mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-24 21:10:33 +05:00
Merge branch 'snapshot' into 'master'
Snapshot See merge request jschoeberl/netgen!306
This commit is contained in:
commit
1aed53427f
@ -367,6 +367,7 @@ DLL_HEADER void ExportGeom2d(py::module &m)
|
|||||||
([] (shared_ptr<SplineGeometry2d> self)
|
([] (shared_ptr<SplineGeometry2d> self)
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||||||
{
|
{
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ng_geometry = self;
|
ng_geometry = self;
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||||||
|
py::module::import("netgen").attr("Redraw")();
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||||||
})
|
})
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)
|
)
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|
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||||||
|
@ -6,7 +6,8 @@
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|||||||
|
|
||||||
# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC) || defined(TOGL_NSOPENGL)
|
# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC) || defined(TOGL_NSOPENGL)
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||||||
#define GL_SILENCE_DEPRECATION
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#define GL_SILENCE_DEPRECATION
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# include <OpenGL/gl.h>
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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||||||
|
# include <OpenGL/gl3.h>
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# include <OpenGL/glu.h>
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# include <OpenGL/glu.h>
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# else
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# else
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# include <GL/gl.h>
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# include <GL/gl.h>
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@ -28,6 +29,11 @@
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#define GL_ARRAY_BUFFER 0x8892
|
#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_STATIC_DRAW 0x88E4
|
#define GL_STATIC_DRAW 0x88E4
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|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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|
#define GL_FRAMEBUFFER 0x8D40
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|
#define GL_RENDERBUFFER 0x8D41
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|
#define GL_DEPTH_ATTACHMENT 0x8D00
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|
#define GL_COLOR_ATTACHMENT0 0x8CE0
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typedef ptrdiff_t GLintptr;
|
typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
|
typedef ptrdiff_t GLsizeiptr;
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extern void (*glBindBuffer) (GLenum a, GLuint b);
|
extern void (*glBindBuffer) (GLenum a, GLuint b);
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@ -35,6 +41,16 @@ extern void (*glDeleteBuffers) (GLsizei a, const GLuint *b);
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extern void (*glGenBuffers) (GLsizei a, GLuint *b);
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extern void (*glGenBuffers) (GLsizei a, GLuint *b);
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extern void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
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extern void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
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extern void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
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extern void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
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|
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||||||
|
extern GLenum (*glCheckFramebufferStatus) (GLenum target);
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|
extern void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
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|
extern void (*glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
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|
extern void (*glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
