* Bugfix: Surface Mesh colouring based on mesh size was not working due to a local redefinition of the variables "minh" and "maxh".... corrected

* Bugfix: Displaying tets in the domain switched surface mesh colouring mode from GL_SMOOTH to GL_FLAT even when not showing the tets anymore.... corrected
* Changed from logarithmic scaling to linear scaling for mesh size based colouring
This commit is contained in:
Philippose Rajan 2010-02-15 22:41:02 +00:00
parent 17a0d73514
commit 19db925ed2

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