], pa1[1]);
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}else{
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//orient3 = 0;
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paedge3 = INT<2> (pa1[1], pa0[1]);
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}
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}
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else if (pa0[0]==pa1[1]){//01
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//orient1 = 0;
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//orient2 = 0;
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if (pa0[1]<pa1[0]){
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orient3 = 1;
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paedge3 = INT<2> (pa0[1], pa1[0]);
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}else{
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//orient3 = 0;
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paedge3 = INT<2> (pa1[0], pa0[1]);
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}
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}
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else if (pa0[1]==pa1[0]){//10
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orient1 = 1;
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orient2 = 1;
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if (pa0[0]<pa1[1]){
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orient3 = 1;
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paedge3 = INT<2> (pa0[0], pa1[1]);
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}else{
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//orient3 = 0;
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paedge3 = INT<2> (pa1[1], pa0[0]);
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}
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}
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else if (pa0[1]==pa1[1]){//11
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orient1 = 1;
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//orient2 = 0;
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if (pa0[0]<pa1[0]){
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orient3 = 1;
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paedge3 = INT<2> (pa0[0], pa1[0]);
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}else{
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//orient3 = 0;
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paedge3 = INT<2> (pa1[0], pa0[0]);
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}
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}
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int paedgenr1=-1, paedgenr2=-1, paedgenr3=-1;
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for (int ednr : vert2edge[paedge1[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge1[1])
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paedgenr1 = ednr;
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for (int ednr : vert2edge[paedge2[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge2[1])
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paedgenr2 = ednr;
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for (int ednr : vert2edge[paedge3[0]])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge3[1])
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paedgenr3 = ednr;
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parent_edges[i] = { 8+orient1+2*orient2+4*orient3, { paedgenr1, paedgenr2, paedgenr3 } };
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//cout <<8+orient1+2*orient2+4*orient3 <<":"<<paedgenr1 <<", "<< paedgenr2 << ", "<< paedgenr3 << endl;
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}
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// TODO: quad edges
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/*
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if (parentedges[i][0] == -1)
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{
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// quad split
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if (pa1[0] != pa2[0] &&
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pa1[0] != pa2[1] &&
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pa1[1] != pa2[0] &&
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pa1[1] != pa2[1])
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for (int j = 1; j <= 2; j++)
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{
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INT<2> paedge1, paedge2;
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if (j == 1)
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{
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paedge1 = INT<2> (pa1[0], pa2[0]);
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paedge2 = INT<2> (pa1[1], pa2[1]);
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}
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else
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{
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paedge1 = INT<2> (pa1[0], pa2[1]);
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paedge2 = INT<2> (pa1[1], pa2[0]);
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}
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int paedgenr1 = 0, paedgenr2 = 0;
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int orient1 = 1, orient2 = 1;
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if (paedge1[0] > paedge1[1])
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{
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Swap (paedge1[0], paedge1[1]);
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orient1 = 0;
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}
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if (paedge2[0] > paedge2[1])
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{
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Swap (paedge2[0], paedge2[1]);
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orient2 = 0;
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}
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if ( paedge1[0] == -1 || paedge2[0] == -1 )
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continue;
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if (node2edge.Used (paedge1) && node2edge.Used (paedge2))
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{
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paedgenr1 = node2edge.Get (paedge1);
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paedgenr2 = node2edge.Get (paedge2);
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parentedges[i][0] = 2 * paedgenr1 + orient1;
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parentedges[i][1] = 2 * paedgenr2 + orient2;
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}
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}
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}
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if (parentedges[i][0] == -1)
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{
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// triangle split into quad+trig (from anisotropic pyramids)
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for (int j = 0; j < 2; j++)
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for (int k = 0; k < 2; k++)
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{
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INT<2> paedge (pa1[1-j], pa2[1-k]);
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int orientpa = 1;
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if (paedge[0] > paedge[1])
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{
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Swap (paedge[0], paedge[1]);
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orientpa = 0;
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}
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if (pa1[j] == pa2[k] && node2edge.Used(paedge))
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{
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int paedgenr = node2edge.Get (paedge);
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parentedges[i][0] = 2 * paedgenr + orientpa;
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}
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}
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}
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*/
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// TODO: quad edges
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/*
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if (parentedges[i][0] == -1)
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{
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// quad split
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if (pa1[0] != pa2[0] &&
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pa1[0] != pa2[1] &&
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pa1[1] != pa2[0] &&
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pa1[1] != pa2[1])
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for (int j = 1; j <= 2; j++)
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{
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INT<2> paedge1, paedge2;
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if (j == 1)
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{
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paedge1 = INT<2> (pa1[0], pa2[0]);
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paedge2 = INT<2> (pa1[1], pa2[1]);
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}
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else
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{
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paedge1 = INT<2> (pa1[0], pa2[1]);
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paedge2 = INT<2> (pa1[1], pa2[0]);
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}
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}
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}
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int paedgenr1 = 0, paedgenr2 = 0;
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int orient1 = 1, orient2 = 1;
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/*
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for (int i : Range(parent_edges))
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{
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auto [info, nrs] = parent_edges[i];
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cout << "edge " << i << " has " << info << ", nrs = " << nrs[0] << " " << nrs[1] << endl;
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}
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*/
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}
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if (paedge1[0] > paedge1[1])
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{
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Swap (paedge1[0], paedge1[1]);
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orient1 = 0;
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}
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if (paedge2[0] > paedge2[1])
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{
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Swap (paedge2[0], paedge2[1]);
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orient2 = 0;
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}
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if ( paedge1[0] == -1 || paedge2[0] == -1 )
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continue;
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if (node2edge.Used (paedge1) && node2edge.Used (paedge2))
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{
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||||
paedgenr1 = node2edge.Get (paedge1);
|
||||
paedgenr2 = node2edge.Get (paedge2);
|
||||
parentedges[i][0] = 2 * paedgenr1 + orient1;
|
||||
parentedges[i][1] = 2 * paedgenr2 + orient2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (parentedges[i][0] == -1)
|
||||
{
|
||||
// triangle split into quad+trig (from anisotropic pyramids)
|
||||
for (int j = 0; j < 2; j++)
|
||||
for (int k = 0; k < 2; k++)
|
||||
{
|
||||
INT<2> paedge (pa1[1-j], pa2[1-k]);
|
||||
int orientpa = 1;
|
||||
if (paedge[0] > paedge[1])
|
||||
{
|
||||
Swap (paedge[0], paedge[1]);
|
||||
orientpa = 0;
|
||||
}
|
||||
if (pa1[j] == pa2[k] && node2edge.Used(paedge))
|
||||
{
|
||||
int paedgenr = node2edge.Get (paedge);
|
||||
parentedges[i][0] = 2 * paedgenr + orientpa;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
for (int i : Range(parent_edges))
|
||||
{
|
||||
auto [info, nrs] = parent_edges[i];
|
||||
cout << "edge " << i << " has " << info << ", nrs = " << nrs[0] << " " << nrs[1] << endl;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user