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|
extern void (*glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
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|
extern void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
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|
extern void (*glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
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|
extern void (*glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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|
extern void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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#endif
|
#endif
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DLL_HEADER void LoadOpenGLFunctionPointers();
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DLL_HEADER void LoadOpenGLFunctionPointers();
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#endif // INCOPENGL_HPP___
|
#endif // INCOPENGL_HPP___
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|
@ -25,6 +25,8 @@ namespace netgen
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DLL_HEADER Point3d VisualScene :: center;
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DLL_HEADER Point3d VisualScene :: center;
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DLL_HEADER double VisualScene :: rad;
|
DLL_HEADER double VisualScene :: rad;
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||||||
DLL_HEADER GLdouble VisualScene :: backcolor;
|
DLL_HEADER GLdouble VisualScene :: backcolor;
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||||||
|
DLL_HEADER VisualScene visual_scene_cross;
|
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|
DLL_HEADER VisualScene *visual_scene = &visual_scene_cross;
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||||||
|
|
||||||
/*
|
/*
|
||||||
#if TOGL_MAJOR_VERSION!=2
|
#if TOGL_MAJOR_VERSION!=2
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@ -779,6 +781,66 @@ namespace netgen
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VisualScene::MouseMove(oldx, oldy, newx, newy, mode);
|
VisualScene::MouseMove(oldx, oldy, newx, newy, mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<unsigned char> Snapshot( int w, int h )
|
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|
{
|
||||||
|
// save current settings
|
||||||
|
GLint viewport[4];
|
||||||
|
glGetIntegerv (GL_VIEWPORT, viewport);
|
||||||
|
|
||||||
|
glMatrixMode (GL_PROJECTION);
|
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|
glPushMatrix();
|
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|
glLoadIdentity();
|
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|
|
||||||
|
double pnear = 0.1;
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|
double pfar = 10;
|
||||||
|
|
||||||
|
gluPerspective(20.0f, double(w) / h, pnear, pfar);
|
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|
|
||||||
|
glMatrixMode (GL_MODELVIEW);
|
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|
glPushMatrix();
|
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|
glLoadIdentity();
|
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|
glViewport(0,0,w,h);
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|
|
||||||
|
GLuint fb = 0;
|
||||||
|
glGenFramebuffers(1, &fb);
|
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|
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
||||||
|
|
||||||
|
// create, reserve and attach color and depth renderbuffer
|
||||||
|
GLuint rbs[2];
|
||||||
|
glGenRenderbuffers(2, rbs);
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, rbs[0]);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, w, h);
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbs[0]);
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, rbs[1]);
|
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|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h);
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbs[1]);
|
||||||
|
|
||||||
|
// check if framebuffer status is complete
|
||||||
|
if(int fbstatus; (fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER)) != GL_FRAMEBUFFER_COMPLETE)
|
||||||
|
cerr << "no frame buffer " << fbstatus << endl;
|
||||||
|
|
||||||
|
visual_scene->DrawScene();
|
||||||
|
glFinish();
|
||||||
|
|
||||||
|
