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Return useful values in Ng_GetNode<0> for 1d meshes
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@ -189,8 +189,9 @@ template <> NGX_INLINE DLL_HEADER const Ng_Node<0> Ngx_Mesh :: GetNode<0> (int v
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node.elements.ne = ia.Size();
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node.elements.ptr = (int*)&ia[0];
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node.bnd_elements.ne = 1; // nothing useful ...
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node.bnd_elements.ptr = nullptr;
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FlatArray<int> bia = mesh->GetTopology().GetVertexPointElements(vnr);
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node.bnd_elements.ne = bia.Size();
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node.bnd_elements.ptr = (int*)&bia[0];
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break;
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}
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default:
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