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* Bugfix: Surface Mesh colouring based on mesh size was not working due to a local redefinition of the variables "minh" and "maxh".... corrected
* Bugfix: Displaying tets in the domain switched surface mesh colouring mode from GL_SMOOTH to GL_FLAT even when not showing the tets anymore.... corrected * Changed from logarithmic scaling to linear scaling for mesh size based colouring
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