std::vector<unsigned char> buffer(w*h*3);
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
|
||||||
|
glPixelStorei(GL_PACK_ALIGNMENT,1);
|
||||||
|
glReadPixels (0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &buffer[0]);
|
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|
|
||||||
|
glDeleteRenderbuffers(2, rbs);
|
||||||
|
glDeleteFramebuffers(1, &fb);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
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|
|
||||||
|
// restore previous settings
|
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|
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
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|
glMatrixMode (GL_PROJECTION);
|
||||||
|
glPopMatrix();
|
||||||
|
glMatrixMode (GL_MODELVIEW);
|
||||||
|
glPopMatrix();
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef PARALLELGL
|
#ifdef PARALLELGL
|
||||||
void VisualScene :: InitParallelGL ()
|
void VisualScene :: InitParallelGL ()
|
||||||
|
@ -83,6 +83,8 @@ namespace netgen
|
|||||||
|
|
||||||
DLL_HEADER extern void MyOpenGLText (const char * text);
|
DLL_HEADER extern void MyOpenGLText (const char * text);
|
||||||
DLL_HEADER extern void Set_OpenGLText_Callback ( void (*fun) (const char * text) );
|
DLL_HEADER extern void Set_OpenGLText_Callback ( void (*fun) (const char * text) );
|
||||||
|
DLL_HEADER extern VisualScene visual_scene_cross;
|
||||||
|
DLL_HEADER extern VisualScene *visual_scene;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -247,6 +249,7 @@ namespace netgen
|
|||||||
PointIndex & selpoint2, int & locpi);
|
PointIndex & selpoint2, int & locpi);
|
||||||
|
|
||||||
|
|
||||||
|
DLL_HEADER std::vector<unsigned char> Snapshot( int w, int h );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -3536,6 +3536,7 @@ namespace netgen
|
|||||||
|
|
||||||
#ifdef NG_PYTHON
|
#ifdef NG_PYTHON
|
||||||
#include <../general/ngpython.hpp>
|
#include <../general/ngpython.hpp>
|
||||||
|
#include "../include/nginterface.h"
|
||||||
|
|
||||||
DLL_HEADER void ExportMeshVis(py::module &m)
|
DLL_HEADER void ExportMeshVis(py::module &m)
|
||||||
{
|
{
|
||||||
@ -3577,6 +3578,32 @@ DLL_HEADER void ExportMeshVis(py::module &m)
|
|||||||
([] () {
|
([] () {
|
||||||
return vsmesh.GetMesh();
|
return vsmesh.GetMesh();
|
||||||
}));
|
}));
|
||||||
|
m.def ("_Redraw",
|
||||||
|
([](bool blocking, double fr)
|
||||||
|
{
|
||||||
|
static auto last_time = std::chrono::system_clock::now()-std::chrono::seconds(10);
|
||||||
|
auto now = std::chrono::system_clock::now();
|
||||||
|
double elapsed = std::chrono::duration<double>(now-last_time).count();
|
||||||
|
if (elapsed * fr > 1)
|
||||||
|
{
|
||||||
|
Ng_Redraw(blocking);
|
||||||
|
last_time = std::chrono::system_clock::now();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}),
|
||||||
|
py::arg("blocking")=false, py::arg("fr") = 25, R"raw_string(
|
||||||
|
Redraw all
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
|
||||||
|
blocking : bool
|
||||||
|
input blocking
|
||||||
|
|
||||||
|
fr : double
|
||||||
|
input framerate
|
||||||
|
|
||||||
|
)raw_string");
|
||||||
}
|
}
|
||||||
// BOOST_PYTHON_MODULE(libvisual)
|
// BOOST_PYTHON_MODULE(libvisual)
|
||||||
// {
|
// {
|
||||||
|
@ -4890,6 +4890,17 @@ void (*glDeleteBuffers) (GLsizei a, const GLuint *b);
|
|||||||
void (*glGenBuffers) (GLsizei a, GLuint *b);
|
void (*glGenBuffers) (GLsizei a, GLuint *b);
|
||||||
void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
|
void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
|
||||||
void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
|
void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
|
||||||
|
|
||||||
|
GLenum (*glCheckFramebufferStatus) (GLenum target);
|
||||||
|
void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
|
||||||
|
void (*glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
|
||||||
|
void (*glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
|
||||||
|
void (*glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
|
||||||
|
void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
|
||||||
|
void (*glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
|
||||||
|
void (*glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
|
|
||||||
DLL_HEADER void LoadOpenGLFunctionPointers() {
|
DLL_HEADER void LoadOpenGLFunctionPointers() {
