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fix memory leaks
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@ -287,10 +287,12 @@ namespace netgen
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PrintMessage (1, "Save mesh to file ", filename, ".... Please Wait!");
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PrintMessage (1, "Save mesh to file ", filename, ".... Please Wait!");
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ofstream outfile(filename.c_str());
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ofstream outfile(filename.c_str());
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//ogzstream outfile( (filename+".gz").c_str());
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mesh -> Save (outfile);
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mesh -> Save (outfile);
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outfile << endl << endl << "endmesh" << endl << endl;
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outfile << endl << endl << "endmesh" << endl << endl;
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if (ng_geometry)
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ng_geometry -> SaveToMeshFile (outfile);
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ng_geometry -> SaveToMeshFile (outfile);
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/*
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/*
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CSGeometry * geometry = dynamic_cast<CSGeometry*> (ng_geometry);
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CSGeometry * geometry = dynamic_cast<CSGeometry*> (ng_geometry);
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@ -17,6 +17,7 @@
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#include <stlgeom.hpp>
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#include <stlgeom.hpp>
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#include <geometry2d.hpp>
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#include <geometry2d.hpp>
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#include <meshing.hpp>
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#include <meshing.hpp>
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#include <../visualization/soldata.hpp>
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#ifdef OCCGEOMETRY
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#ifdef OCCGEOMETRY
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#include <occgeom.hpp>
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#include <occgeom.hpp>
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@ -1226,7 +1227,10 @@ namespace netgen
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void Ng_Redraw () { ; }
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void Ng_Redraw () { ; }
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void Ng_ClearSolutionData () { ; }
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void Ng_ClearSolutionData () { ; }
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void Ng_SetSolutionData (Ng_SolutionData * soldata) { ; }
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void Ng_SetSolutionData (Ng_SolutionData * soldata)
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{
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delete soldata->solclass;
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}
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void Ng_InitSolutionData (Ng_SolutionData * soldata) { ; }
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void Ng_InitSolutionData (Ng_SolutionData * soldata) { ; }
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@ -53,4 +53,3 @@ solid brickandring = mytorus or bbb;
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tlo brickandring;
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tlo brickandring;
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point (-3.8, 3.8, 0.1);
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