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https://github.com/NGSolve/netgen.git
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visualization fixes
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20cfea7f30
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@ -267,6 +267,7 @@ namespace netgen
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void CalcPartition (double l, double h, double h1, double h2,
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void CalcPartition (double l, double h, double h1, double h2,
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double hcurve, double elto0, Array<double> & points)
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double hcurve, double elto0, Array<double> & points)
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{
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{
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cout << "calcpart, h = " << h << ", h1 = " << h1 << ", h2 = " << h2 << ", hcurve = " << hcurve << endl;
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int i, j, n, nel;
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int i, j, n, nel;
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double sum, t, dt, fun, fperel, oldf, f;
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double sum, t, dt, fun, fperel, oldf, f;
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@ -876,6 +876,7 @@ void SplineGeometry<D> :: LoadData ( ifstream & infile )
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geompoints.Append (GeomPoint<D>(x, hd));
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geompoints.Append (GeomPoint<D>(x, hd));
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geompoints.Last().hpref = flags.GetDefineFlag ("hpref");
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geompoints.Last().hpref = flags.GetDefineFlag ("hpref");
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geompoints.Last().hmax = 1e99;
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}
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}
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PrintMessage (3, nump, " points loaded");
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PrintMessage (3, nump, " points loaded");
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@ -935,6 +936,7 @@ void SplineGeometry<D> :: LoadData ( ifstream & infile )
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infile >> spline->reffak;
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infile >> spline->reffak;
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spline -> leftdom = leftdom;
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spline -> leftdom = leftdom;
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spline -> rightdom = rightdom;
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spline -> rightdom = rightdom;
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spline -> hmax = 1e99;
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splines.Append (spline);
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splines.Append (spline);
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@ -1180,6 +1180,8 @@ namespace netgen
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bool CurvedElements :: IsSurfaceElementCurved (SurfaceElementIndex elnr) const
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bool CurvedElements :: IsSurfaceElementCurved (SurfaceElementIndex elnr) const
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{
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{
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if (!IsHighOrder()) return false;
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if (mesh.coarsemesh)
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if (mesh.coarsemesh)
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{
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{
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const HPRefElement & hpref_el =
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const HPRefElement & hpref_el =
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@ -490,8 +490,12 @@ public:
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// by JS, only for 2D meshes ????
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// by JS, only for 2D meshes ????
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int GetPartition () const { return partitionNumber; }
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int GetPartition () const { return partitionNumber; }
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void SetPartition (int nr) { partitionNumber = nr; };
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void SetPartition (int nr) { partitionNumber = nr; };
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#else
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bool IsGhost () const { return false; }
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#endif
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#endif
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};
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};
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@ -756,6 +760,8 @@ public:
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bool IsGhost () const { return isghost; }
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bool IsGhost () const { return isghost; }
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void SetGhost ( const bool aisghost ) { isghost = aisghost; }
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void SetGhost ( const bool aisghost ) { isghost = aisghost; }
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#else
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bool IsGhost () const { return false; }
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#endif
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#endif
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friend class Mesh;
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friend class Mesh;
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@ -184,7 +184,6 @@ namespace netgen
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void FieldLineCalc :: GenerateFieldLines(Array<Point3d> & potential_startpoints, const int numlines, const int gllist,
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void FieldLineCalc :: GenerateFieldLines(Array<Point3d> & potential_startpoints, const int numlines, const int gllist,
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const double minval, const double maxval, const int logscale, double phaser, double phasei)
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const double minval, const double maxval, const int logscale, double phaser, double phasei)
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{
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{
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glNewList(gllist, GL_COMPILE);
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Array<Point3d> points;
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Array<Point3d> points;
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@ -232,6 +231,9 @@ namespace netgen
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cout << endl;
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cout << endl;
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for(int i=0; i<potential_startpoints.Size(); i++)
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for(int i=0; i<potential_startpoints.Size(); i++)
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{
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{
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cout << "\rFieldline Calculation " << int(100.*i/potential_startpoints.Size()) << "%"; cout.flush();
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cout << "\rFieldline Calculation " << int(100.*i/potential_startpoints.Size()) << "%"; cout.flush();
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@ -253,19 +255,19 @@ namespace netgen
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usable = true;
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usable = true;
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// vss.SetOpenGlColor (0.5*(values[k]+values[k+1]), minval, maxval, logscale);
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// vss.SetOpenGlColor (0.5*(values[k]+values[k+1]), minval, maxval, logscale);
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/*
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if (vss.usetexture == 1)
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if (vss.usetexture == 1)
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glTexCoord1f ( 0.5*(values[k]+values[k+1]) );
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glTexCoord1f ( 0.5*(values[k]+values[k+1]) );
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else
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else
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*/
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vss.SetOpenGlColor (0.5*(values[k]+values[k+1]) );
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vss.SetOpenGlColor (0.5*(values[k]+values[k+1]) );
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vss.DrawCylinder (points[k], points[k+1], thickness);
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vss.DrawCylinder (points[k], points[k+1], thickness);
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}
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}
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if(usable) calculated++;
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if(usable) calculated++;
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}
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}
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cout << "\rFieldline Calculation " << 100 << "%" << endl;
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cout << "\rFieldline Calculation " << 100 << "%" << endl;
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glEndList ();
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}
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}
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@ -707,9 +709,14 @@ namespace netgen
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double phaser = cos(phi), phasei = sin(phi);
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double phaser = cos(phi), phasei = sin(phi);
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glNewList(fieldlineslist+ln, GL_COMPILE);
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SetTextureMode (usetexture);
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linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1,
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linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1,
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fieldlineslist+ln,minval,maxval,logscale,phaser,phasei);
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fieldlineslist+ln,minval,maxval,logscale,phaser,phasei);
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glEndList ();
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -47,7 +47,7 @@ class VisualSceneSolution : public VisualScene
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int isolinelist;
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int isolinelist;
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int clipplane_isolinelist;
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int clipplane_isolinelist;
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int surface_vector_list;
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int surface_vector_list;
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int cone_list;
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// int cone_list;
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int isosurface_list;
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int isosurface_list;
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int pointcurvelist;
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int pointcurvelist;
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@ -299,10 +299,13 @@ public:
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const Array<ClipPlaneTrig> & trigs,
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const Array<ClipPlaneTrig> & trigs,
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const Array<ClipPlanePoint> & points);
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const Array<ClipPlanePoint> & points);
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void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);
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// void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);
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void SetOpenGlColor(double val);
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void SetOpenGlColor(double val);
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// 0 .. non, 1 .. scalar, 2 .. complex
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void SetTextureMode (int texturemode) const;
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#ifndef SMALLLIB
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#ifndef SMALLLIB
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#ifndef NOTCL
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#ifndef NOTCL
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