|
||||||
#ifdef USE_BUFFERS
|
#ifdef USE_BUFFERS
|
||||||
glBindBuffer = (decltype(glBindBuffer)) wglGetProcAddress("glBindBuffer");
|
glBindBuffer = (decltype(glBindBuffer)) wglGetProcAddress("glBindBuffer");
|
||||||
@ -4899,6 +4910,16 @@ DLL_HEADER void LoadOpenGLFunctionPointers() {
|
|||||||
glGenBuffers = (decltype(glGenBuffers)) wglGetProcAddress("glGenBuffers");
|
glGenBuffers = (decltype(glGenBuffers)) wglGetProcAddress("glGenBuffers");
|
||||||
if(!glBindBuffer) throw std::runtime_error("Could not load OpenGL functions!");
|
if(!glBindBuffer) throw std::runtime_error("Could not load OpenGL functions!");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
glCheckFramebufferStatus = (decltype(glCheckFramebufferStatus )) wglGetProcAddress("glCheckFramebufferStatus");
|
||||||
|
glBindFramebuffer = (decltype(glBindFramebuffer )) wglGetProcAddress("glBindFramebuffer");
|
||||||
|
glBindRenderbuffer = (decltype(glBindRenderbuffer )) wglGetProcAddress("glBindRenderbuffer");
|
||||||
|
glDeleteFramebuffers = (decltype(glDeleteFramebuffers )) wglGetProcAddress("glDeleteFramebuffers");
|
||||||
|
glDeleteRenderbuffers = (decltype(glDeleteRenderbuffers )) wglGetProcAddress("glDeleteRenderbuffers");
|
||||||
|
glGenFramebuffers = (decltype(glGenFramebuffers )) wglGetProcAddress("glGenFramebuffers");
|
||||||
|
glGenRenderbuffers = (decltype(glGenRenderbuffers )) wglGetProcAddress("glGenRenderbuffers");
|
||||||
|
glRenderbufferStorage = (decltype(glRenderbufferStorage )) wglGetProcAddress("glRenderbufferStorage");
|
||||||
|
glFramebufferRenderbuffer = (decltype(glFramebufferRenderbuffer )) wglGetProcAddress("glFramebufferRenderbuffer");
|
||||||
}
|
}
|
||||||
#else // WIN32
|
#else // WIN32
|
||||||
DLL_HEADER void LoadOpenGLFunctionPointers() { }
|
DLL_HEADER void LoadOpenGLFunctionPointers() { }
|
||||||
|
@ -20,7 +20,6 @@
|
|||||||
#include <visual.hpp>
|
#include <visual.hpp>
|
||||||
|
|
||||||
namespace netgen {
|
namespace netgen {
|
||||||
extern VisualScene *vs;
|
|
||||||
#include "demoview.hpp"
|
#include "demoview.hpp"
|
||||||
|
|
||||||
|
|
||||||
@ -422,7 +421,7 @@ namespace netgen {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
vs -> LookAt ( Point<3>( campos.Evaluate (time)),
|
visual_scene -> LookAt ( Point<3>( campos.Evaluate (time)),
|
||||||
Point<3>(campoint.Evaluate (time)),
|
Point<3>(campoint.Evaluate (time)),
|
||||||
Point<3>( camup.Evaluate (time)) );
|
Point<3>( camup.Evaluate (time)) );
|
||||||
|
|
||||||
|
@ -20,6 +20,10 @@ void DLL_HEADER ExportSTLVis(py::module &m);
|
|||||||
#ifdef OCCGEOMETRY
|
#ifdef OCCGEOMETRY
|
||||||
void DLL_HEADER ExportNgOCC(py::module &m);
|
void DLL_HEADER ExportNgOCC(py::module &m);
|
||||||
#endif // OCCGEOMETRY
|
#endif // OCCGEOMETRY
|
||||||
|
namespace netgen
|
||||||
|
{
|
||||||
|
std::vector<unsigned char> DLL_HEADER Snapshot( int w, int h );
|
||||||
|
}
|
||||||
|
|
||||||
PYBIND11_MODULE(libngpy, ngpy)
|
PYBIND11_MODULE(libngpy, ngpy)
|
||||||
{
|
{
|
||||||
@ -43,6 +47,7 @@ PYBIND11_MODULE(libngpy, ngpy)
|
|||||||
ExportCSGVis(csgvis);
|
ExportCSGVis(csgvis);
|
||||||
py::module stlvis = ngpy.def_submodule("stlvis", "pybind stlvis module");
|
py::module stlvis = ngpy.def_submodule("stlvis", "pybind stlvis module");
|
||||||
ExportSTLVis(stlvis);
|
ExportSTLVis(stlvis);
|
||||||
|
ngpy.def("Snapshot", netgen::Snapshot);
|
||||||
#endif // OPENGL
|
#endif // OPENGL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
23
ng/ngpkg.cpp
23
ng/ngpkg.cpp
@ -103,7 +103,6 @@ namespace netgen
|
|||||||
|
|
||||||
// visualization scenes, pointer vs selects which one is drawn:
|
// visualization scenes, pointer vs selects which one is drawn:
|
||||||
|
|
||||||
static VisualScene vscross;
|
|
||||||
DLL_HEADER extern VisualSceneSurfaceMeshing vssurfacemeshing;
|
DLL_HEADER extern VisualSceneSurfaceMeshing vssurfacemeshing;
|
||||||
DLL_HEADER extern VisualSceneMeshDoctor vsmeshdoc;
|
DLL_HEADER extern VisualSceneMeshDoctor vsmeshdoc;
|
||||||
|
|
||||||
@ -111,7 +110,8 @@ namespace netgen
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
VisualScene *vs = &vscross;
|
DLL_HEADER extern VisualScene *visual_scene;
|
||||||
|
DLL_HEADER extern VisualScene visual_scene_cross;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -1973,7 +1973,8 @@ namespace netgen
|
|||||||
{
|
{
|
||||||
const char * vismode = vispar.selectvisual;
|
const char * vismode = vispar.selectvisual;
|
||||||
// Tcl_GetVar (interp, "selectvisual", 0);
|
// Tcl_GetVar (interp, "selectvisual", 0);
|
||||||
vs = &vscross;
|
VisualScene *& vs = visual_scene;
|
||||||
|
vs = &visual_scene_cross;
|
||||||
if (GetVisualizationScenes().Used(vismode))
|
if (GetVisualizationScenes().Used(vismode))
|
||||||
{
|
{
|
||||||
vs = GetVisualizationScenes()[vismode];
|
vs = GetVisualizationScenes()[vismode];
|
||||||
@ -2049,7 +2050,7 @@ namespace netgen
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
|
||||||
SetVisualScene (Togl_Interp(togl));
|
SetVisualScene (Togl_Interp(togl));
|
||||||
vs->DrawScene();
|
visual_scene->DrawScene();
|
||||||
Set_OpenGLText_Callback (&MyOpenGLText_GUI);
|
Set_OpenGLText_Callback (&MyOpenGLText_GUI);
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2069,7 +2070,7 @@ namespace netgen
|
|||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
|
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
vs->DrawScene();
|
visual_scene->DrawScene();
|
||||||
Togl_SwapBuffers(togl);
|
Togl_SwapBuffers(togl);
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
@ -2290,7 +2291,7 @@ namespace netgen
|
|||||||
newy = atoi (argv[4]);
|
newy = atoi (argv[4]);
|
||||||
|
|
||||||
SetVisualScene(interp);
|
SetVisualScene(interp);
|
||||||
vs->MouseMove (oldx, oldy, newx, newy, argv[5][0]);
|
visual_scene->MouseMove (oldx, oldy, newx, newy, argv[5][0]);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2304,7 +2305,7 @@ namespace netgen
|
|||||||
int py = Togl_PixelScale(togl)*atoi (argv[2]);
|
int py = Togl_PixelScale(togl)*atoi (argv[2]);
|
||||||
|
|
||||||
SetVisualScene(interp);
|
SetVisualScene(interp);
|
||||||
vs->MouseDblClick (px, py);
|
visual_scene->MouseDblClick (px, py);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2315,7 +2316,7 @@ namespace netgen
|
|||||||
int argc, tcl_const char *argv[])
|
int argc, tcl_const char *argv[])
|
||||||
{
|
{
|
||||||
SetVisualScene(interp);
|
SetVisualScene(interp);
|
||||||
vs->BuildScene (1);
|
visual_scene->BuildScene (1);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2326,7 +2327,7 @@ namespace netgen
|
|||||||
int argc, tcl_const char *argv[])
|
int argc, tcl_const char *argv[])
|
||||||
{
|
{
|
||||||
SetVisualScene(interp);
|
SetVisualScene(interp);
|
||||||
vs->BuildScene (2);
|
visual_scene->BuildScene (2);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2337,7 +2338,7 @@ namespace netgen
|
|||||||
int argc, tcl_const char *argv[])
|
int argc, tcl_const char *argv[])
|
||||||
{
|
{
|
||||||
SetVisualScene(interp);
|
SetVisualScene(interp);
|
||||||
vs->StandardRotation (argv[1]);
|
visual_scene->StandardRotation (argv[1]);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
@ -2356,7 +2357,7 @@ namespace netgen
|
|||||||
vec.Append(Vec3d(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3])));
|
vec.Append(Vec3d(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3])));
|
||||||
}
|
}
|
||||||
|
|
||||||
vs->ArbitraryRotation (alpha,vec);
|
visual_scene->ArbitraryRotation (alpha,vec);
|
||||||
|
|
||||||
return TCL_OK;
|
return TCL_OK;
|
||||||
}
|
}
|
||||||
|
@ -11,3 +11,14 @@ del sys
|
|||||||
del os
|
del os
|
||||||
|
|
||||||
from . import libngpy
|
from . import libngpy
|
||||||
|
|
||||||
|
def Redraw(*args, **kwargs):
|
||||||
|
if libngpy.meshvis._Redraw(*args, **kwargs):
|
||||||
|
try:
|
||||||
|
import netgen
|
||||||
|
import tkinter
|
||||||
|
cnt = 0
|
||||||
|
while(netgen.gui.win.tk.dooneevent(tkinter._tkinter.DONT_WAIT) and cnt < 100):
|
||||||
|
cnt += 1
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
@ -24,3 +24,15 @@ if not netgen.libngpy._meshing._netgen_executable_started:
|
|||||||
StartGUI()
|
StartGUI()
|
||||||
except:
|
except:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
def Snapshot(w,h, filename=None):
|
||||||
|
netgen.Redraw(blocking=True)
|
||||||
|
import numpy
|
||||||
|
image = netgen.libngpy.Snapshot(w, h)
|
||||||
|
image = numpy.array(image, dtype=numpy.uint8).reshape(h, w, 3)
|
||||||
|
image = image[::-1,:,:]
|
||||||
|
if filename:
|
||||||
|
import PIL.Image
|
||||||
|
im = PIL.Image.fromarray(image)
|
||||||
|
im.save(filename)
|
||||||
|
return image
|
||||||
|
Loading…
Reference in New Issue
Block a user